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New British Currency Hails Heroes of the Industrial Revolution

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While it's unlikely we'll ever see portraits of industrial designers gracing any country's currency, the UK is at least presenting Industrial Revolutionaries: On Friday the Bank of England announced a new design for 50-pound bills featuring dual portraits of James Watt and Matthew Boulton.

Watt famously updated the design of the steam engine in the 1760s. The Scottish inventor and mechanical engineer observed that nearly three-quarters of the potential energy was wasted by existing steam engines and introduced a more efficient design but, as will be familiar to many an upstart designer, his concept couldn't get anywhere without the necessary bread.

Entrepreneur Boulton nutted up the cash, and the resultant Boulton & Watt steam engines helped mechanize factories and kickstarted Britain's Industrial Revolution.

It was only by working together that the inventor and the money man were able to effect this radical change, and thus this 50-pound note is the UK's first to feature two portraits on it. Look for it—if you're in a line of work where you're carrying around 50-pound notes, that is—starting November 2nd.

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Core77 Design Award 2011: Simple Bots, Notbale for DIY / Hack / Mod

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Over the next months we will be highlighting award-winning projects and ideas from this year's Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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RandySarafan revised.jpgDesigner: Randy Sarafan
Location: San Francisco, CA, USA
Category: DIY / Hack / Mod
Award: Notable



Simple Bots

Simple Bots are a series of robot tutorials posted online with the intent of making robotics accessible to all.

Simple Bots were created to enable anyone with the inclination to get started in basic robotics and mechanical engineering. My goal was to make the bots simple enough that anyone within reason could understand them, locate the parts and reproduce them. In this way, Simple Bots could serve as a stepping stone into more complicated engineering projects as it introduces many of the fundamentals in a simple hands-on way. With the increasing cultural dialogue about giving children a more solid understanding of science and engineering, the need for quality introductory material is increasingly valuable. It is one thing to talk about teaching science and engineering to children and another thing entirely to teach it to them. Unfortunately, most parents don't have a background in science and engineering and most of the learning material about it is difficult and convoluted. The nice thing about Simple Bots is that it makes it easy enough for both the parents and the children to easily follow and learn in a hands-on manner.

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Core77: What's the latest news or development with your project?

I have decided to turn it into an eBook and am nearly done. I have completed 18 new Simple Bots, and hope to see it available online by the end of the year.

What is 1 quick anecdote about your project?

The first bot I completed was Rolly Bot. I showed it to my friends who were mildly impressed, but not entirely convinced. So, I set out to win them over. Next I made Walker Bot our of the old telephone and again showed it to my friends. After that, no one doubted this was a good idea. From there, I kept going.

Read on for full details on the project and jury comments.

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A Different Sort of Mag-Lev, as Demonstrated with Toy Train Set

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On Friday, we had a look at a levitating lamp by Ger Jansen, who develops and sells proprietary electromagnetics as Crealev. In the same vein, this video of a toy mag-lev train is not the conventional sort of magnetic levitation train, which uses electromagnets pulsing along a length of rail to compel the train into motion; this one is motorless and the magnetic field is formed using liquid nitrogen, a temperature differential, and a proprietary material that conducts an electric current at super-low temperatures.

It might seem like a bit of a gyp in that the demonstrator compels the train into motion with his hands, but given that the system lacks friction, it wouldn't be difficult to dream something up to start it in motion in a real-world situation: A big-ass fan like they use on those swamp boats, or maybe even a sail or kite. And be sure to check out the twist on the concept that occurs at 4:00.

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A Better World By Design: Young Entrepreneurship Networks

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One of the highlights of A Better World By Design 2011 was the fantastic panel on Young Entrepreneurship Networks on the morning of day two. The panel included Mathias Holzmann of Palomar5; Adriana Pentz of Starting Bloc; Fabian Pfortmuller of Sandbox; and Dylan Reid of The Kairos Society.

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Pfortmuller characterized Sandbox as a network for "identifying young people who are too young to be doing what they are doing." Members must be under 30-years-old and referred by one of members of the closed community. "Age," said Pfortmuller, "is more important than what they happen to be doing."

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Pentz described Starting Bloc as a "global fellowship program of entrepreneurs" and "bridge builders." The network looks for members from all backgrounds to great bridges across different sectors of business. Starting Bloc runs a 5-day program called the Institute for Social Innovation, which teaches new members about the design thinking and innovation process.

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Holzmann recalled how Palomar5 grew out of the fact that TED conferences most often include only established innovators. Instead, Holzmann wanted to "get people in their 20's while they're doing these [TED-worthy] things," as well as to "help out young entrepreneurs so they don't have to take another job." Holzmann described Palomar5 as an "incubator for people."

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The Kairos Society, said CEO Dylan Reid, came from a bunch of UPenn students wondering "what would the world look like if all the world leaders... were best friends 20 years ago." The Society seeks to build trusting relationships between it's members, as "entrepreneurs take a sizable risk and can only do that with people they trust."

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Adobe Goes Cloud and Touch

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Today Adobe announced their forthcoming Adobe Creative Cloud, their subscription service enabling sharing, viewing and syncing CS files. More exciting was their simultaneous announcement of Adobe Touch Apps, a collection of six tablet-based apps that look to be the next level of creative content generation. Check it out:

The Touch Apps will go for $9.99 each, but exact release dates have yet to be announced. Click here to see more video demos of the Touch Apps in action.

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Beijing Design Week 2011: Chinese Stuff, Everyday Chinese Design

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bjdw-piggy.JPGGold piggybank from the Chinese Stuff exhibition at Liangdian Design Center

Continuing on the trend of presenting everyday objects curated through a designer's lens, three exhibitions curated specifically for Beijing Design Week examined the aesthetics of common Chinese objects as artifacts for exploration.

Bye Bye Disco opened up a popup shop on the outskirts of Dashilar for design week. One of China's first "retro shops," Bye Bye Disco is the brainchild of Pang Kuan of the Beijing rock band New Pants. The popup store sold Feiyue kungfu shoes, hot water thermoses (also seen in the Chinese Stuff exhibition), retro Chinese board games and our favorite: Fashion Poker playing cards, in an open air hutong tucked behind the more touristy main street.

Bye Bye Disco
38-2 Nanluoguxiang Hutong
Dongcheng District
Permanent Location

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bjdw-bbd-cards.JPGFashion Poker playing cards

bjdw-bbd-games.JPGTraditional Chinese board games

bjdw-bbd-thermos.JPGHot water thermos

bjdw-bbd-clippers.JPGLighters, army knives and aluminum toys

The wildly popular Chinese actress Zhou Xun worked with Beijing Design Week Creative Director Aric Chen to curate the exhibition, Silent Heroes, centered on oral histories and artifacts taken from the actress' childhood. Ray Lei and Chai Mi's beautiful illustrations tied together objects, recorded voiceover narration and photography in the surreal environment of a factory in Dawailangying Hutong. The curators invited local residents of Dashilar Hutong to share their own memories of select objects including bamboo steamers, wooden chairs, a chamber pot, press punch and a geometric pocket puzzle imbuing the objects with specific histories and meaning.

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Core77 Design Award 2011: SShoe, Student Notable for Soft Goods / Apparel

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Over the next months we will be highlighting award-winning projects and ideas from this year's Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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meme.jpgDesigner: Pavla Podsednikova
Location: Prague, Czech Republic
Category: Soft Goods / Apparel
Award: Student Notable



SShoe

In this project I have been working on new possibilities of shoe construction. This shell form is shaped of vegetable tanned leather and strenghtened by thermoplastic inner lining. The shoes hold on the feet and still can be easily put on.

During the process I consulted with 2 traditional shoe makers who helped me with the tightening and forming of leather. Than the thermoplastic material was vacuum-formed and the final form was made by hot steam right away on real feet. All the layers were glued and pressed together so it makes sort of crust which can be a little flexible so you can put the shoe on the feet but stiff enough to hold the feet when walking or running.

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Core77: What's the latest news or development with your project?

I'm trying to find bugs (read: polish things up a little) and finish next prototype for some customers of mine. At the same time I'm trying to continue further with this idea—right now I'm developing new collection in collaboration with some really interesting people.

What is one quick anecdote about your project?

I have learned a lot about leather and its characteristics but one day I found an unsolvable problem which stopped my work for more than a week. As I was growing a little bit desparate, suddenly one guy came to our studio out of nowhere and we started to chat. After a while I've learned that this guy is actually pretty famous czech shoemaker, so I have asked him for help. He just poited out one small piece on the huge cow leather, which would fix my problem. I've tried that and of course this really small piece of the whole cow worked as a charm. He was just passing by the studio - what a fortunate street he chose!

Read on for full details on the project and jury comments.

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tool, Inc. Product Design and Development is seeking a Lead Mechanical Engineer in Marblehead, Massachusetts

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Lead Mechanical Engineer
tool, Inc. Product Design and Development

Marblehead, Massachusetts

Our Product Development team is looking for a Lead Mechanical Engineer with at least ten years of experience and a passion for design and creative problem solving. This role requires the ability to see the big picture and pay attention to the details that make a difference. Proven experience in product design and engineering is critical, along with superior project management, people management, communication and collaboration skills. Experience in a design consulting environment is a plus.

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Get on the Fast Track to the Mobile App! Windows Phone App Design Challenge

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Calling all mobile app designers! Core77 and Microsoft have teamed up to put you on the Fast Track to the Mobile App—an app design challenge for Windows Phone. We're challenging you to push the boundaries of productivity by designing an app for Windows Phone that not only allows you to work anywhere, but also rethinks how to get things done in our mobile (phone) world.

You conceive of it, design it and present it—you'll retain all rights to it. Five winning designers will be paired with registered Windows Phone developers in an App Development Deal to create your apps and launch them in the Windows Phone Marketplace in a revenue-sharing partnership with the developers! The winners also receive a Windows Phone device, Xbox 360 with Kinect and App Hub subscription. 100 finalists will also win App Hub subscriptions, of which 25 semi-finalists will also win Windows Phones.

Register now and submit as many app designs as you want through November 18, 2011 (only one app per designer can win). No coding necessary—submit prototypes, Photoshop mock-ups or scans of your sketchpad. Let the best apps win! fasttrackapp.core77.com

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Design Education: Brilliance Without Substance

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We are now in the 21st century, but design curricula seem stuck in the mid 20th century, except for the addition of computer tools. The 20th century developed craftspeople capable of magnificent products. But these were relatively simple products, with simple mechanical or electrical components. In the 21st century, design has broadened to include interaction and experience, services and strategies. The technologies are more sophisticated, involving advanced materials, computation, communication, sensors and actuators. The products and services have complex interactions that have to be self-explanatory, sometimes involving other people separated by time or distance. Traditional design activities have to be supplemented with an understanding of technology, business and human psychology.

With all these changes, one would expect major changes in design education. Nope. Design education is led by craftspeople who are proud of their skills and they see no reason to change. Design education is mired in the past.

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Flotspotting: Joe MacCarthy's Book of Dreams

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If his frequent updates are any indication, Oakland, California's Joe MacCarthy has been as busy as ever, cranking out fantastic new work even as he's finished designing and editing his first book through Blurb.

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Don't Wake Up... You Are about to Start Dreaming is a comprehensive collection of MacCarthy's inimitable renderings from the past two years. Over the course of 160 pages, the bona fide "Creative Genius" demonstrates his mastery of jaw-dropping, eye-popping concept art, often including his process work along with the finished products.

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This book features the first two ground-breaking years of Concept Art from Joe MacCarthy. Included are various works that range from character design, gaming design, footwear design and vehicle concepts. This is a great book to sink your brain into for the budding artist, industrial designer or dreamer. With 242 images and 160 pages you just can't pass this up. The book features finished renderings as well as numerous process images to show the steps taken to get to the final result.

Joe MacCarthy is currently the Industrial Design Manager of Preschool Toys at Leapfrog in Emeryville, CA. He moonlights as an Concept Artist for the Gaming and Movie Industry.

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Cork: Letting the Material Lead

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This is the first piece in a series exploring cork from designer and educator Daniel Michalik. As a prelude to this series, Michalik produced a beautiful photo gallery documenting the cork harvest.

Some years ago, while working on my MFA at RISD's Furniture Design Department, I came across an industrial supplier in Northern Maryland with a warehouse full of old cork slabs he wanted to unload. The price was incredibly low, so I bought three pallets. I intended to use the 1.5" cork sheeting in a chair seat I had been thinking about. However, the sheer quantity of cork and my potent will to procrastinate won over. I was unable to resist getting into the woodshop and experimenting with these cork slabs in any way I could imagine.

I tried every technique I could think of—I cut, glued, turned, cast, compressed, stretched, molded, laminated and broke the material over and over. I began to see one new form after another. For the first time in my life, I was seeing a material perform in entirely new ways. I felt as if I had woken up in a new, uncharted world.

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More Substantial Cardboard Furniture by Ruben der Kinderen

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Earlier this week, we had a glimpse at "Move It," a collection of cardboard furniture at Tent London during last month's London Design Week 2011. Designer Ruben der Kinderen completed his degree at Eindhoven in 2010, where he's been living and working there ever since, and he's pleased to present one of his latest projects, "Folding Furniture."

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der Kinderen notes that 1.) these days, it is often "less expensive to buy a new product than it is to repair it," and 2.) "Many products are also not or hard to recycle and reuse."

Sometimes, however, you need furniture that you use only occasionally. For a party or a festival. With this in mind I designed several pieces of temporary furniture using the pop-up folding techniques. You can fold them flat for easy transport and storage. To use them, unfold like you do a book.

Hence, his interest in two-ply corrugated cardboard, a material known as "Re-board," which is "similar [to] MDF, but light as a feather due to its internal sandwich construction... It's durable, light-weight, water resistant [and] fully recyclable after use."

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Where "Move It" looked a bit more like furnishings for children—and couldn't quite be flat-packed, due to the the tubular legs—der Kinderen's minimalist forms are quite (as they say) strapping indeed.

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Let's call it (a very of-the-moment) "Pop-Up shop chic"... not least, as der Kinderen points out, for its "excellent printing properties (directly onto the material)."

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Core77 Design Award 2011: Plug-In-Play, Notable for Interactive / Web / Mobile

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Over the next months we will be highlighting award-winning projects and ideas from this year's Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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James Tichenor, Joshua Walton, David Rockwell and Tucker Viemeister
Photo by Blandon Belushin/Rockwell Group

Designer: The LAB at Rockwell Group
Location: New York, NY, USA
Category: Interactive / Web / Mobile
Award: Notable

Plug-In-Play

Plug-In-Play is an interactive installation consisting of an architectural scale projection and a series of networked input platforms representing a playful take on the future of the connected city. It was the central installation of the 2010 01SJ Biennial in San Jose, CA by the LAB at Rockwell Group.

Plug-In-Play was a response to the theme of the 2010 01SJ Biennial: "Build Your Own World." This theme is predicated on the notion that innovative individuals worldwide can make a difference by building unique and distributed city-wide platforms for creative solutions and public engagement.

The Rockwell Group digital interaction LAB took this theme as a challenge to show the growing connection between the physical and virtual in urban life, and to explore the role this connection plays in shaping the cities of tomorrow.

The second challenge that we faced involved the site itself, Richard Meier & Partners Architects' San Jose City Hall. The large, iconic site provided both a practical as well as conceptual challenge: how were we to address such a large and unique site, and how could our installation meaningfully address the location as a civic space?

Thus, the problem we set out for ourselves was to acknowledge and explore the growing role of technology within the context of civic space and to do so in a way that both activated the architectural space and created a physical link to the virtual world.

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Core77: What's the latest news or development with your project?

We have used Plug-In-Play's underlying technology on a number of recent projects to allow physical objects to communicate to virtual ones. And we are really excited to be talking to several cities right now to bring the idea of an interactive projection with physical inputs to a permanent location. This next project will act as a platform for artists and designers to explore urban scale interactive projections without having to rebuild the hardware and software each time. We are really grateful that the city of San Jose and Zero1 gave us the opportunity to explore the ideas of interactive civic space.

What is one quick anecdote about your project?

Among the most important lessons learned on this project was about the challenges of scale. Despite all of the technical hurdles that we bridged to allow all the sensors and web technologies to talk to each other, one of the largest challenges turned out to be physically blocking the windows for projection, given our small budget and due to the project's large scale.

Read on for full details on the project and jury comments.

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Matroshka Space-Saving Furniture System is Alive and Well

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Last year we posted on Matroshka, a system of space-saving furniture inspired by Russian nesting dolls and conceived of by then-Mid-Sweden-University-ID-students Sara Remnerth, Anna Fossane, and Anna Thorsaeus.

We loved the concept but after the website went belly-up, we assumed the project had died for lack of funding.

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Shortly thereafter, we were informed by one of the Annas that the project was not dead, and now we're pleased to report that Matroshka Furniture AB is back with a new website and taking orders.

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For Design Researchers: The NewProductWorks Collection, a Supermarket Featuring 40 Years' Worth of Product

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Back when I was doing structural package design at a multinational, I always enjoyed visiting their Product Room. Every time one of the designers went overseas for business, they made it a point to stop by a local supermarket and load up a suitcase with indigenous product to bring back. Thus the Product Room was loaded with shampoo bottles from Italy, spray bottles from Thailand, squeeze bottles from Japan, et cetera. It was fascinating to see all the shapes, sizes, colors, label art, and in the case of Japan, insanely complicated closure systems preferred by each country.

A company called GfK Custom Research North America has a similar facility, but on a far larger scale: Their NewProductWorks Collection in Michigan (pictured up top) boasts more than 100,000 package designs, with some dating back to the 1970s for those curious to investigate retro packaging. "Visitors to the collection step back in time through a forest of American consumerism, telling the story of culture," Marilyn Raymond, GfK Global's Executive VP, told the Detroit Free Press in an article on the facility.

The NewProductWorks Collection isn't open to the public, but access is given to researchers, academics and clients. If you fall into one of those categories, you can reach them here.

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Beijing Design Week 2011: Rethinking Bamboo at the Beijing Design Triennial

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bjdw-bamboo-car.JPGBamboo Electric Vehicle, Professor Matsuhige Kazumi, Kyoto University

Traveling through Asia, it's incredible to witness men scaling sky-high scaffolding constructed entirely out of bamboo. A lightweight and structurally strong "green" material, bamboo is a grass that is one of the world's fastest growing plants. Part of the inaugural Beijing Design Triennial exhibition at the National Museum, the Rethinking Bamboo exhibition explored new applications for this traditional material in architecture, transportation, furniture, lighting and craft. Curated by Freeman Lau (Vice Chairman of Hong Kong Design Center) and Tsinghua University's Hang Jian (Vice Dean of the Academy of Arts and Design), the exhibition showcases the work of 66 designers representing Asia, Europe and the United States.

bjdw-bamboo-exhibit.JPGRose Series Hanging Lamps, Korakat Aromdee (Thailand)

I was particularly taken by Indian industrial designer Sandeep Sangaru's beautifully crafted and functional pieces for the home. Bent bamboo strips joined like lattice work form the foundation of asymmetric bookshelves, chairs and benches.

bjdw-bamboo-bookshelf.JPGTree-shape Book Shelf, Sandeep Sangaru

bjdw-bamboo-sandeep.JPGChair Jun Zi, Jeff Dah-Yue Shi (Taiwan). Sofa, Sandeep Sangaru (India).

bjdw-bamboo-trussmebench.JPGTruss Me Bench, Sandeep Sangaru

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Target is Seeking a Design Manager - Newborn, Infant, Toddler in Minneapolis, MN

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Design Manager - Newborn, Infant, Toddler
Target

Minneapolis, MN

Develop big ideas, graphic concepts and technical designs that achieve Target's overall product strategy, quality and financial objectives. Create profitable, exclusive, owned-brand merchandise and manage designer partnerships for one of the nation's most respected retailers.

Under the direction of the Design Director, and in partnership with peers, assists with the development of creative direction, product strategy and product lines to achieve brand positioning and merchant objectives. Drives design/development processes, and seasonal merchandising strategies. Delivers on "Expect More, Pay Less." Manages and develops Design Team.

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Failed Phone Designs

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In ID school you fail if your designs suck; in the real world you can fail even if your designs are good. Once you're sharing project space with engineers, marketers, interface designers, accountants, et cetera there are a lot of opportunities for product failure, as seen in this "Worst Phones of All Time" slideshow.

The title's a bit of a misnomer as it only goes back to 2004's failed iPaq H3615, but it's fun to look through and try to figure out what went wrong with each doomed product. And from snap-on keyboards to Mommy and Daddy call buttons, it's interesting to see what choices the designers of these ill-fated products made—or had thrust upon them by one of the other branches during what was presumably a contentious conference room session.

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Knoll x Core77 Secret to Your Success Generation Chair Winner!

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An ounce of action is worth a ton of theory
-Ralph Waldo Emerson

What's really interesting about sitting is that it requires movement. The folks at Knoll tell us that "the freedom to move is vital, because it inspires collaboration, bringing together individuals' talents and creativity to drive business." When you come right down to it, while our life and career choices are inspired by our aspirations, our workdays are also about action—making calls, making coffee and making decisions. Making a series of small moves and tweaking the dial here and there to find the right frequency.

In this round of our Knoll x Core77 Secret to Your Success contest, a lot of you had some really useful ideas that will make our workday more fun, more interesting and, ultimately, more effective. We'll be adding a few of these to our to-do list—

@SaraNordmann I start my workday by asking my colleagues for feedback on yesterday's work, then I plunge into improving it.

@melappel Keep track of what you do all day, even if not a consultant. It will help you improve time management.

@BDJdesign Music calms the savage beast... Have variety of tunes for stimulation, assertion and calming. Not necessarily in that order!

@darwinmarrero Work and sports share the same passion for some of us. I always have a stock of no-calories energy drink by my desk!

@cruzmandesign Getting up at least every 30 minutes keeps me from sitting too long. Gotta move to keep the groove!

@lindadong Always have a short statement of what you believe design is. Then if a stranger asks, you're response isn't "uh..."

@davidsalonen Seriously, never set your coffee down on the train. I mean it.

And, on the top of the list—to start the day off with some focus, even before we start the day—we'll be adding Jeremy Leeds-Frank's tip—

@Jeb_Leeds Wake up early and take 10 minutes in bed to think of a new design or solution if you are stumped on a project.

A graduate of Philadelphia University in Industrial Design, Jeremy has had some great experience and is currently at Cool Gear International in Massachusetts where he takes design research and planning through sketch analysis and manufacturing for Cool Gear's wide range of BPA-free products including hydration bottles, food storage containers and innovative travel products.

Thanks for the tip, Jeremy. And enjoy your new Generation Chair from Knoll—a chair designed to support your mobile and flexible work environment where you can turn those early-morning brainstorms into successful design solutions!

And, keep those tips and insights coming—our next secret will be selected on October 18!

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