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Can Mokumono Make Dutch Bikes More Modern?

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The Dutch are internationally famous for their cycling culture. But while the country was at the forefront of bike tech and production 100 years ago, Dutch bikes nowadays aren’t known for being light, modern or domestically produced. Designer Bob Schiller is hoping to change that with Mokumono. Mokumono is a sleek city bike with a design that responds to the precise difficulties of traditional bike building, currently up for funding on Kickstarter

What began as a student project while Schiller was finishing studies at Design Academy Eindhoven could have real world viability. His first step was recognizing that labor cost was the key factor in driving production overseas, since thin tube welding is precision work and still largely done by hand. Looking to other structural production types already in use, he eventually landed on laser welded aluminum monocoque. 

In the bike world, “monocoque” tends to be associated with misguided early carbon fiber bikes or used in vague descriptions of fancier new ones. What’s different is the material. We’ve seen this type of aluminum frame-skin used in everything from wartime aviation to car parts, but it’s never been big in bikes. 

In the case of Mokumono, the method seems like a shockingly simple way to cut down on assembly. (A similarly interesting technique was the 3D printed frame components by Renishaw and Empire Cycles in the UK.)  

Using just two formed halves joined around a head tube, seat tube/bottom bracket and drop-outs, the welding is simplified and streamlined for automated production. The three non-integrated pieces were left out to account for shifts in industry standards and different styles on subsequent models. The geared style weighs in at a reasonable 24 pounds, and features several niceties that appeal to a modern commuter. 

It has internal cable routing, a belt drive, road disc brakes, a squishy Brooks seat, room for wider road tires, plenty of fender and rack mounts, and that super slick invisible seatpost. Though the cafe racer set-up and the fact that it comes in all of one size for people over 5’7” means it’s not my type of tea, the form is interesting and certainly slick.

However, Mokumono is on their first working prototype and there is no talk about frame geometry, impact testing, shock rating, or ride quality, which gives me… pause. 

Does this thing ride as stiff as a car door? Can it take an impact without turning to soup? Does that fin on the top tube make anybody else’s groin anxious?? 

The components are all solid, the mechanics look reasonable, and monocoque production might in fact be a way to bring production back home, or just cut costs. 

Is this a good use of it? All in all, I think it might be, and it's definitely a nice look at what happens when a student bike design graduates to the next level. And who knows, some of you danger-lovers still ride Stridas. 

The Mokumono campaign runs through May 20, 2016.


Design Job: Light Up the World as a Summer Intern at Kichler Lighting in Cleveland!

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This paid summer internship seeks students/recent grads that can research, explore, design, and develop new and innovative designs for various lines, i.e. interior lighting, exterior lighting, and ceiling fans. Individuals with the creativity to explore a range of new ideas, materials, and form with excellent sketching and Solidworks skills required.

View the full design job here

How to Determine the Proper Dimensions For Your Own Workbench

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Building your own workbench, or modifying an existing one, to better suit your specific dimensions, can pay huge dividends in terms of ergonomics. And this is one instance where consulting ergonomics manuals and diagrams to come up with a height isn't going to help you, because those are made for the 95th percentile, and this bench is made specifically for you.

Therefore the best starting point is to consider what type of work you often do, what tools you use, what operations you perform, and where things will be stowed during your workflow. Here Jim Tolpin, the proponent of working out dimensions By Hand & Eye, explains how he determines the correct dimensions of his own workbenches:


Reader Submitted: Humane Traps

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The usual way to deal with vermin is to fight them with poison or traps, both usually fatal. Bas Kamp has designed a set of five traps which offer the user a choice: death or live removal. The most animal-friendly option is to check the traps regularly and relocate the live vermin – give them a new home outside your own. If you wish to terminate their life cycle, there are two options: the trapped vermin can be eaten by a natural enemy, or killed without the use of any poisonous substances so they do not harm the environment.
View the full project here

Material Futures: Central Saint Martins' Students Design for Tomorrow 

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It's rare to come across an academic program that allows considerable time for students to ruminate on potential design dilemmas of the far away future—for example, if robots eventually replace a good number of our jobs, where will this leave us? In a hypothetical tomorrow where raising meat is not only unsustainable, but rather not even an option, how will we satisfy our deeply embedded cravings for the taste of meat while also providing proper nutrition? A few programs may see these explorations as an indulgent fiction, a sort of sci-fi rendering of product design not applicable to the present day—but what these critics would be missing is the fact that as a designer today, you must be able to postulate and think about concerns of the future. As things evolve culturally and technologically, working in the design field requires a kind of elasticity, chameleon-like ability to adapt to changing times, and finally, astute thoughtfulness. 

At the exhibition from Central Saint Martins' "Material Futures" degree class at Ventura Lambrate, we were confronted by a hypothetical future reality that felt quite plausible. The results were prescient in that they addressed common concerns in society today, but took these ideas a step further by objectifying solutions through ambitious and often surreal product prototypes.

One example of the surreal nature of the exhibit, this student's project asked participants to listen into headphones plugged into a glistening bodily organ sitting over ice.

Let's take a look at some of the projects that caught our eye: 

"Sea-bacon 04518" by Hana Alkouh

This project addresses an entirely relevant concern of the present in an extreme manner—positing a potential future where we stop the traditional production of meet entirely. One solution to satisfying our cravings? Dulse seaweed, a red marine algae that, when fried, apparently tastes no different than bacon. Using this algae as a communicative tool, Alkouh aims to design the infrastructure of a production cycle logistically similar to the way we produce meat now, only using alternative and more sustainable processes and materials. 

"Dew" by Apilada Vorachart

In Northern Thailand it is common after a corn harvest to burn the remaining waste of husks and cobs. Unfortunately, this practice also contributes to significant environmental haze. Vorachart's project hopes to find alternative, highly practical uses for these materials otherwise seen as waste, ranging from small objects like baskets to even architectural building materials. 

"Through the Skyglow" by Manuel Thiessart

I loved this project perhaps for more poetic reasons (also as a city dweller who never gets to see the stars it felt especially relevant)—in his brief, Thiessart asks, "how can we preserve the magic of darkness in an artificially illuminated world?" Through a series of prototypes that allow people to experience a more authentic sense of darkness in our light-polluted world, this project helps people develop a higher awareness about our current relationship with the overabundance of artificial light. Another prototype supposedly allows people to stargaze past the light pollution in city landscapes. 

"Inedible Futures" by Valentina Coraglia

Photo by Valentina Coraglia

Sometimes design can help create possible solutions for dealing with humanitarian issues, as proven in Coraglia's project that tackles the topic of disaster relief and cleanup. The project proposes feeding rubble from disaster sites into a "pasta machine" she developed that molds the refuse into new shapes and building materials—the entire presentation is a clever effort to demonstrate how post-disaster waste management could and should look even in the near future. 

"HUMANMADE" by Charlotte Nordmoen

Nordmoen's project explores the implications of a potential future where many jobs are taken over by robots. The display included a robot specifically meant to create pottery along with a video demonstrating the "artist" at work. By displaying a robot performing an activity we would not normally reserve for an unconscious being, the installation brings up the question of what role jobs play in the life of humans and how might we cope in a world where this aspect of our lives becomes obsolete. 

Sea Bacon, Plant Drones, and a Whole Lot of Material Exploration: Student Shows at Milan Design Week 2016

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An impressive characteristic of the student exhibitions at this year's Milan Design Week were their sheer ambitiousness: with projects that went far beyond the normal fare, topics ranged from creating plastics out of completely natural sources to imagining how to satisfy our meat craving in a speculative post-meat world (hint: it involves seaweed). Some students decided to tackle more aesthetic and conceptual concerns while others turned to more political spheres to investigate just how far design can help to improve in areas of sustainability or even humanitarian efforts. The overall results were not only elegant, but also thought-provoking and inviting even for those not normally engaged in design-centric conversation circles. 

More from Core77's coverage of Milan Design Week 2016!


Vestae by Creative Academy
The students of Creative Academy, the design school of the luxury goods group Richemont (their portfolio includes Cartier, Van Cleef & Arpels, Piaget and Montblanc), presented a capsule collection based on wellness in the stunning setting of the Albergo Diurno-designed bathhouse located at the subway entrance of Piazza Oberdan.
Photo credit: LinYee Yuan
Harenam by Yulia Kutuzova, Creative Academy
A modern version of a vintage shaving brush made of natural sponge and wood.
Photo credit: LinYee Yuan
Albergo Diurno
This historic bath house served Milanese customers from its opening in 1923 until it was closed in the 90s. The space was designed by architect Piero Portaluppi.
Photo credit: LinYee Yuan
Lyra by Manfredi Calamai of Creative Academy
The flaked soap contained in this brass and olive wood container is still made by boiling beef tallow. Made in collaboration with Valobra, a century-old soap maker based in Genoa.
Photo credit: LinYee Yuan
Hatria by Anthony Bouchot of Creative Academy
Made with sponges from the Adriatic sea, this "scarf" is intended for every day use in the bath.
Photo credit: LinYee Yuan
Spa Fashion by Creative Academy
The students designed contemporary robes for the baths using waffle cotton produced by Busatti, a Tuscan-based textile company manufacturing linen, wool, hemp and cotton fibers since 1842.
Photo credit: LinYee Yuan
Albergo Diurno
This historic bath house served Milanese customers from its opening in 1923 until it was closed in the 90s. The space was designed by architect Piero Portaluppi.
Photo credit: LinYee Yuan
Photo credit: LinYee Yuan
Medusae Project of HKU University of the Arts Utrecht
This project by Charlotte van Alem of HKU Design in the Netherlands aims to create an environmentally friendly material using collagen tissue from Medusae jellyfish, a sea species that has increased in population as a result of climate change.
Photo credit: Core77
Re-Collected by Hester de Wolff of HKU University of the Arts Utrecht
Another project from HKU Design, de Wolff collects natural materials for use in dyes to create awareness of different material histories.
Photo credit: Core77
View the full gallery here

Prince's Complicated Relationship with Technology and a Rube Goldberg Machine That Models the Workings of Our Economy

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Core77's editors spend time combing through the news so you don't have to. Here's a weekly roundup of our favorite stories from the World Wide Web.

Prince's Complicated Relationship with Technology

Prince felt a self-inflicted responsibility to protect his own creative capital for himself and the sake of all artists, and did so by dealing with his personal identity as well as music distribution in rebellious and unprecedented ways. All of these traits not only speak to his iconoclastic musical genius, but also his ability to act as "something of a hacker, upending the systems that predated him and fighting mightily to pioneer new ones...at his best Prince was technology, a musician who realized that making music was not his only responsibility, that his innovation had to extend to representation, distribution, transmission and pure system invention."

—Allison Fonder, community manager

Congratulations! You've Been Fired

From cringe-worthy goodbye parties to underage, inexperienced bosses, Dan Lyons cites some unsavory shifts in how tech companies value their employees in this New York Times opinion piece. (All, of course in anticipation of the former Newsweek journalist's memoir, released earlier this month.) The final takeaway? "Given the choice, I think I'd rather make furniture."

—Carly Ayres, columnist, In the Details

Superstudio's Radical Architecture

Last week's T Magazinepaid homage to Superstudio, the radical 1960's architecture and design collective at the forefront of Italy's "Anti-Design" movement. Lovers of dystopian mega-structures and gridded forms will definitely want to check out the slideshow, and for those wanting more, a retrospective of their work opened yesterday at Rome's MAXXI Museum.

Rebecca Veit, columnist, Designing Women

The Rube Goldberg Machine That Mastered Keynesian Economics

"It solves the equations of Keynesian macro economics using water flowing through pipes and buckets," said McRobie. "It's not a metaphor. There are lots of metaphors about water and money. You've got income streams and cash flows and liquidity and siphoning off, and things like that. This is an analogy, an analog, an analog computer. "

—Eric Ludlum, editorial director

Inside the House of Enigmatic Architect Ricardo Bofill

Better known for his epic housing projects, the Spanish architect's most personal work is the conversion of a brutalist former cement factory on the outskirts of Barcelona into what is now his house. Beyond the stunning imagery in this short film by Alberto Moya is Bofill's moving, poetic narration and plea for experimental living: "This is a place where the traditional cannot be conceived," he says. "It is organized by mental activities and psychological activities rather than the functions of a typical household. It creates an appropriate environment for different moods."

—Alexandra Alexa, editorial assistant

A Business Primer in Sustainability

The eponymous fashion line Eileen Fisher has long been a leader in sustainability—both in their manufacturing practices and business operations. This article shows the major impact of shifting business models from "doing less bad" to working iteratively, however imperfectly, towards a comprehensive plan to holistically address the environmental and social effects of their business.

—Linyee Yuan, managing editor

Peter Zimmermann Floods Freiburg Museum With Glossy Pools of Resin

If you were drawn to the aquatic resin tables we've covered, Peter Zimmermann's new installation might make you want to dive through your screen. The artist layered the floor of a Freiburg museum in 1,400 square feet of liquid-looking color and the result is breathtaking.

—Kat Bauman, contributing writer

15th-Century Suits of Armor are Way More Ergonomic Than You'd Think

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Yesterday we looked at Lady Liberty with a sword, and today we look at a sword-wielding woman currently of greater global interest: Brienne of Tarth. As Game of Thrones starts this Sunday, it won't be long before we're seeing armor-suited folks like her putting some wear and tear on their weapons. Which makes one wonder: How much range of motion does Brienne and her foils really have in that get-up, with the metal plates and the greaves and all?

The answer is "Quite a lot," assuming her suit was designed along the same principles as the armor of 15th-Century Europe.* Below we see a very surprising video put together by France's Le Musée National du Moyen-Âge de Cluny ("The National Museum of the Middle Ages Cluny"), whereby they drop two chaps into 15th-Century armor designs, then make them do everything from jumping jacks to jumping each other:

*The Game of Thrones/Song of Ice and Fire series is loosely based on the real-life Wars of the Roses, which took place in 15th-Century England. That conflict had the real-life Lancasters and Yorks vying for the throne, which inspired author George R.R. Martin's Lannisters and Starks. 

Spoilers: IRL the Lancasters won (though admittedly the conflict is thought to have been dragon-free).


This Bike Will Get You Drunk

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As reported in Bike Radar last week, Moss Bikes has unveiled an adventure bike with a tipply secret. 

All business... Mad Men style.

The frame in question, the Spitfire CX, was shown at the recent Bespoke custom bike show in Bristol. It has raw and rugged good looks, made from unpainted fillet brazed 921 stainless and covered with slick European-made components. But the charming features that bring us together today are stashed out of sight. 

The frame of this bike purportedly holds almost all of a 750ml bottle of scotch. 

Here's where the scotch goes in. Photo Jamie Beach

To fill, you remove the top screws, get out your tiniest funnel, and pour away—the second screw acts as an air release. Then you ride like crazy with your crazy water filled frame, until you need a break, whereupon you can pour yourself a couple fingers into your sweaty fingers, or just relax with your head under your (likely filthy) bottom bracket and drip that sweet (likely hot) whiskey straight into your mouth.

And this is where the scotch comes out. Photo: Moss Bikes

In a world with a plethora of options for attaching 6 packs, wine bottles, growlers, 22s, and hip flasks onto and inside a bicycle, why is an uninteresting question. Bikers like to drink. That's it. But how is still intriguing. How does this thing work?

So there's the dispensing valve, but what else? PhotoJamie Beach
Seriously I need answers. Photo Spokes Bike Shop

A couple bike companies have tried this storage stunt with camping fuel, but I'm still intrigued.

I was unable to get the builder on the line for comment, so I turn my questions to you. How would you guess the liquor storage works? Is it sloshing straight in the frame? Can you imagine other applications? 

How does this sloshy bike design work?! 

Inside the Nakagin Capsule Tower, Maarten Baas in New York and an Outdoor Marketplace of California's Best Design

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Jumpstart your week with our insider's guide to events in the design world. From must-see exhibitions to insightful lectures and the competitions you need to know about—here's the best of what's going on, right now.

Monday

If you haven't already checked out the Maarten Baas's solo show at Carpenter's Workshop Gallery, this week is your last chance to do so. As a primer, check out our In the Details with the designer, exploring his signature patchwork bronze welded technique.

New York, NY. On view through April 30, 2016. 

Tuesday

In Reading Images: Metabolism, Micro to Macro will explore the current-day state of Kisho Kurokawa's Nakagin Capsule Tower in Tokyo, a project that exemplified the ambitions of the Metabolist architectural movement in the 1960s but is now threatened with demolition. The discussion will center around the research of Noritaka Minami, who recently published a photo book of the structure, 1972

New York, NY. April 26, 2016 at 7 PM. 

Wednesday

The 5th annual Plasticity Forum will take place in Shanghai this week focused on exploring material solutions for undervalued resource. A highlight of this year's even will be a half-day design workshop entitled "Material Design for Sustainability—Plastic as  a Long-Term Resource."

Shanghai, China. On view through April 28, 2016. 

Thursday

A retrospective of Eero Aarnio's work is currently on view at the Design Museum Helsinki, including the designer's furniture, lamps, small objects and unique one-off pieces from the 1950s to the present as well as rarely seen original drawings and sketches and paraphernalia from the designer's studio. 

Helsinki, Finland. On view through Septemeber 25, 2016. 

Friday

This year's IDSA Northeast District Design Conference will center around an "Ask me Anything" (AMA) format to foster authentic conversations between presenters, participants and sponsors and addressing topics from design management to sketching techniques and everything in between. 

New York, NY. On view through April 30, 2016. 

Saturday/Sunday

If you're in the LA area, West Hollywood Design District has teamed up with Parachute Market to bring you an outdoor marketplace reminiscent of classic European street fairs, but with a distinctly Californian flavor bringing together the best of the Eastside and Westside design communities.

West Hollywood, CA. On view April 30th, 2016.

Check out the Core77 Calendar for more design world events, competitions and exhibitions, or submit your own to be considered for our next Week in Design.

The Dawn of a Modern Mechanical Era

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You sit on a chair in a kitchen. In front of you on the table is a black, glossy cube. The cube is about the size of your hand and vividly reflects its environment. Sharp edges meet at sharp corners. There are no visible means of manufacture, no split lines, no changes of material, no textures. It is clearly man-made, but what is it for? You lift the object and turn it over in your hands. The cube is cool to the touch, hard, glassy and non-compliant. It feels dense, although not solid. A little tap reveals no vibrations, no internal voids or structures. Viewing all six sides you note that there are no buttons, knobs or dials, no perforations for a microphone or speaker, no means of inserting electricity or media.

Suddenly a piezo-electric vibration emits from the cube and an LED glows from within. At once it becomes clear, this is a device.

AFFORDANCES

I want to write a little about affordances today, and how we understand the objects around us. The term 'affordance' was coined in 1977 by the American psychologist JJ Gibson in his (and Roger Barker's) work on ecological psychology. Plainly put, an affordance is an environment's way of letting you know what is possible. During infancy we press, poke, pull and pick at objects, codifying their behaviors and building a library of reactions. Over time we become adept at estimating probable outcomes from interactions with certain shapes. Small bumps are to be pushed, cylinders are to be rotated, toggles are to be pulled. Every designer uses these codes when designing products. As we enable physical objects with digital capabilities, transforming 'things' into 'devices,' we begin to meddle with their core affordances. I've been spinning a thought experiment over in my head for a while now and want to share it with you.

Upholsterer's Hammer via Wikimedia

You have a hammer.

Your hammer has four components: the wooden handle, the iron head, the steel wedge and a printed logo sticker. After many years of use, the hammer breaks and needs replacing. You visit the hardware store and see that new hammers have a hollow, reinforced plastic handle. Five years pass, the plastic hammer breaks, and you return to the store. The latest hammers have a small sensor inside the hollow plastic handle, which measures force and stroke. By pairing the hammer with your phone, you are able to see usage information, and the hammer is always easy to find. The manufacturer is able to access this information to chart how often hammers are used, and to track how and when they break. Five years pass. The next generation of hammers have the ability to circumvent the phone and upload information directly to the internet. The manufacturer has created an online service offering discounts on further purchases, based on your habits and frequency of use. You login to this service via Facebook.

At this point, your hammer knows about your affair.

MONOLITHS

I'm not sure what to do with the hammer story, or what it means exactly, but it troubles me. A hammer is the archetypal blunt instrument, yet after a brief (but credible) escalation of technology the core affordances of a hammer become blurred. Despite the overall physical form of the object remaining somewhat constant, the addition of sensors, connectivity, user information and interpretation make the object more difficult to comprehend. Our core understanding of 'hammer-ness' is challenged. It's still for hitting nails, but it has access to a whole host of other information, which may encroach on our approach to it as an object. Our internal library of handles, levers, knobs, toggles and sliders is ill equipped to make sense of the emerging population of 'devices' where 'things' once lived. Increasingly I find the question of purpose difficult to answer. I'm not sure I can define what a phone is for, what a laptop is for or any number of convergent digital things are for.

The temptation to build flexible platforms is strong, to collect a family of sensors and interactions together into a place and hope for the best. To allow an army of developers access to the device and to deliver parcels of functionality into it seems smart, but we must be cautious of such approaches. As we add more functionality into an object, the object itself becomes necessarily flexible, bland even. This leads to the type of industrial design we see in the world of smartphones: anonymous, cookie cutter devices which don't announce any functionality from their physical form. 

Film still from 2001: A Space Odyssey

Kubrick's 2001: A Space Odyssey introduces a deliberately affordance-free object in the form of the monolith, which strikes a chord of unease for many reasons. We ask 'what is it?', ' what is it for?', ' how does it work?'. Our brain tries to make sense of it, scratching at it to find purpose. Kubrick naturally offers no explanations, and we are left with hanging questions, such is our desire to make sense of the world. In our landscape of devices, we risk creating ever more monoliths, devoid of any exterior evidence of use, whilst simultaneously cramming the entire knowledge of mankind into them.

Convergent devices such as smartphones will continue to have a very important role in the future of objects, but we are set to enter an emerging and complex world driven by decreasing hardware costs, the emergence of software SIMs and significant improvements in connectivity infrastructure. We will soon exist in a world where adding connectivity (and by extension a profile and history) to an object will become trivial and commonplace. A standardized sub-assembly of power, antennae and processors will appear, allowing manufacturers to add network connectivity to their products with the same level of consideration as they currently give to an LED.

These collections of electronics are platforms by nature. With a little work, it's feasible that a Garmin bicycle computer could call me an uber, or I could send a Facebook message from my coffee machine. Whilst these things are not trivial, the relevant hardware exists in these focussed devices to muddy the waters of their core function. Over time we see simple connected objects fall prey to feature creep and bloat as designers and engineers realize new capabilities gifted by the electronics within.

As it becomes simpler to embed connectivity into an increasing number of objects, we will need, more than ever, to practice restraint in the creation of those objects. If we are happy that a Garmin doesn't need to do email, or order an Uber, then a small screen with no keyboard seems sensible. But why a screen at all? Why has that become the default? Any smart product manager will point to the opportunity to add features at a later date, to offer more modes, to give some sort of choice... but just because you can, it doesn't mean that you should. As the British comedic duo Fry and Laurie beautifully illustrated in their sketch 'The Cause':

"…at least you've got the choice now. I mean they may be complete crap but you've got the choice ... that's what's important, the choice …"

There's something elegant about doing one thing well, of not being distracted by choice, of not developing a platform. It's difficult to resist offering options, and simply focussing on the essence of an object or activity. That's much, much more difficult than leaving it open ended, but it's much, much better for the user in the long run. Clarity of purpose is a sure fire way to generate a strong bond between user and object. If the product does the same thing it always has, then you can be assured that it will continue to do so. When your hammer now needs a login that it didn't need yesterday, that clarity breaks down. The core affordances of a hammer become obscured. A good exercise when designing your new thing is to write its purpose on the studio wall. At every moment of feature development, get the team to look back at this statement and judge every decision accordingly.

TANGIBILITY

So let's say you've managed to show restraint in designing the feature set for your thing, what now? Far from restricting design opportunities, you are now free to explore the glorious world of mechanical interactions. Dials, buttons, levers, bezels, sliders, toggles and switches. These interactions only make sense when we restrict the functional requirements of an object, but they offer up a host of benefits. Interaction design has been so myopically focussed on the high density pixel rectangle that the conversation rarely steps out of that arena. Tangible controls telegraph their use from a mile away, they stir our inner understanding of the world. 

iPhone 2G

The first piece of interaction design a toddler understands on an iPhone is the home key. It clearly affords pressing. It's concave. It has a split around it's perimeter, it clicks when you push it. It really clicks! Touch screens offer none of these affordances. Where once sat a button, there is now a person's face, or a piece of text, or a candy to be crushed. Our brains need to constantly keep up with the ever changing landscape of interactions which take place in the necessarily complicated world of the smartphone.

But it needn't be like that for a focussed device such as a bicycle computer. The function list, in truth, is small. Sure you can add features, but should you? By adding extra features, we add complexity. By adding complexity, we reduce the options for interaction, and likely resort to touchscreen and soft keys. We arrive at a place where the primary method of interaction is unsuitable for the core use case.

I want to close by directing you to a new product, which I feel displays this wonderful balance of technology, restraint and mechanical interaction. Omata, a small company from Los Angeles, are on the cusp of launching the are world's first analog GPS bicycle speedometer. [Editor's Note: Read more coverage on the Omata from our bike editor here.] This is not a retro product, nor is it whimsical, it's the result of a lifelong obsession with cycling and a purity of vision for the place of technology within that sport. Current bicycle computers are bewildering devices, which have reduced cycling to a metrics race through the addition of features and data. 

Omata bicycle computer

The addition of LCD screens has allowed manufacturers to add layers of analytics and feedback to cycling, which some would argue improves the experience, but does it really? Omata don't think so. Their product encourages you to enjoy the ride, and only displays speed, distance, elevation and time whilst riding. That seems like a sensible amount of data to handle whilst out-and-about. The product does still track all of those other things cyclists might want, but it does so internally, for interrogation at a later date. By restricting the feature list, Omata have created a beautifully simple object, with a mechanical bezel-driven interaction, which stirs the tool-seeking part of your simian brain, not another screen surrounded by silicon domed buttons whose interactions must be learned on the couch.

Reader Submitted: Nimble: The Urban Cargo Scooter

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Nimble Scooters is a California based startup that specializes in people-­powered cargo transportation. The first sketches and prototypes came out in 2011 when the founders, a group of friends who met in the Industrial Design program at California State University Long Beach, were looking for an easy way to get around campus or even their workplace while carrying projects, gym gear or groceries. They wanted something smaller and simpler than a bicycle, just ideal for shorter distances of 1­2 mi. With the growing congestion in cities and the desire for last­mile solutions, it seemed like other commuters could benefit from a solution as well. The team tinkered with modified bikes with trailers, but often were upset with the maintenance, cost and bulkiness of a bicycle. After gaining feedback from the US and European market with their Nimble Classic launched in 2014, they are concentrating on a more urban consumer design.

View the full project here

Nike Merges Craft and Digital Manufacturing to Explore the Nature of Motion

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In Milan, Nike staged a large-scale installation celebrating the spirit of material innovation and the Nature of Motion through collaborations with an international cadre of talented designers and a joyful display of the imaginings of their in-house design team. With a focus on the evolution of the Nike running shoe—from their technical and material innovations behind the Flyknit to the origami-inspired soles debuting on the new Nike Free—Nature was an experiential exhibition in two parts. 

Image courtesy of Nike

Within multiple vignettes constructed with 20,000 white Nike boxes, the company commissioned seven projects inspired by the theme, "The Nature of Motion." Lindsey Adelman, Zaven, Martino Gamper, Greg Lynn, Bertjan Pot and Clara von Zweigbergk & Shane Schneck each interpreted the theme creating design objects that played with ideas of balance, human resilience and sound.

The more exciting moments came in the second half of the presentation when visitors were given a peek into the ways that Nike encourages innovations from their design team with a display of blue-sky experiments from Nike's in-house designers. They were called upon to showcase how material inspiration can come from the most unexpected places. In one room, at the intersection of craft and digital manufacturing, the design team at Nike imagined a future where materials could be reused and readapted through an installation where footwear emerged from rolls of paper, etched and gathered using origami techniques and 3D printing.

In the following rooms, Nike's designers shared their wildest ideas for footwear. Navigating a display of the evolution of the Nike running shoe—who doesn't have a nostalgic favorite with the Tailwind, Cortez, Air Max or Free?—the designers then returned to the original prompt of the Nike Free: running on grass with six handcrafted 3D printed prototypes. And the final room glowed under black light—a maze of brainstorming realized in three dimensions. 

More details on the eight designer collaborations and each of the running installations:

Martino Gamper

Gamper captures the rhythm of "Natural Motion" with specially designed plywood drums stretched with Flyknit textile and secured with Nike laces.  Gamper uses the vibration of sound as a poetic response to Nike's prompt.

Bertjan Pot

Dutch designer Bertjan Pot's oversized woven poufs employ flyknit fabric, Nike shoelaces and belts to upholster the inner tubes of a car, wheelbarrow, truck and tractor using hand-weaving techniques.

Greg Lynn

The Los Angeles-based architect may not have created the most beautiful chair but not many objects can claim to have an intelligent microclimate. Constructed from carbon fiber, integrated sensors can detect the body temperature of the user and then adjust the Peltier cooling modules or aluminum heat sinks accordingly. 

Designed for athletes, the chair would be used to selectively cool and heat users between periods of physical activity.

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Clara von Zweigbergk and Shane Schneck

A delicate balance is Clara von Zweigbergk and Shane Schneck's answer to the question of the Nature of Motion. A collection of stools from the Stockholm-based design couple is a playful take on the theme—a range of cork forms of varying heights and "postures" require a sitter to engage the body in varying ways in order to gain stability on these gently tilting, rocking, and precariously balanced seats.

Lindsey Adelman

Adelman's work has long explored the tensions between natural elements and the man made. For Nike, she interpreted the principles of motion through the most elemental aspect of lighting—electricity. The light fixtures above are programmed with Arduino to react to the presence of people with a slight vibration when approached—mimicking the ways plants can open and close in reaction to the cycles of night and day.

Max Lamb

Image courtesy of Nike

Lamb's ongoing focus on the most elemental of materials plays in his installation for Nike. Three substantial monoliths cut from granite, aluminum and polystyrene effortlessly glide across a platform with the help of a thin film of compressed air (imagine sculptural air hockey). 

Zaven

The elegant floor lamps from Venetian duo Zaven use LED lights diffused by Nike flyknit fabric. The stance of the floor lamps were inspired by the movement of athletes through space.

Sebastian Wrong

The London-based designer created a seat worthy for team players. Using the 1913 painting by Italian Futurist Umberto Boccioni's "Dynamism of a Soccer Player" as a starting point, Wrong upholstered the communal chair with Flyknit fabric—the painting's distinctive shapes emerge when viewing the seat from above. 

Sensation Room

Image courtesy of Nike

Moving through the designer interpretations of the Nature of Motion, the second half of the show focused on the evolution of the Nike running shoe. Taking the original inspiration for the first Nike Free shoe, running on grass, six in-house designers at Nike explored their own interpretation of a comfort concept in grass. As Nate Jobe, design director at Nike Sportswear shared, "The big idea here is iteration and prototyping, exploring concepts faster and faster. These designs are like sketches in process, rather than the prototype being made from a sketch. Rapid prototyping is a key element of the design process at Nike and we printed all of these on campus. This method dates back to the forefather of our company, Bill Bowerman, who always created by prototyping." 

Although the six prototypes were enclosed in glass, visitors were encouraged to touch and feel the wall in front of the display which had different types of 3D printed "grass"—cut grass, putting greens, bent grass—that corresponded with the shoe display.

Image courtesy of Nike

The NikeLab Free RN Motion Flyknit (shown above) is the most recent chapter in the story of the Nike Running Shoe. Since the original Nike Free was introduced in 2004, the NikeLab has been moving towards a more pure expression of a "second skin for the foot." In Milan, they debuted the most recent iteration of the Nike Free—which incorporates a sole that expands and moves with the runner, mimicking the movement of a foot as it propels a runner forward.

As seen in the film, research and development from one part of the Nike business can become solutions in another. When designers were searching for a way to create breathable back panels in their backpack division, they developed a shape that would give high yields for the material. Eventually, this experiment became the foundation for the sole of the new Nike Free.

Visitors got a rare glimpse into the Nike innovation process in a black-lit room displaying a series of design concepts from the NikeLab team. Each designer was given a Nike Flyknit Superfly to experiment with. As Matt Holmes, Nike Design, Footwear Innovation, recounts in the film above, the brainstorm was really about, "Finding the magic in experimenting." The result is wonderfully fantastical footwear ideas that could be the seed for future materials explorations at Nike.

The Nature of Motion exhibition hit the right notes balancing Nike's own product story within the context of the world's largest design event. The exhibition design allowed for a holistic story about innovation rooted in human (athlete)-centered design and materials exploration to emerge naturally and gave visitors a chance to understand their internal design process without the typical didacticism that can accompany explanations around design thinking.

More from Core77's coverage of Milan Design Week 2016!

Building the "Game of Thrones" Opening Sequence Out of Paper

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In that Game of Thrones 360 video, we got to admire the work of the CGI modelers who created the mesmerizing structures for the opening sequence. Those were, of course, digital. But now Italian creative agency Dadomani Studio has created an actual physical version, painstakingly cut from paperboard by staff members and artist Linda Vallone:

Here's a little behind-the-scenes action:

Obviously it's not as large as the CGI version, but the damn thing is still made up of 7,600 hand-cut pieces. Dadomani produced it for client Moleskine, to promote their GoT limited edition notebook collection. (While marketing tie-ins can get tedious, we'd rather see something like this than the sandwich boards outside of bakeries and ice cream shops saying "Game of Scones," "Game of Cones," et cetera.)

In any case, for those of you who've not yet seen last night's premiere, we'll provide no spoilers but will leave you instead with the classic Tweet:


Yea or Nay? Super-Fast Fingernail-Painting Machine Meant to Engage Females With Technology

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The issue of females being underrepresented in STEM fields isn't an easy one to unpack. The dismal statistics can also place an undue burden on the minority of females that do make public strides in STEM, unfairly asking them to represent their entire gender in addition to achieving their personal dreams. So I have mixed feelings about the following female-targeting invention, and want to see what you think:

The Nailbot is currently in development by Walia's company, Preemadonna, which has "a focus on girls and women—with technology that is relevant to their lifestyle." On the one hand, I dislike the notion that cosmetics ought be the lifestyle gateway into technology for women. On the other hand, I'm loathe to fall prey to the current malaise of people becoming offended for the sake of groups to which they do not belong; as a hetero male who's only had colored nails when I've missed with a hammer—I'm as clumsy as I am cosmetically unadventurous—I'm in no position to say what is or isn't good for females or those who enjoy painting their nails.

Walia and Schulz

Furthermore, it's impossible not to respect both Walia for devising a new product idea and building a company around it, and the hidden-in-the-machine's-guts efforts of company co-founder and R&D head Casey Schulz, a female robotics engineer with a NASA pedigree. Both have impeccable credentials to boot: Walia has an MBA from the University of Chicago, a BA in History and Gender Studies from Northwestern University, is a certified volunteer domestic violence counselor and serves on the Board of Advisors for a nonprofit that steers young girls towards STEM fields. Robotics expert Schulz has an MS in Mechanical Engineering from Carnegie Mellon University and a BS in Mechanical Engineering from Santa Clara University. You could do a lot worse, regardless of gender.

The IndieGogo campaign failed earlier this year at just 22% funding ($150,000 wanted, $33,467 pledged). The project appears to have since secured alternate funding and is actively taking pre-orders. 

But this discussion is not about the funding, it's about your thoughts on the merits of the project. What say you? Females among you, would you purchase one of these? Parents among you, if a female dependent asked for one of these as a birthday gift, would you be happy to supply it? And most importantly, if a product is designed to introduce females to technology, does it matter what the product does, or which door it comes in through?



Japanese Hospital's "Disruptive Recruitment Process" for Surgeons: Extremely Tiny Modelmaking and a Countdown Timer

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This is one of the craziest tests of manual skill that we've ever seen. It's distinctly different from, say, the masterpiece-building required of German craft students because a) there is no design theory involved, and b) it does not rely on previously-practiced skills and focuses only on raw talent, by sandbagging the test-takers with tasks they could never have possibly envisioned or trained for.

Here's a video of it. This is the "disruptive recruitment process" used by Japan's Kurashiki Central Hospital to determine who's got the hands to become a world-class surgeon:

On its surface, these exercises seem to combine the bizarre challenges of a Japanese game show with the contrived drama of American reality TV, but the end goal has nothing to do with entertainment.

"In daily clinical practice, physicians constantly confront difficult challenges," said Dr. Toshio Fukuoka, Director of the Human Resource Development Center at Kurashiki Central Hospital. "We would like to evaluate the capability of medical students to stay calm and make correct judgments even under these circumstances. We planned this tryout to reveal the potential and uniqueness of the students, which ordinary written exams and interviews could not show."

Via Campaign Brief Asia


A Look Inside Your Wireless Speaker: Beats Pill Plus Teardown

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Welcome to the second edition of the Drafting Table Quarterback. In this series, we tear down a product and analyze it from an Industrial Design perspective. In this edition, by popular demand, we are tearing open the new Beats Pill Plus. 

I know this is a teardown article but when considering a product, branding is always a consideration. Beats has established its brand around personality and perceived exclusivity. I say perceived because, although $200 for speakers is not a bargain, we are not talking B&O pricing either. Brand expectations have a strong influence on the design choices that are made. As you will see, Beats is no exception, but first, a little technical background on speaker design.

SPEAKER DESIGN - THE BASICS

There is great deal of science and engineering that go into speaker design. I won't pretend to be an expert. As a designer, there are a few basics you should know about speaker design. There are three basic construction techniques: Sealed, Ported and Passive Radiator designs.

Sealed speakers are just that. The speakers are in a seal box that has no opening to the interior chamber. Generally speaking, sealed speakers give a more crisp, punchier sound. That assumes the speakers being used are not tiny. There is only so much "punch" a 1.5" speaker can generate.

Ported speaker designs are not sealed and have a port (tube) on the interior of the sound chamber that is tuned to the speaker and gives a much deeper tone to the low end of the sound frequency. Ported designs require more math and precise engineering. Bose has mastered the ported speaker design and do it to the extreme where practically the entire sound chamber is a giant port. It allows them to generate much better sound from small speakers. The down side, beyond the brain power to design them, is port. If you are designing weather-proof speakers, putting a big hole in the sound chamber makes it physically impossible to keep the water out.

A passive radiator design has a passive radiator. I know what you are thinking, "Duh, but what is a passive radiator." A passive radiator is basically a speaker cone with no magnet or electronics. A passive radiator design is sealed so it works for speakers that need to be weather-proof. The passive radiator dampens the bass response making it a little less punchy but deeper and louder. Simply put, it makes smaller speakers sound like much larger speakers.

To get the best sound out of a set of speakers, that sound chamber needs air volume that matches the speakers. Also, one speaker is not going to be able to produce a complete range of sounds across the entire audible frequency range. Typically, speakers are used in pairs. One small speaker designed for high frequencies and one larger speaker for mid and low frequencies. High end speakers might even separate the mids from the low frequencies. The electronics used in a paired speaker design include a crossover, which separates the audio frequencies so that the speaker only receives the sounds it is design to produce. So, the tweeter is not sent the bass notes and and sub-woofers are not sent the high notes. This creates a cleaner sound as the speakers are not trying to produce sounds they are not designed to make. Add to that the vast majority of speakers are also paired as left and right sets.

SPEAKER DESIGN - BEATS PILL PLUS 

Four speakers from the Beats Pill Plus are encased in a sealed chamber.

In the case of the Beats Pill Plus, there are 4 speakers in a sealed sound chamber. There are two tweeters and two subwoofers. One each for the left and right channels. The Beats Pill Plus uses a sealed chamber. This allows it to have smaller speaker cabinet design than a design with passive radiators. It is also weather-proof unlike a ported sound chamber. Does it have the same sound quality of a product with larger speakers, a passive radiator, or a port? No, and you will not see it on any list of the best bluetooth speakers. They are not bad…they are just not great either.

Portable music listening devices have changed a lot in the last 30 years. The obvious changes can be found in the technology. Lithium Ion battery technology has dropped the size and weight while eliminating the need to have removable batteries. Bluetooth technology and the change from physical media, like cassettes and CDs, to digital media have removed the need for many mechanical components.

Beats Pill Plus design accommodates four speakers in a sealed chamber.

As mentioned, speaker technology has also came a long way. One of the most interesting changes is less obvious. It is a change in mentality. Throughout the history of product design there has been one constant. Every designer has accepted the fact that a product has an ugly side. Even the cordless drills from our last tear down had one side that was riddled with screw holes. Boomboxes from the '70s and '80s were designed nearly in 2D with a large overly designed front surface painted silver surrounded by five other unpainted edges seemingly overlooked by the designer. If you examine nearly every bluetooth speaker on the market, you will be hard pressed to find an ugly side. You will also be hard pressed to find a mechanical fastener.

The designers of the Beats Pill Plus went out of their way to hide the fasteners. There are 40 screws that hold it together, none are even remotely visible. Behind the metal grill on the back is a rubber component with no other purpose than to hide any semblance of mechanical reality. The fit and finish is really nice, or it was, because it will never recover from the abuse I subjected it to while disassembling it. 

Beats Pill Plus includes 40 hidden screws.

If I took a second one apart, it might fair better. That is because Beats managed to conceal construction techniques so taking it apart required a fair amount of trial and error. I know what you are thinking—what is the big deal? They hid some screws and didn't cheap out on engineering or tooling. The big deal is all about impression. When you hold the pill, it is heavy, solid and seems less constructed than carved out of stone and coated in soft skin. If Beats had left any manufacturing detail uncovered, the illusion would be ruined. This is the difference between designing for manufacturing, and designing for experience.

VIBRATION

When designing speakers, your biggest enemy is vibration. Sound is vibration. So while the cones of the speakers need to vibrate, the last thing you want is that vibration to cause more vibration. That secondary vibration would be transmitted as hums and squeaks. 

Components are wrapped in foam to prevent secondary vibrations.

To that end, you will notice that the metal grills, batteries and wires are wrapped in foam. The housings, buttons and PCB have rubber gaskets where they connect to each other. These features exist to dampen any vibration that might happen and to seal the speaker from the elements.

BUTTONS

The center ring housing is co-molded ABS and TPE (rubber). The TPE covers the entire outer surface of the Beats Pill. This serves several benefits: 1) It feels nice when you hold it. 2) It hides any imperfections in the ABS plastic. 3) The TPE acts as a grippy surface to hold the Beats Pill Plus in place and to prevent it from vibrating on your table. 4) It acts as a living hinge for 3 of the 4 buttons. 

The center ring housing is co-molded ABS and TPE.

Doing this also weather-proofs the buttons as there is no gap between the buttons and the housing. To complete the button and allow the buttons to bounce back when pressed, small plastic parts are heat staked to the inside of the housing. These parts have a small piece of felt glued to them at the point-of-contact on the PCB. The felt both protects the contact switch on the PCB and it limits the vibration that might happen between the PCB and the housing.

The Beats "B" button is different than the others. Someone insisted that the B illuminate when powered on. To make this happen, the engineers had to do a little more work and spend a little more money. The button is made from three materials and four components. There are three ABS components and a TPE component. These components appear to be snapped and glued together. The TPE component is used to seal the gap between the button and the housing. The button is also sealed to the housing with double-sided tape. Being a round button, if not designed correctly, it would be easy to insert the button in the wrong orientation. To make sure the buttons are inserted correctly every time, the TPE component of the button has two wings with holes in them that are registered to posts on the housing. The wings and holes are such that there is only one way to insert the button. It is a minor detail, but without it, placing the button so the B is not at the wrong angle would be nearly impossible.

CONNECTORS

Connectors happen. Until someone makes a portable product truly wireless, there will always be connectors and the wires that need them. The Beats Pill Plus is no exception. There are three connectors on the Beats Pill Plus: USB, Audio In, and an Apple Lightning Connector. Only one of the three connectors is sure to be used and that is the Lightning Connector that is used to recharge the batteries. Knowing this, the designers created a nice TPE cover for the connectors that hinges so that the Lightning Connector can be used while still hiding/protecting the other two connectors. 

The Lightning connector charges two batteries wrapped in foam.

All the connectors are placed on a small PCB that is sealed against the rear housing and electrically connected to the main PCB. Actually, the Lightning Connector is mounted to an even smaller PCB that is then mounted and glued to the PCB with the other connectors. This converts the Lightning Connector from an edge mount connector to a right angle connector like the USB and Audio connectors. Using a right angle connectors verses edge connectors means that the engineers can more easily center align all 3 connectors. Edge connectors inherently align one edge of the connectors to the PCB. Since every connector is a different size and distance from the PCB, this form of alignment never works out visually.

Speaking of connectors, I broke one taking it apart. I got a little impatient and my eyesight is not what it used to be and I broke the connector that links the batteries to the main PCB. It is a tiny connector certainly not made by human hands and it is not going to be fixed by my fat sausage fingers. Now, where is that receipt?

In this picture, you can see just how small it is. 

Macro Shot of the connector

SANDWICH CONSTRUCTION

If you look at the center housing you will notice that along the top and bottom there are rows of posts sticking out. There are also some screw bosses that hold the main PCB but none that connect the center ring to the front and back housings. 

The front and back housings actually screw together and sandwich (squeeze) the center ring between them. Those posts have a slight angle to them and are used to both align the center ring and tighten the connection as the front and back housings are screwed together. Any other construction method would have made it difficult to have this shape and not have the center ring molded as two separate parts.

Since the front and rear plastic parts are covered by the metal speaker grills to the very outer edge, the only visible seams in the product are between different materials: Metal to TPE and the TPE to the polished B button. By NOT having two parts that were made with the same material visually touch, it reinforces the feeling of solidity and minimalism. That reduction of perceived parts is so Apple.

WRAP UP

If anything marks the change between the Beats Pills of the past and the first one designed after being bought by Apple, it is that minimalization of the product. They honored the history and brand but pushed away all the unnecessary detailing that seemed to exist only to hold the products of the past together. Is it the best bluetooth speaker on the market? Not even close. Is it a beautifully considered and thoughtful product? Absolutely. I just wish I could get it back together. :(

You may have noticed the barcodes on all the internal parts, check out this post on Apple's Liam robot that disassembles Apple iPhones. Liam scans these bar codes as a part of the disassembly process. The barcodes are likely for both assembly and disassembly, assuming they sell enough to recycle them in mass, like the iPhone.

New North Face Backpack Features Spring-Loaded Lid

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The North Face has just released this video of their Access Pack, their now-available backpack design with a novel feature: A spring-loaded lid.

Whether or not it's a necessary feature, and whether folks will pony up the $235 asking price, is another matter. The steel frame that makes the contraption work means the bag already weighs in at four pounds unladen, but the company is betting that the nifty feature, along with the little pull-tabs that lift items out of their pockets far enough to grab, will prove attractive.

Details on the bag are surprisingly scant on North Face's website. For instance, does the closure seal the elements out, and if so, how? Watching the video, you can see that while the separate laptop compartment is clearly zippered, it seems the only closing mechanism for the main maw is that single snap buckle.

Speaking of that video, is it me or is whomever edited it a huge fan of Commando?


Bertha Benz, the Fugitive Road-Tripper Who Helped Launch the Modern Automobile

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Portrait of Bertha Benz as a young woman. All photos courtesy Daimler AG

In our previoustwo posts, we looked at some of America's pioneering women of midcentury automotive design. This week, we travel to Europe to explore the story behind an unlikely figure whose early exploits helped shape the automobile for centuries to come.

In 1872, in Pforzheim, Germany, Bertha Ringer married Karl Benz (you might be able to guess where this story is headed). Karl was a mechanical engineer, and although he's credited with inventing the modern automobile, he was a disastrous businessman. Even Mercedes-Benz's own press materials call him "self-doubting, obstinate and sullen." Bertha, on the other hand, was strong-willed, enthusiastic and had complete confidence in her husband's inventions, even going so far as to use some of her own family money to help keep Karl's business afloat. She was intimately involved in his work on a "horseless carriage," which he patented in 1886 as the three-wheeled Patent Motor Car. Bertha joined him in the workshop, sat alongside him for test-drives and acquired a technical knowledge of engines and cars that was on par with her husband's. 

By 1888, Karl was refining the third model of his Patent Motor Car, which had a water-cooled single-cylinder four-stroke engine, a vertically-mounted rotary-crank steering device that controlled the front wheel, and an open-top body that was propelled by a meager engine output of 2.5 horsepower at 500 rpm. But Karl's self-doubting kept him tinkering with the car in the workshop, hesitant to share it publicly. Bertha was convinced the car would be a commercial success and simply needed more exposure and a longer test-drive to prove its merits (up until that point the car had only been driven very short distances to poor write-ups in the local paper). So early one August morning in 1888, she stole the Model III and, with her two teenage sons, set out on the world's first road trip, traveling from Mannheim to Pforzheim to visit her mother. It's important to keep in mind just how groundbreaking this trip was: Travel during this era would have been by horse, train or bicycle, and there were certainly no roads meant for automobiles and no filling stations (not to mention the sheer gutsiness of a woman going out for an inaugural spin in 19th-century Germany.)

Benz Patent Motor Car Model III, the same model Bertha Benz used for her 65-mile test drive in 1888
View of the Model III's rear-mounted engine, with an output of 2.5 horsepower at 500 rpm

Bertha's furtive trip revealed a number of obstacles for modern motoring, and a number to drawbacks to the Model III's design. Since there were no gas stations, she stopped at pharmacies along the way to fill up on ligroin, which the car used for fuel (her initial stop, a pharmacy in Wiesloch, Germany, later became the world's first filling station). In addition, she had to stop frequently to refill depleted water tanks that kept the engine cool, and it was lucky she had enlisted her sons to accompany her on the 65-mile journey, since the car needed to be pushed up hills due to its lack of gears and puny engine. Bertha also made a number of ingenious fixes along the way, the most crucial being the invention of the first brake lining, which she commissioned in leather from a cobbler to cover the failing wooden brake shoes. She also cleared blocked fuel lines with a hat pin and insulated a worn-through ignition wire with a piece of her garter. After Bertha's test-drive, Karl also added a lower gear to the car to help it on steeper grades.

A reenactment of Bertha Benz and her sons Eugen and Richard push-starting the car, performed as part of the 100th-anniversary celebration of Benz's long-distance journey
The route map of Bertha's journey from Mannheim to Pforzheim 

Bertha's joyride created a sensation around the Model III, and her efforts secured Karl's place in history books as the inventor of the first commercial automobile powered by an internal-combustion engine. Originally about 25 Patent Motor Cars were manufactured, but after Karl teamed up with the French engineer and designer Emile Roger in Paris to sell the cars abroad his fortunes changed and his company Benz & Cie became the world's leading car manufacturer. According to the London Science Museum, which owns a slightly later four-wheel model of the car, by 1896 Benz's output exceeded carmakers in both Britain and the United States. Karl Benz died in 1929, but Bertha lived to the ripe age of 95, passing away in 1944. Luckily, Bertha's trailblazing ride became part of the Patent Motor Car's lore, and her spirit has been kept alive in Germany, where today you can make your way down the Bertha Benz Memorial Route, take part in the Bertha Benz Challenge car rally and watch a campy historical drama based on Bertha's and Karl's lives.

An original Benz Patent Motor Car Model III from 1888 (left) and a replica of the earlier 1886 model
"New! Practical! Comfortable and absolutely safe!" An ad for the Benz Patent Motor Car Model III
Karl Benz (in foreground) at the wheel of his Patent Motor Car Model III with Friedrich von Fischer,  a member of the board of management of Benz & Cie
Karl and Bertha Benz, their daughter Klara, and Fritz Held traveling in an 1894 Benz Victoria

This was the latest installment of our Designing Women series. Previously, we profiled Suzanne Vanderbilt, a pioneering auto designer at GM.

Playtime: The 6th Annual WantedDesign Workshop Asks Students to Design With a Sense of Playfulness

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"It took me four years to paint like Raphael, but a lifetime to paint like a child."  —Pablo Picasso

Picasso was not the only one who sought a playful quality in his work—for designers, objects that successfully translate a playful spirit often establish an instant connection with users. Children discover the world around them through play—touching and manipulating their way to understanding. Once we get older though, our imaginative capacity is replaced by the call of rationality and function and our best platform for play is the computer screen. What if the objects around us were better able to capture the sense of discovery we knew as children? 

Along with FilzFelt, Febric, Visual Magnetics and Brooklyn Glass, Core77 is proud to sponsor an initiative that is posing this very design brief: the 6th Annual WantedDesign Workshop. Each year, WantedDesign invites students from all over the globe to collaborate on efforts that promote their work and their schools, while fostering meaningful relationships as well as partnerships with manufacturers. Borrowing the theme of "playtime" from Jacques Tati's classic 1967 film of the same name, this year, the WantedDesign Design Schools Workshop asks students to explore the potentials of playfulness in design through material exploration. Students will be asked to combine thinking with making as they explore different materials—wood, ceramic, glass and textile—and work with specialized mentors in each material category to develop a viable product prototype.  

An international group of students from Centro (Mexico), Art Center College for Design, Pasadena, Aalto University (Finland), ENSCI Les Ateliers (France), Escuela de Comunicación Monica Herrera (El Salvador) and Pratt Institute will participate in the workshop this year. After a rapid-fire four days of ideation, development, prototyping and finalization at WantedDesign in Industry City, Brooklyn, the Workshop will culminate with a judging panel that  includes our very own Editor-at-Large Allan Chochinov, Chair, SVA MFA Products of Design, Caroline Baumann, Director of the Cooper Hewitt Smithsonian Design Museum and Susan Szenasy, Publisher and Editor-in-Chief of Metropolis Magazine

The general public will be able to follow the students' work between May 14th and May 17th during New York Design Week, as well as attend the final public presentation of the projects on May 17th at the Conversation Lounge at WantedDesign in Manhattan. We are so excited to see what they come up with! 

Mark your calendars and watch for more updates here and on the WantedDesign Twitter and Facebook.

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