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High-Efficiency Hiking: What the Heck Is Ultralight?

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Given that most of you love oddly specific minimalism, you should be familiar with "Ultralight" backpacking. If not, start here. Regardless of your fitness level, the appeal of ultralight is undeniable—it speaks to the core of good design: make it simpler, keep it functional. UL definitions vary in pound-maximums and philosophies, but for most it boils down to the fact that the lighter your gear, the more you are free to do. For the hardcore aficionados, UL is literally a lifestyle, where the weight of everything is known in grams and ounces and enthusiastically hacked away at. For the general practitioner, the aim is to carry as little as possible outdoors without sacrificing safety. General guidelines often suggest that a full pack should weigh less than 10lbs to qualify as UL, and under 25 to make it into the lightweight bracket. (When in doubt, call things "lightweight" rather than UL if you want to avoid the semantic title-mongering of true believers.)

While all detail-oriented hobbies attract a certain percentage of wonks, UL is a growing trend for a reason. Efficiency out on the trail/mountain/river/etc. is a big part of the draw, along with the basic body-mechanical fact that lowering pack weight reduces strain and increases comfort... Comfort you are free to negate by doing something painful like a through hike. How many of us have tried "backpacking" only to find it a gigantic heavy drag? It may seem obvious from a designer's armchair, but simplifying the systems frees the user to focus on other things, like the beauty of the trail. And counter-intuitive though it may be, removing the load bearing structure and cushy padding and webbing and pockets and D-rings on a backpack can actually make it more comfortable. Rather than trying to be every bag for everyman, Ultralight gear is task-specific, minimal, and as a result ergonomically approachable.

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Unpacking "Ultralight" with Mike St. Pierre of Hyperlite Mountain Gear

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This is the first of a multi-part look at lightweight backpacking and the designers who love it.

Ultralight is a challenging niche within both the outdoor community and the outdoor industry. Ultralight users are often out on the trail or mountain for weeks on end, and ultralight designers have to get them there and back. To learn about the passions and problem-solving involved, I spoke with Mike St. Pierre, founder of Hyperlite Mountain Gear, makers of award-winning ultralight packs and tents.

C77: What inspires you to create new designs?

Mike: Honestly? My own personal interest level in an outdoor activity. I started out making packs for backpacking and through-hiking because I was doing a lot of that, then I got into climbing, so I made packs for climbers. Then I got into backcountry skiing—so that's probably one of the next products. New designs come from personal interest and from customers requesting products for niches where they want to go lighter.

How do you determine desired weight and work towards it?

We don't set out with that goal in mind. Weight is important, but I've never been looking to be the lightest guy out there. The weight is a byproduct of the design philosophy: strip away and provide the basics of what you need. A lot of companies build bags that have a multitude of attachment points, bags for doing all kind things—one bag fits all. We don't look at it that way, it's good to be specific. Rock climbing? Climbing bag. Ice hiking? Ice hiking pack.

How do developments in high-tech materials impact your line of products and new designs?

When I found out about cuben fiber it was a no brainer. It's truly waterproof, the strongest material in the world, it's non woven. All the other fabrics out there are coated fabrics. Instead you've got something that won't leak, weighs less... It's the best. So we're always searching for the newest modern materials. More minimalist designs mean more high tech materials. Marrying the two is how we reduce the weight. Stick with what works, but sometimes you find something exciting that can spark a whole new line.

I had a heavy hand in the development of a lot of fabrics that we use. We're doing our own production here in Maine—when we started no one was willing or had knowledge of the adhesives and bonding techniques involved. I shopped it around, and decided there was no way to do it unless we build out manufacturing ourselves. Our cuben fiber with laminated woven fabrics, those are products fabrics I had my two cents in with our developers. I constantly find things I like somewhere, and find a way to get it laminated or incorporated in the manufacture of the cuben.

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Bionic Learning Network Seeks to Improve Industrial Robot Energy Efficiency by Emulating Kangaroos

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When it comes to biomimetic design, one trend is for researchers to borrow ideas from bugs and animals to apply to locomotion. This has yielded some truly freaky free-roaming robots, based on everything from fleas to snakes to centaurs. But industrial automation company Festo is applying one animal's qualities to a robot that will stay right where I want it: Bolted to the floor of a factory.

For two years, Festo's Bionic Learning Network team has been studying the kangaroo, and specifically the way it jumps, in an effort to understand energy recovery. A kangaroo is able to hop across large swaths of the Australian outback at 15 miles per hour in an energy-efficient way, storing energy on the landing that it can re-release for the next jump. The thinking is that if an industrial robot could similarly store and release energy with each stroke, as it swings back and forth on a production line, a significant energy savings could be achieved.

This month the researchers have unveiled their BionicKangaroo as a proof-of-concept. Interestingly enough, it involves what amounts to large rubber bands that are loaded on each stroke by motors in the hips, and the powered tail itself serves as an additional limb by providing both tripod-like support and balance during jumps:

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Creative Minds: Giorgio Giussani on Analog Photography

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For the third interview of Creative Minds, I would like to introduce Giorgio Giussani. I've been following him and his love for analog photography for quite a few years. His way of experimenting with analog cameras and traditional films is refreshing in these days of photoshop and Instagram. Born and raised in Italy, Giorgio lived and studied in London for ten years, traveled the world and is now based in the tropical island of La Reunion.

You can follow him and his adventures with the camera on Flickr, Facebook and Twitter

Core77: You have been in the creative field for a long time, what was it that first awoke your interest?

Giorgio Giussani: I believe people are born creative. Personally, I have always loved "making" things from when I was a kid. I grew interested in graphic design and photography later on, probably around when I was a teenager. I still remember having an old Kodak compact film camera that I loved using. Somewhere along the way, I abandoned the use of film cameras, until nine years ago, when I stumbled upon a bright red Holga camera in a market in Stockholm. I've been using film ever since—I believe that it was that Holga camera that more awoke my interest for analog photography.

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You say you used to make things when you were young, can you give us some examples?

A little bit of everything. I remember taking kids magazines and drawing a copy of the cover on a piece of paper. This was definitely one of the things I loved the most. Sometimes I was simply tracing over the magazine to copy a character or a picture; other times I was just trying to make my own characters... Not always successfully, but remember that it definitely was fun!

I've always loved bright colours and today you can see how this translates into my photography... I experimented with paint and colored pencils but never took this any further. You can definitely say that making things with my hands has been a constant pattern ever since I was young.

Does this streak of creativity run in your family?

I am the only creative one in my immediate family, at least when it comes to a 9-to-5 job. I believe that each individual is creative, but some show it and nurture it, others do not. Some members of my family can be creative on some tasks—my mom when she is cooking, for example—but they don't make creativity their way of life. Perhaps some people have a need to always be creative, to experiment with their creativity, while others can be creative on occasional tasks but without having this constant urge to create.

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Poltrona Frau Recreates the Iconic "Albero" Bookcase For a New Generation to Enjoy

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In the late 1950's, a swiveling star was born—or rather, designed. Furniture designer and architect Gianfranco Frattini created a revolving bookcase that not only gave books a home, but was fit for displaying other decorative belongings, as well. Now Poltrona Frau has taken Frattini's lead and recreated the much-loved bookcase with few modifications—hey, timeless design is considered such for a reason—naming it "Albero," which means "tree" in Italian. After discovering the ROOM Collection last week, all kinds of customizable furniture systems have been catching my eye—this one included.

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Frau's reintroduction of the design is a reminder that vintage furniture doesn't have to be overused (or used at all), kitschy or "retro." The bookcase's customization and easy use that made it so popular in the first place continues to ring true in today's world where tiny urban apartments and homes are far too common.

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Extreme DIY: Matthias Wandel's Drill-Driven Motorized Scaffold

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Yes, this thing is every bit as crazy as it sounds. Matthias Wandel, the man behind Woodgears, recently built a tall wooden scaffold to be able to change the lightbulbs in his secondary hangar-like shop. But to climb up, change a bulb, climb down, move the scaffold to the next bulb, climb back up, etc. would be a slow process, so Wandel decided he'd motorize the entire contraption. As if that weren't daunting enough, he designed it to be driven and controlled from up top--using a simple drill and some woodworking ingenuity.

As for how he did it, and how this thing works, you simply have to see it to believe it:


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Milan 2014: Various Vessels on View at Spazio Rossana Orlandi

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Spazio Rossana Orlandi is perenially among the must-see exhibitions during the Salone, and its namesake design patron is perhaps the definition of a doyenne. This year, her multi-chambered, multi-level space hosted an eclectic mix of students, small studios and well-established designers, several of whom happened to be exhibiting kitchenwares and other vessels.

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Konstfack's "Talking Table" was a showcase of experimental tablewares that explore the nuances, dynamics and social norms of dining. Students from the Industrial Design and Jewelry & Corpus programs (some of whom we'd met at ICFF last year) presented consistently thoughtful and well-crafted design objects, from the 'ghost' place setting (smartphone not included) to the napkin for two, a comment on Eastern vs. Western dining traditions.

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Unpacking "Ultralight" with Mike Pfotenhauer of Osprey Packs

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This is the second of a mini series on lightweight backpacking and the designers who love it. We previously spoke with Mike St. Pierre of Hyperlite Mountain Gear.

Whether you think ultralight backpacking sounds like hell or vacation, it provides a special dilemma for design minds. Ultralight gear has to be minimal, ergonomic, versatile and very very light. To get a higher-level industry take on the lightweight challenge I spoke with Mike Pfotenhauer, founder, owner and and chief designer of Osprey Packs. Osprey is over four decades old and renowned for innovative, ergonomic and, yes, lightweight pack design. Still independently owned and operated, they're a leading name in multiple fields of backpacking. When I caught up with Mike he had just gotten back from Southern California—a region he's required as a Northerner to speak poorly of—where he'd had a nice time hiking around Big Sur. (Don't tell him I told you.)

You guys have been doing pack design for a very long time. What sparks new ideas now?

For us a new design is often a compilation of older ideas that finally make sense. We build many iterations when developing a new product. Often it requires a minimum of 15 or 20 different versions before we can finalize a new product. All of this experimentation is never wasted. Our prototype archives are loaded with innovative concepts that are just waiting for the right opportunity. We have a lot of ideas stored. In fact, I just told everybody we have to dig out today! We have so many prototypes we're tripping over them! It's insane, we're drowning, we could get lost in them!

Do you still have a hand in the design process?

I'm definitely still involved in the design process. We have a design office in Mill Valley, and up until two years ago I did almost all of it. Now I have two design assistants and a production manager, and the design team in Vietnam, who turn the designs into prototypes and so on. We get a lot of input from distributors and vendors too. We travel to Vietnam where we have 35 people in the development office. With web conferencing we keep the product on a 24-hour development path. They build samples and ship them here or we go over them online, and go over them again and again and again... until the curtain. It's been worked to death by then. So that's three designers—two less than half my age, which is interesting. Young minds to keep me thinking young.

You guys just put out a new Exos. What's your take on going ultralight from a design perspective?

I really appreciate limitations. With any lightweight gear you have that rule—you want to keep it simple. It's also nice from a sustainability angle. Less process, less material. I do gravitate towards lightweight, towards minimalism. I like the challenge to strip things away. We're pretty known for that—gear that's lighter but durable. Not too light, though. We have an extensive warranty program and we don't want stuff coming back. Or getting thrown away!

How do you determine desired weight and work towards it?

Comfort, efficiency and load transfer are the concerns at the top of our list. Once we've accomplished those we do what we can to strip weight where it won't be detrimental. Because we develop our prototypes entirely in-house we know the product intimately and every gram that's not pulling its weight is discarded. With the Exos we knew that a highly tensioned back panel would be far lighter and more comfortable and ventilated than one with plastic or foam. We stripped dense foams out of the hipbelt and shoulder straps and created more ventilation by using layers of 3D mesh.

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The Phytophiler Flower Pot System: An Inspector Gadget-esque Growing System That Won't Blow Up in your Face

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Nurturing a houseplant isn't exactly a well-designed process for casual growers. You plant the seeds, water the sprouts once in a while and hope that something nice-looking makes an appearance after a while. Most of the time, it's hard to tell what's going on between the act of planting and the end goal of appreciating a full-grown arrangement. The Phytophiler Flower Pot System by Dossofiorito has something to say about that. The System (which was presented at this year's Salone Satellite) includes your everyday terracotta flower pots with a few add-ons—magnifying glasses, rotating bases, mirrors, etc.—to enhance the growing process.

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The Phytophiler becomes a centerpiece of a different caliber once it's all set up. The add-ons can be rearranged, added and removed depending on what parts the grower wants to focus on. When assembled, it throws off an Inspector Gadget vibe—but in a homey, non-catastrophic kind of way.

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End of an Era for NYC Artists & Designers: Pearl Paint Closes

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And now for a bit of local news. Pearl Paint, NYC's famed art supply superstore and one of the original supply sources on Core77 version 1.0, has closed after more than 80 years in business.

This signifies the demise, for industrial design students at Pratt Institute in particular, of Canal Street as a destination for supplies; in the '90s we'd travel to Industrial Plastics on Canal & Greene, Space Surplus Metals around the corner on Church, and cap it off with a trip to Pearl for everything the prior two stores didn't have. Now all three outfits are gone.

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Unpacking "Ultralight" with Mike Pfotenhauer of Osprey Packs

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This is the second of a mini series on lightweight backpacking and the designers who love it. We previously spoke with Mike St. Pierre of Hyperlite Mountain Gear.

Whether you think ultralight backpacking sounds like hell or vacation, it provides a special dilemma for design minds. Ultralight gear has to be minimal, ergonomic, versatile and very very light. To get a higher-level industry take on the lightweight challenge I spoke with Mike Pfotenhauer, founder, owner and and chief designer of Osprey Packs. Osprey is over four decades old and renowned for innovative, ergonomic and, yes, lightweight pack design. Still independently owned and operated, they're a leading name in multiple fields of backpacking. When I caught up with Mike he had just gotten back from Southern California—a region he's required as a Northerner to speak poorly of—where he'd had a nice time hiking around Big Sur. (Don't tell him I told you.)

You guys have been doing pack design for a very long time. What sparks new ideas now?

For us a new design is often a compilation of older ideas that finally make sense. We build many iterations when developing a new product. Often it requires a minimum of 15 or 20 different versions before we can finalize a new product. All of this experimentation is never wasted. Our prototype archives are loaded with innovative concepts that are just waiting for the right opportunity. We have a lot of ideas stored. In fact, I just told everybody we have to dig out today! We have so many prototypes we're tripping over them! It's insane, we're drowning, we could get lost in them!

Do you still have a hand in the design process?

I'm definitely still involved in the design process. We have a design office in Mill Valley, and up until two years ago I did almost all of it. Now I have two design assistants and a production manager, and the design team in Vietnam, who turn the designs into prototypes and so on. We get a lot of input from distributors and vendors too. We travel to Vietnam where we have 35 people in the development office. With web conferencing we keep the product on a 24-hour development path. They build samples and ship them here or we go over them online, and go over them again and again and again... until the curtain. It's been worked to death by then. So that's three designers—two less than half my age, which is interesting. Young minds to keep me thinking young.

You guys just put out a new Exos. What's your take on going ultralight from a design perspective?

I really appreciate limitations. With any lightweight gear you have that rule—you want to keep it simple. It's also nice from a sustainability angle. Less process, less material. I do gravitate towards lightweight, towards minimalism. I like the challenge to strip things away. We're pretty known for that—gear that's lighter but durable. Not too light, though. We have an extensive warranty program and we don't want stuff coming back. Or getting thrown away!

How do you determine desired weight and work towards it?

Comfort, efficiency and load transfer are the concerns at the top of our list. Once we've accomplished those we do what we can to strip weight where it won't be detrimental. Because we develop our prototypes entirely in-house we know the product intimately and every gram that's not pulling its weight is discarded. With the Exos we knew that a highly tensioned back panel would be far lighter and more comfortable and ventilated than one with plastic or foam. We stripped dense foams out of the hipbelt and shoulder straps and created more ventilation by using layers of 3D mesh.

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True I.D. Stories #24: The Accidental Designer, Part 6 - Forget Hollywood, We're Going Big Time!

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Editor: After going Hollywood in Part 5, here in Part 6 Accidental Designer finds a casual suggestion from his wife is about to change their lives. As one door closes, another door (this one on a shipping container) opens....


I was down in my basement workshop, failing.

I had been trying to produce a lightweight and affordable bamboo folding chair for Hollywood sets. After hundreds of hours and countless prototypes, this problem just had me beat—and I knew it. I mopped my brow and called up the stairs to ask my wife if we had any sandwiches left.

My wife is a mean cook and she goes through cutting boards like nobody's business. It doesn't matter what they're made of, she just plain wears them out. "I need a new cutting board, this one's through," she called down the stairs. "Can you scrape up some of that bamboo and make me one?"

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I looked around at all of the bamboo scrap I had and thought, well, here's a problem I can solve. I glued up a bunch of scrap pieces, more than I needed just for the sake of doing something, and by the next day I'd made her a cutting board and a few back-ups.

Following that, to clean up my shop area, use up a bunch of scrap and exercise my brain, I threw myself into gluing up cut-offs and began experimenting with different styles of cutting boards. After failing with chair prototype after prototype, it felt good to successfully make something—anything.

I had consistently-shaped scraps in several different sizes, and so I designed the cutting boards around the shape of the scraps. By the end of my clean-up project I had several dozen good-looking cutting boards. I felt like my table saw and router respected me again.

I didn't think much of this until a few weeks later, when I was loading up my truck to hit a craft show in Arizona. I was bringing the $2,000 bamboo chair even though I knew it wouldn't sell, and also bringing some consumer-grade chairs I knew I could sell, just because I needed the cash. The extra bamboo cutting boards I'd made were sitting in the corner. I figured they'd be Christmas presents for relatives, which would save my wife and I some cash since we were getting close to broke.

Still, I grabbed a bunch of the cutting boards and threw them in the truck. I didn't think I'd sell any, but figured I'd use them to gauge interest.

Maybe you can guess what happened next.

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Making School Furniture Beautiful: The Bouroullecs' Copenhague Line for Hay

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You don't think of big-name designers doing furniture for schools, but Danish furniture brand Hay scored Ronan and Erwan Bouroullec to do their line for the University of Copenhagen. The resultant Copenhague line is a handsome blend of wooden desks, tables, chairs, and stools, some stackable. And in a nod to modern needs, the tables and desks featuring bent plywood provide a slot where the dual surfaces meet, intended for power cables to be routed through.

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Fire, Music, Tech: An Audio Visualizer to End All Audio Visualizers

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Fire and heavy electronic beats may not be the first things you'd associate with a children's classroom lesson. The team at science/tech blog Veritasium met with a group of "physics and chemistry demonstrators" that combined all three in an audio visualizer they tour around to help demonstrate the shape and intensity of various sound waves. Turns out it's just as cool for adults as it is for the kiddos.

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By creating a pyro board of Ruben's Tubes—essentially rows of Bunsen burners (see above)—that moonlights as a sound board, it's easy to see the flames jump as the different soundwaves pass over it.

In Veritasium's video, the first half address how the entire thing works and the second half consists of music and lots of fire (if you're just in it for the flames, make sure to stick around past the first half). Check it out:

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Help Others Live Healthier as a User Experience Designer at Misfit Wearables

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Work for Misfit Wearables!

Misfit Wearables is looking for a designer to help define the future of Misfit software to join their team in Burlingame, California. Misfit develops the most elegant activity trackers in world and provides a unique mix of hardware and software that motivates and inspires people to be more active and live a healthier life. As a user experience designer, you would be applying Misfit design principles to a variety of user interfaces and websites, designing for a variety of formats (wearables, phones, tablets and the web), wireframing and presenting solutions to a wide variety of design problems, creating pixel-perfect mockups and generating production-ready assets for use by engineering.

If you're a Photoshop/Illustrator/InDesign master; love a good crit; have no problem being a self-starter; love and understand global trends, tech and fashion; and have great interpersonal skills, then this might be the job for you—Apply Now!

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Unpacking "Ultralight" with Michael Meyer of Granite Gear

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This is the last in a three-part series featuring the Mikes of Ultralight—lightweight hiking packs and the designers who love them. We previously interviewed Mike St. Pierre of Hyperlite Mountain Gear and Mike Pfotenhauer of Osprey Packs.

Granite Gear is an outdoor gear company started by outdooring obsessives back in 1986. Like many successful names in the outdoor game, their focus has been balanced between innovation and pragmatism. As co-founder Dan Cruikshank puts it, "If someone else is already doing a great job with a certain product, we say good for them, but if we can take it to the next level and improve, we will." As a result, Granite Gear is well known for making sturdy and attractive ultralight packs, (and plenty of other accessories) with a sharp focus on adaptability for personalized fit. I spoke with Michael Meyer, Granite Gear's Director of Design and Development, to dig into how they make their ultralight gear work right.

Core77: Tell me about your design background.

Michael Meyer: My first real job was designing backpacks and luggage for High Sierra, where I worked for four and a half years and learned a lot about backpacks and luggage. From there I went on to Under Armour where I was the senior product designer for bags—duffel bags, sport bags. They were bringing it in-house after have been licensing it, so we built the program from the ground up and lead it into what it is today. I was there a hair over three years. From there, I came to Granite Gear, where I have been as the director of design and development the last year. Granite Gear has always been a tried-and-true hardcore outdoor company, and we're looking to grow and move into new product categories. We're already deep into the outdoor hiking and climbing packs, and the company wanted to get more into the day-to-day backpack, campus bag, the back-to-school market, as well as adventure travel gear, which is essentially luggage.

What's your outdooring background like?

The outdoor industry is a great fit for me. I always loved to spend as much time as possible outdoors. I got into cross country running, I'd do day hikes and trips, kinda weekend warrior hiking trips. And did cross country all the way through highschool and college, so I'd spent a lot of time outdoors, which is what sparked me to start designing gear for the outdoors. It's what pushed me into my first real job at High Sierra.

Describe the Granite Gear design team.

A couple new faces and a couple of old faces: Dan is one of the founders of the company—which is 28 years old now—and he's not a classically trained designer as I would say I am; he's experience-based, kind of taught himself. Dan is involved in the design process as much as possible. Our design team is currently myself; Associate Product Designer Ben Landry; a design intern, David, who's about to graduate this year from my alma mater; and a senior level graphic designer who's been with us for about eight years. That's us in a nutshell right now. In the near future we're hoping to hire our intern as an associate product designer, and hire another senior level graphic designer, and we're always going to do the intern program every summer.

Walk me through your design process.

We've been very fortunate to work with a number of athletes who we sponsor. A key guy is Justin Lichter, whose trail name is Trauma. He's authored a number of books on it, the latest is the The Ultralight Survival Kit. He's a younger guy and he's worked with us from soup to nuts, with what to do to make things lighter.

As with all our gear, they're very, very, very function driven, even more so with ultralight packs. These guys will go out on day hikes, week hikes, sometimes even longer, and they really like to tailor their packs to do what they need them to do. So we wouldn't design a pack and say "Trauma, here's our ultralight pack and it has a maple core frame sheet"—we do have a pack with an actual maple-ply frame sheet, which is super innovative. It's lightweight but it's not ultralight. These guys are going out there with effectively no frame, or very little stability in their back. If something's going to be ultralight, we'll use the lightest fabrics, whether it be silicone, nylon, or cuben fiber. Cuben fiber is non-woven dyneema that's layered into what could be called a textile. It's super light and strong.

We always use the smallest possible width of webbing, the actual difference in the webbing doesn't make much difference in weight savings between 5mm and 10mm, but what it does do is when you use 5mm webbing you can use 5mm hardware. All the buckles or ladder locks—that's where the weight begins to accumulate. If you can use 5mm hardware instead of 10, you're going to save an ounce across the bag since you'll have six buckles and eight ladderlocks. Every little area helps to add up to the whole project.

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Archibot: The Plan-Printing Roomba for Architects and Contractors

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The Roomba has made all of our lives easier from cleaning up after us to serving up some much-needed laughs moonlighting as "DJ Roomba." Someday soon you may be seeing a similar looking robot make an appearance in the world of architecture. Designer Han Seok Nam is looking to cut down on labor costs and up efficiency with his design, Archibot. The mobile printer works with in-room sensors to print uploaded CAD files that signify different construction points and plans right onto the floor of a work area.

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The recently patented Archibot has been designed to recognize where building elements such as doors and walls need to be built. The printed plans can be compared to larger print-outs, making them easy to interpret and cross-check for both architects and contractors. Check out the video to see how it all comes together:

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Lytro's New Light Field Camera, the Illum, Balances Old and New Form Factors

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It was just a few years ago that Lytro released their Light Field Camera, meant to usher in an era of "computational photography." Users capture the ambient light field rather than a bunch of static pixels, and this radical technological approach allows one to re-focus shots after the fact.

But the LFC never really took off, whether because of its alien, boxy form factor or the educational hurdle the company faces in explaining this new generation of product. So now Lytro is releasing a new model, the Illum, featuring both improved internals and an entirely new form factor. What most caught our eye is that it echoes an SLR in shape, but is clearly an entirely new class of object—not an easy design line to tread.

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Finally, Someone Finds a Perfectly Good (and Completely Entrancing) Use for Packing Peanuts

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Swiss artist Zimoun has put thousands of packing peanuts (or, "chips," as he refers to them) to work in a mesmerizing installation that's sure to put you in a trance. His newest installation, "36 Ventilators, 4.7m3 Packing Chips," lives inside of the Museo d'Arte di Lugano in Switzerland and depends on 36 fans (which are, of course, continuously blowing) to keep the cycle going.

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Even though you may not have the time (or funds) to make it over to Switzerland to see this one for yourself, an excerpt from the exhibition's catalog does a pretty good job of putting you in the moment:

Even though the swirling of the polystyrene in the depth of each of the windows is actually limited to that space, we have the impression that the movement is propagating to the whole length of the Limonaia. To the visual effect adds the ticking of chips on the window panes, which could remind a thin but insistent rain. If, instead, we cross the threshold and get inside the space, the perception produced by the ebb and flow of the chips changes radically becoming more abstract; the movement appears mechanical rather than natural, the buzzing of the ventilators covers up the ticking of the polystyrene on the windows and thus reveals the artificial origin of the motion.

Check out this video of the installation at work:

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Share Your Love for the Outdoors as a Senior Industrial Designer at Zebco Brands

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Work for Zebco Brands!

Zebco Brands is on the search for an experienced industrial designer to join their team who won't mind taking the occasional workday to do some research (read: fishing). As a senior industrial designer, you will be working on projects that vary from youth recreational products to reels designed for the most avid offshore angler. The brand's product lines include such well-known names as Zebco, Quantum, Van Staal and Fin-Nor.

If you have had at least five years of experience as an industrial designer; know your way around Creo, ISDX, Illustrator or Freehand and Photoshop software; can juggle multiple projects and meet aggressive timelines; and have a working knowledge of prototyping equipment and methodologies, then this might be the job for you—Apply Now! (Knowledge and/or interest in the fishing industry is a bonus.)

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