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Reader Submitted: 3 Phone Concepts Developed with the Wellbeing of Users in Mind

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Morrama's smarter phone concepts were created as part of a study to balance consumers' desire for premium, high-performing smartphones with a growing need to switch off from the digital and be 'in the moment'. The three concepts focus on enabling users to easily switch between full functionality and wellbeing settings through seamless, physical interfaces. The key features include a 'mindful-mode' setting, a second display with a voice assistant button on the back of the smartphone and an interface for toggling between showing and hiding notifications.

View the full project here

Design Job: School House is Seeking a Senior Industrial Designer in New York, NY

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School House is looking for a senior industrial designer to ideate, create, and lead multi-scale retail projects in collaboration with our studio’s multidisciplinary team. Our projects encompass various scales of retail, fixture, visual merchandising and experience design. In this role, you will be involved in all stages of the creative process, from strategy and concept development to execution and production.

View the full design job here

SCAD's The Shed is Home to Both AR/VR Labs and Traditional Shops

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As VR and AR rapidly become more commonly integrated into the design process, design schools are beginning to see the need for adjusting to the rising desire of mixed reality experiences in the real world. In an effort to accommodate this new need, many schools are creating programs and dedicated spaces for students to explore these growing and ever-evolving mediums.

All images via SCAD

One such university is SCAD, who recently unveiled The Shed on their Savannah, GA campus, which now serves as the home of their new program in immersive reality. The massive building houses around 20 classrooms, including fully equipped VR/AR rooms as well as additional workspaces for various design programs such as industrial design, service design, user experience design and creative business leadership.

Some of the more specialized spaces the building has to offer include two studio labs for robotics and prototyping electronics, a special project shop for 3-D model making, two computer labs for virtual and augmented reality, and a user-testing lab with double-sided mirrors for studying user behavior. When visiting The Shed in person, we were particularly impressed to learn that the scale of the main studio lab is able to accommodate some pretty large prototypes, including full scale motorcycles.

The Shed was recently reopened for student use, but in true SCAD fashion, it isn't an entirely new building. Since SCAD was founded 40 years ago, the university has preserved and revitalized more than 100 buildings, including (but not limited to) a British magistracy building in Hong Kong, decommissioned public school buildings in Savannah and medieval ruins in Lacoste. The finished buildings preserved by SCAD, mostly located in Savannah, are turned into academic buildings for the school, ranging from classrooms to museums.

SCAD's The Shed is a think tank where many forms of design and STEM collide, promoting collaboration across a wide variety of majors and projects. "Our legacy and expertise in preservation design and adaptive reuse allows SCAD to support the continued growth of our preeminent academic programs, namely our digital programs, and our highest enrollment yet," says a representative from SCAD. It will be interesting to see how schools continue to adapt to the growing demand for immersive reality in education and out in the real world, but right now, SCAD's The Shed is a promising start.

Reader Submitted: An Electric-Assisted Cargo Bike Designed for Streamlined Deliveries

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EAV are pleased to announce their company launch and release details of Project 1, their new last-mile delivery vehicle—an electric-assisted, cargo, peddle bike. International parcel delivery service, DPDgroup UK, have placed an initial order on the vehicle which was designed in partnership with creative lab, New Territory. The practical and easily operated bike was developed to revolutionize the process of urban delivery, reducing the impact it has on our carbon footprint and pollution. This launch is the first step in EAV and New Territory's shared vision to transform urban mobility for the better as they explore other uses for the technology in their product.

View the full project here

Design Job: The Standard Hotels is Seeking a Property Design Manager in New York, NY

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The Standard is looking for a Property Design Manager that is responsible for assisting the property and Standard International Management Design Team with overseeing the property design at The Standard, East Village. Areas of emphasis will include: furniture, small construction projects, signage, maintenance of existing design, assisting in design development,

View the full design job here

Konstantin Grcic on Designing Furniture for Non-Territorial Office Environments

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In a sea of tricked-out office chairs at Milan Design Week, the Rookie chair designed by Konstantin Grcic for Vitra stood out as a more paired back version. The chair's clean silhouette boasts just the necessities and nothing more, offering only a few simple adjustments and basic cushion shapes. Grcic, known for designing more minimal products, didn't reduce the office chair for no reason, though. The Rookie Chair's simplicity actually stems from Grcic and Vitra's research on modern working styles in offices today, which led to the realization that people aren't always trapped at their desks like they used to be. So, how do you design furniture for people who don't sit often? We spoke with Grcic during Salone to learn more about Rookie and his thoughts on designing furniture for the modern office:

You've designed office chairs in the past. What makes this one different?

I think what makes this one different is its reduction to just a few key functions. For a long time there's been a tendency of adding functions to office chairs, making them more and more complex and machine-like. It stems from the idea of individualization, creating things that can be adjusted to fit perfectly to your size, body, weight, and so on.

"A chair is like a garment—it's something that dresses you, becomes part of you and follows your movement."

But offices have changed, and the way we work has changed. A lot of people working in offices don't have their own chairs or desks anymore. We move around from one work situation to another, and that creates a different kind of need for a chair or a different kind of profile of a chair—one that is not the perfect machine. The customizable office chair is still needed, and don't get me wrong, I'm not saying that that is outdated. But I think that we need an additional concept for a chair, one made for people sitting for shorter periods of time. I sit in the chair for maybe 15 minutes, and then after me, you sit on the same chair. If it had too many adjustments, I'd adjust them for myself, and then you'd sit down for five minutes without bothering to adjusting it, which means you're sitting on the wrong chair.

Taking away a lot of adjustments and keeping just a few—like adjusting the height of the seats and the height of the backrest (and maybe not even that because it doesn't really matter for the short term)—is what we had in mind. I think this kind of chair will be placed in situations where we feel it needs a reduced, less dominant presence. It's simpler to the eye and in relationship to all the other furniture around it.

Circling back to your views on how behavior in the office has changed—how would you describe the modern day work style?

Some people are still doing work that requires sitting down all day, but I think more and more people are changing the way they do it. When you make a phone call, that's work, but you may not want to sit down anymore. So, you walk around the corridor to take the call. When you need to write something, maybe you want move to a clear table because you want to escape all of the distractions piled up on your desk. Then there's a moment where you sit at your desk because you do need all the piled up stuff around you. I think that movement defines what work is nowadays. Technology has made this possible because now we have mobile devices that allow us that freedom.


There's also this new form of non-territorial office. Some workspaces are still real desks where people that sit there every day, but other people may not even come into the office every day, and I think we need to take that into account. The important consideration is that there are many different scenarios and systems in parallel—it's not one against the other, it's one in addition to the other.

You've been working on some really interesting projects outside of the furniture realm lately, like your clothing collection with Aeance. Have you been trying to work on a wider variety of projects lately?

I like the diversification—it's very enjoyable. Ultimately I think working on other types of projects helps me come back to working on furniture, which is still the core of what I do. I think it will always be the core of what I do because I have a great passion for furniture design. But in order to sustain my love for furniture design, I sometimes need to break out of it and work on something else. When I worked for Aeance, it wasn't because I have the ambition of becoming a fashion designer. I just think it's very interesting to work in a different industry.

Konstantin Grcic for Aeance

In the case of Aeance, they asked me to work on the collection because I'm an industrial designer—they don't want me to turn into a fashion designer. They were interested in my point of view from the experiences I have had in this world, which is what I'm able to contribute to the project. The new experience of working with fabric and building something that's still structural was exciting. A chair is like a garment—it's something that dresses you, becomes part of you and follows your movement. In a way, I feel like designing a garment gives me an experience that I can then bring back into a chair or a piece of furniture. You discover the parallels along the way because you are able to step out of one world and hope to change perspectives in others.

Are there any products you've always wanted to work on that you haven't gotten to yet?

Eventually I'd love to design a bicycle. But as a designer, I can't just do a bicycle on my own—that would make no sense. Like with everything, it needs a partner, a company that can maybe produce the bicycle or someone who has the need for a specific bicycle. That just hasn't materialized yet.

Mark Zuckerberg Designed a Box to Help His Wife Sleep Better

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Facebook CEO Mark Zuckerberg has been flexing his industrial design muscles with his latest project, a "sleep box" that he built for his wife and shared on Instagram over the weekend. "Being a mom is hard, and since we've had kids Priscilla has had a hard time sleeping through the night. She'll wake up and check the time on her phone to see if the kids might wake up soon, but then knowing the time stresses her out and she can't fall back asleep," he wrote. "As an engineer, building a device to help my partner sleep better is one of the best ways I can think of to express my love and gratitude."

The low-tech solution Zuckerberg came up with is a wooden box with a slight reveal at the bottom that emits a sliver of light between 6 and 7 in the morning. If she wakes up and doesn't see the light, she'll know it's too early and go back to sleep without having to look at her phone. If she wakes up and sees the light on, she'll know it's a decent time to get up, but it's dim enough to let her sleep in if that's what she needs. "So far this has worked better than I expected and she can now sleep through the night," Zuckerberg wrote.

Reactions ranged from calling the design "genius" to questioning it entirely, especially since it lacks the added functionality of many light alarm clocks that are already on the market. But we're kind of fascinated by this ultra-specific approach to a problem that, ironically, Zuckerberg's company fuels with addictive apps that too many of us turn to when insomnia strikes.

Zuckerberg explained that he decided to share his design in case anyone wants to develop it further. "A bunch of my friends have told me they'd want something like this, so I'm putting this out there in case another entrepreneur wants to run with this and build sleep boxes for more people!" At least one enthusiastic commenter (himself a new father) has taken him up on the challenge, claiming to have already registered the domain www.GetSleepBox.com and requested prototypes from a factory in China.

Design Job: NewDealDesign is Seeking a Strategy Designer in San Francisco, CA

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We are looking for a Strategy Designer! Contribute to primary and secondary research and analysis in discovery stages and throughout projects, demonstrate a comprehensive understanding of business, brand, cultural, and technological trends to keep other teams informed,

View the full design job here

A Look Inside the Largest Miniature Train System in the World

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In Hamburg, Germany, the sounds of the city are found indoors instead of outdoors. In fact, when walking the winding streets early in the morning and late at night, you can practically hear a pin drop from the other side of the city. But wander into into S. Michael's Church (or any church for that matter), the bustling fish market by the water, or even the Elbphilharmonie, and you'll find a city filled with beautiful organ music, crowds buzzing over fresh seafood, and the echo of a world-renowned opera or orchestra.

What I wasn't expecting to discover on my trip to the quiet city of Hamburg, however, was by far the most fun museum I have ever been to. Instead of hearing church bells ring on the last day of my trip, I heard the faint clicking, whistling sounds of model trains as I walked up the stairs to visit the largest miniature train system in the world—Miniatur Wunderland.

The huge scale of Miniatur Wunderland blew me away. The people, cars and buildings may be tiny, but the installation spans two levels of a warehouse-sized building in the historic Speicherstadt district of the city. Pictures can't do justice to the full miniature airport, lifelike models of tourist destinations around the world or even the smiles on peoples' faces (adults and children alike) justice, but I tried my best with the photos in this article. Many of them even look like real places at first glance.

The museum was divided up by location, allowing visitors to walk through hallways between each section, exploring various areas of the world, from the Las Vegas strip to St. Peter's Basillica in Rome. Most of the water seen in the images is actually real, and some of the boats slowly moved through the bodies of water similar to the model trains. It was easy to become overwhelmed by the different worlds, especially because of the immense detail in each vignette. Look closely and you'll see dark humor in the details, from peeing dogs to people getting eaten by giant clams under water to couples making love in a sunflower field. Every fifteen minutes or so, the whole building transitions from day to night, showing off a completely new set of sights to take in. To fully immerse yourself in the experience, I recommend staying for at least two hours.

On your way out, you'll pass through the operating room for the whole system, which is open for the public to view. In it a full staff is operating and checking up on each and every light and mode of transportation, which can be seen on old school monitors. For people as sad to leave as I was, the gift shop includes an extensive collection of tiny vehicles for you to bring home, all at reasonable price points and most made in Germany. It's rare to find the perfect small gift to bring home to family and friends, but I think fingernail-sized modes of transportation are as close to perfect as you're going to get. If you ever have the chance to visit Hamburg, be sure to reserve tickets to Miniatur Wunderland in advance.

The Elbphilharmonie
A miniature version of the famous concert hall in Hamburg, designed byHerzog and de Meuron.
Photo credit: Miniatur Wunderland Hamburg
Bascule Bridge with Historic Ship
Photo credit: Miniatur Wunderland Hamburg
Las Vegas Boulevard
Photo credit: Miniatur Wunderland Hamburg
Las Vegas
Las Vega is one of the most impressive cities in the whole museum. It was also fun to see the layouts the museum chose for for US cities they made. For example, Las Vegas was situated right next to Sea World (in theory that makes sense).
Photo credit: Miniatur Wunderland Hamburg
Las Vegas at Night
Photo credit: Miniatur Wunderland Hamburg
The Rocket at Cape Canaveral, Just Before Departure
Photo credit: Miniatur Wunderland Hamburg
A Train Crosses the Grand Canyon
Photo credit: Miniatur Wunderland Hamburg
American Mountain Landscape
Photo credit: Miniatur Wunderland Hamburg
Castello di Montibello in Switzerland
Photo credit: Miniatur Wunderland Hamburg
Parking Garages and Terminals at Kuffingen Airport
Photo credit: Miniatur Wunderland Hamburg
View the full gallery here

Currently Crowdfunding: Kick Back With Waterproof Shoes, a Modular Paddleboard and More

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Brought to you by MAKO Design + Invent, North America's leading design firm for taking your product idea from a sketch on a napkin to store shelves. Download Mako's Invention Guide for free here.

Navigating the world of crowdfunding can be overwhelming, to put it lightly. Which projects are worth backing? Where's the filter to weed out the hundreds of useless smart devices? To make the process less frustrating, we scour the various online crowdfunding platforms to put together a weekly roundup of our favorite campaigns for your viewing (and spending!) pleasure. Go ahead, free your disposable income:

VIA's knit shoes are waterproof for up to two hours, made with recycled ocean plastic, and feature a convertible design that lets you fold down the ankle flap to go between high-top and low-top with ease.

You can assemble this three-piece modular paddleboard in about a minute, a far easier option than blowing your heart out into an inflatable or having to worry about storing and transporting a typical hardboard. It even comes with a waterproof hatch where you can store all your stuff!

Some forms—like a sphere—keep their width while rotating in any axis. But not all of those shapes are circular—for example, this paradoxical (more on that here) Solid of Constant Width. Keep one or a set of these metal beauties on your desk and you'll always have a reason to marvel at the wonder of geometry.

This pocket drum machine and synthesizer is described as a "gateway drug" for beginners looking to get into making their own beats or electronic music, but is "deep enough for studio musicians too."

Comprised of 22 fold-out sheets in a binder, this reissue of the Design Manual for the '72 Munich Olympics encapsulates Otl Aicher's mission to create an identity for "cheerful, light, dynamic, apolitical, un-pathetic, ideology-free, playful Games of sport and culture."

Do you need help designing, developing, patenting, manufacturing, and/or selling YOUR product idea? MAKO Design + Invent is a one-stop-shop specifically for inventors / startups / small businesses. Click HERE for a free confidential product consultation.

Reader Submitted: This Clock Aims to Improve Your Sleep Cycle 

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We are giving new life to one of the most classic devices in your home: the clock. The lights around the perimeter of the clock work as guide for telling the time. There are infinite light customization options to help you fit the clock with your mood, and it is easily controlled so you can be sure it matches perfectly with your mood and the design of your home.

View the full project here

Design Job: Bould Design is Seeking an Industrial Designer in San Mateo, CA

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Bould Design is growing and we are looking for an exceptional designer to join our award winning San Mateo studio on a full-time basis. As a part of our team, you will collaborate on all phases of the design process from conceptualization to production. We offer

View the full design job here

From Designing Trashcans to Luxury Hospitality: The Story of Vipp's Glamorous One-Room Hotels

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Tucked away across a bridge in the center of Copenhagen, Denmark lies the largest hotel room the city has to offer: the Vipp Loft. You might recognize Vipp's name from the classic trashcan design that put them on the map exactly 80 years ago. "My grandfather made the Vipp trashcan for my grandmother's hairdressing salon 80 years ago, " recalls Vipp CEO and third generation owner Kasper Egelund. "It was simply an industrial product with a very specific purpose."

"At a car dealership, you can touch a car, sure. But it's the moment you drive it and dream it that you know you want to commit."

But now Vipp is positioning themselves as so much more than a trashcan brand. Over the span of 80 years, they have branched out into designing a full kitchen, living room and dining room seating—even two luxury hotels, Vipp Shelter and Vipp Loft. "When we opened the Vipp Shelter in Sweden, people instantly wanted to stay there and experience it for themselves. We weren't in the hotel industry, but the interest was huge," says says Egelund. The Vipp Shelter is a remote home in the forest that allows visitors an impeccably designed experience where they're able to test Vipp products in a comfortable living situation. "It's all about giving people the opportunity to take a step into an experience economy where you're able to test environments and products before committing," he continued.

After contemplating what it means to "try before you buy", the Vipp team decided to apply a similar model to the vacant top floor of their office. "We realized we should just take the full step and design a place where people can live instead of a showroom designed for meetings. At a car dealership, you can touch a car, sure. But it's the moment you drive it and dream it that you know you want to commit."

Vipp gave designer David Thulstrup (also known for the recent Noma redesign) full reign over designing and decorating the space, and it shows. The result is a massive, two-level space made cozy with thoughtful details, including carefully placed Vipp products, natural wood beams, art pieces from local Copenhagen artists, lush greenery, a custom staircase and heated bathroom tiles. During sunrise and sunset, the massive windows symmetrically placed on both sides of the loft let in just the right angles and amount of natural lighting. And if you seek total darkness, the automatic blind system allows for easy adjustments.

When asked about the careful mix between Vipp's industrial products and natural materials like wood, Egelund expressed the importance in striking the right balance. "It's on purpose that the Vipp products are surrounded by more natural products and materials to soften and warm things up," he says. The experience is all in the textural details and senses, from the smells after cooking in the fully stocked kitchen to the sounds emitted from the Bang & Olufsen Beoplay A9 speaker to the comforting heated bathroom tiles.

Yup, that's what home should feel like.

No matter how popular Vipp becomes for its wider range of products and sought-after luxury design experiences, though, Egelund and his team will never forget where the company started. "The story of Vipp starts and still continues with a bin my grandfather made for my grandmother. It's an industrial product that was never originally intended as a product for domestic use, and today, 80 years later, its design is almost exactly the same."

Try your luck getting a reservation at the Vipp Loft or Vipp Shelter here. And keep an eye out for Vipp's upcoming third hotel, Chimney House, which will open sometime this year.

Photo credit: Photo Credit: Vipp
Photo credit: Photo Credit: Vipp
Photo credit: Photo Credit: Vipp
Photo credit: Photo Credit: Core77
Photo credit: Photo Credit: Vipp
Photo credit: Photo Credit: Vipp
Photo credit: Photo Credit: Core77
Photo credit: Photo Credit: Vipp
Photo credit: Photo Credit: Core77
Photo credit: Photo Credit: Vipp
View the full gallery here

Finn Juhl's Iconic Grasshopper Chair is Put in Production After More Than 80 Years 

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Danish designer Finn Juhl created the Grasshopper chair in 1938 and made two editions for that year's Cabinetmakers' Guild Exhibition in Copenhagen. He exhibited them alongside a mobile bar cabinet with illustrations of cocktails hanging on the walls, a setup that was evidently too racy for the more traditional crowd in attendance. Juhl's chairs received no interest during the fair and by the end of it, Juhl decided to buy them from Niels Vodder, the master cabinetmaker who had produced them, to help him avoid a significant loss. Juhl lived with the two chairs but never attempted to make them for the public again. More than 80 years later, the House of Finn Juhl has reissued the ahead-of-its-time design, which recently debuted at Salone del Mobile.

Finn Juhl in his Chieftain chair, designed in 1949

Juhl was trained as an architect at the Royal Danish Academy of Fine Arts, where he graduated in 1934. After working in the field for several years—and even winning awards for his projects—he turned his attention to furniture design around 1937. Critics have noted that his lack of formal training in furniture design lent his work its unusually expressive quality, as he wasn't too concerned with what was actually possible. Many of his early pieces—the Grasshopper among them—were exceedingly hard to construct with many tricky angles, complex joints, and unexpected shapes. (Consider Juhl's version compared to Eero Saarinen's Grasshopper chair for Knoll, which is far more mass production-friendly.)

The Pelican chair was designed to look like a body embracing the sitter's body.

Early on, Juhl partnered with Vodder to execute his designs and they exhibited together at the Cabinetmakers' Guild Exhibitions until 1959. These shows were an important venue for young Danish designers, who were at the vanguard of forming the modern furniture style we know and love today. Even though the general climate was one of innovation, Juhl's work tended to stick out and cause controversy for being a little too modern. When he first debuted the Pelican Chair in 1939—now known as one of his most iconic designs—critics wrote that it resembled a "tired walrus" and represented "aesthetics in the worst possible sense of the word." In spite of the initial criticism, Juhl's work found its audience and he became well-known in Denmark and internationally, though he never reached the popularity of peers like Børge Mogensen and Hans Wegner, who were more aligned with the father of modern Danish design, Kaare Klint.

His early chairs were produced in small numbers in partnership with Vodder. Most were reissued later in his career, or posthumously through the work of the House of Finn Juhl.

The back legs and armrests of the Grasshopper chair converge to a point on the floor at the back of the chair, like the legs of a grasshopper would in preparation for a jump. The back of the chair wraps around the sitter in a cocooning gesture and gives the chair its insect-like head and a strong presence in any room.

"Despite Finn Juhl's original sketches it took almost 20 years before we succeeded in producing the Grasshopper exactly as it was intended," says co-founder Hans Henrik Sørensen. By using Juhl's drawings and carefully measuring one of the only two versions in existence, they were able to painstakingly recreate the design to Juhl's specifications, in both oak and walnut and upholstered with either leather (like the originals) or textile. "We perceive the Grasshopper to be Finn Juhl's holy grail… [it] gives you the impression of something powerful and springy. Just take a look at how each part plays with shape and profile—the round and the concave that gently meets in a delicate joint."

Kick off NYCxDesign By Visiting New Design Fair Object & Thing

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NYCxDesign hasn't quite kicked off yet, but new design fair Object & Thing is eager to show design lovers what they can bring to the table. Starting tomorrow and continuing through Sunday, May 5, Object & Thing will bring its online catalogue to life with an exhibition featuring over 200 works of design and art, presented by 32 different galleries.

Roly-Poly Chair / Earth by Faye Toogood

During the fair, Object & Thing's online platform will act as an ecommerce site where visitors can purchase any of the designs on display at the show. Until the fair officially opens tomorrow, the site will act as a preview, allowing people to learn more about all of the objects that will be on display.

Chess Set by Carl Auböck

Throughout the weekend, the space (designed by Rafael de Cárdenas) will also host a series of presentations and pop-ups, including an installation by food artist Laila Gohar centered around salt.

Peruse through Object & Thing's online catalogue here, and stay tuned for the 2019 version of our beloved NYCxDesign Map coming soon!


Be Honest About Your Inspiration – or Else

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When Woodcraft introduced its line of Wood River handplanes in 2009, the company stated that its planes were inspired by vintage Stanley planes from the early 20th century.

Tool reviewers and customers, however, disputed that claim.

The Wood River tools appeared to me (a professional tool reviewer at the time) to instead be close copies of modern Lie-Nielsen handplanes. Woodcraft has since modified its Wood River handplanes, but it's my opinion that the initial misstep cost them in the reputation department.

I think the controversy drove potential customers away. It sure did for me. I won't recommend the Wood River handplanes to anyone. And I probably never will.

This is a lesson that every designer should remember when trying to sell or promote his or her work. If you aren't 100 percent honest about the sources of your inspiration, it can haunt you for years and damage your reputation among your competitors and compatriots.

What makes this tightrope even trickier to walk is that sometimes we – the designers – aren't entirely sure of the sources of our inspiration. We forget. Or we store it in our subconscious.

If you aren't scared witless yet, keep reading to learn about more pitfalls and potential traps – some that you might even be setting for yourself. And learn some strategies to keep your nose clean.

One quick personal note: As a young furniture maker I struggled with these issues and made lots of mistakes. I had my hat handed to me a few times and figured out my path with a lot of bumps and bruises. So the following isn't some paternalistic lecture from a pulpit. It's how I approach designing after being ground down quite a bit.

Making Historical Copies

Let's start with the easy stuff. If you make furniture, tools, jewelry, books or other beautiful objects from the past, one of the easiest traps occurs when making a copy of an historical work. Sometimes you think you're making a copy or interpretation of an historical work, but you are instead baldly ripping off someone's modern intellectual property.

This happens all the time in the two worlds I'm deeply involved in, toolmaking and furniture design.

For example, several years ago, a tool making company came out with a design for a clamp it claimed was based on late 18th-century examples. They were wrong. The clamp wasn't from the 18th century. They had copied a modern design – assuming it was ancient – from a blacksmith who specializes in making 18th-century-style clamps. (The two parties came to an agreement in the end, but there were some hurt feelings.)

This side table, which I built for myself many years ago, is a close copy of a Christian Becksvoort design. While Becksvoort has deep ties to the Shakers, this is not a Shaker piece. It is a Becksvoort piece.

Furniture designs offer similar problems. I don't know how many times I've seen newly minted furniture makers peddle a copy of an "authentic" 19th-century Shaker side table that is actually a contemporary table designed by Christian Becksvoort that gets labeled as "classic Shaker."

The problem is simple intellectual laziness. If you are going to make an historical copy, you dang well better gather every scrap of information available on that object before you toot your historical horn. When I make an historical copy of a piece that's in the public domain, I assume I'm going to be sued by someone claiming to be its real designer (luckily, that hasn't happened yet).

So I keep a folder on my computer of all my research on these pieces. If I measured the piece in person, I scan my drawing. If I have photos and descriptions from auction catalogs, I put them in there. Ditto anything from books and old magazine articles.

Basically, I create a folder that becomes my memory bank for that object. Here's why: After you design and build several hundred objects, it can be tough to remember every detail of your inspiration for a piece that you built in 1998. These folders of data have proved to be a butt-saver.

The piece here, called an "aumbry," is based on a circa-1490 piece that was part of the Clive Sherwood collection sold at a Sotheby's auction in 2002. My version is not historically accurate. It is not even a close copy. Stating these facts might reduce the price I can charge, but it keeps my dignity intact.

And finally, I'm careful about how I describe the piece. It's easy to say your work is an "authentic reproduction." But what does that mean? Did you copy its flaws, mistakes and the wear it has suffered? Did you use the same tools and processes as the person who made the original? Or did you instead capture the look of the piece using modern materials and tools? It's best to be specific about your work and avoid vague adjectives such as authentic, accurate, perfect, exact and genuine.

Bottom line when making reproductions: Know what you are talking about and say what you know.

Your New Pieces

Things get trickier when you start making new pieces and you claim some sort of ownership of the design. When you are a designer at the outset of your career, it's tempting (and easy) to simply say nothing about what or who inspired you. Instead, you say: This is the thing – buy it if you like it.

If your rocking chair has a silhouette (or details) from the iconic Sam Maloof rocker, it's best to fess up. If you don't, you might not be able to hear the mockery and catcalls from your workshop, but they're out there.

That seems the safe route – keep your mouth shut and stay out of the briar patch of attribution. But this approach is the opposite of safe. The problem is that your competitors and fellow designers are watching you. Closely. If Sam Maloof inspired your curvy design for a rocking chair and you don't even mention Sam Maloof, your competitors will assume that you take full credit for the design. And you are therefore either an arrogant jerk who steals designs from others, or you are too stupid to know who Sam Maloof is.

Wait, why should you care about what your competitors think?

You likely need them. There will be times when competitors will send work your way, especially if you maintain a reputation for being a straight-shooter. I end up referring about half of my potential customers to other makers because they are more suited for the job. But I won't send customers to someone I perceive as intellectually dishonest – doing so could hurt my reputation.

So you can't just keep your mouth shut about your influences. If you do that, you might be able to fool a few unsophisticated customers, but you can't fool your fellow makers. You need to be able to discuss how your design arrived in the world. And you have to do it in a way that both keeps your dignity and tips your hat to the people before you.

How do you do this?

Here's a crazy situation. After I designed and built this piece, a fellow furniture maker found a few photos of similar antique Swedish tables. The source of my inspiration was a Moravian stool – not these antique tables. Perhaps the two share a common ancestor. In any case, I rewrote my description of my table to say it shares DNA with these tables.

Evaluate Your Own Work

Before I describe my work to others – whether it's a book, chair or a tool – I force myself to answer these difficult questions.

1. First question: Where did my book, furniture design or tool come from? The answer cannot be: I came up with it myself. Every design is the result of a process, and there are many links in the chain. If I can't easily answer my question, I break down my design into its individual components and ask the same question of the components. Where did the legs of this chair come from? Where did the title of the book come from? Where did the shape of the cutting edge of this tool come from? I keep asking this question until I have a narrative for the design that is honest. This narrative is usually quite surprising to me (and that's a good thing).

2. Next question: What will my grumpy competitors say about this design after they've pounded four beers? The healthiest thing you can do as a designer is to put yourself in the place of other people, including your enemies and customers. I try to think about what my competitors will say after they have dropped the veil of niceness thanks to a few drinks. Usually the answer to this question is something like "It's a rip-off of this person's work." Or "It's a pale photocopy of the classic work of Ms. Master." Go for dark. If you think your competitors say things like "Aieee, we can't compete with that guy's genius," then you are delusional.

3. Last question: Can I fairly call this piece my design? Has it stepped away from both the influences that I acknowledge and the influences that my competitors will assign to it?

The answers to these questions become my roadmap for describing my work to customers and fellow designers. The exercise also prepares me to defend myself against internet trolls or simple snarky comments.

While I still like this chair design, it had too much DNA from other traditional makers for me to call it my own. So I tipped my hat to those makers and continued to refine the chair until I could call it mine (and sleep at night).

Here's an example of what one of these self-evaluations looks like. We'll use one of my older chairs, which I built for customers for about a decade.

This chair combines design elements from chairs I admire from John Brown (a famous Welsh chairmaker) and Don Weber (a chairmaker in Kentucky) with some of my own touches, particularly the top crest rail and the details on the arms. The legs and stretchers are similar to Weber's chairs, though I have changed their angles. The seat shape is a common D-shaped seat found on many Welsh chairs. The bent arm is similar to Weber's, but mine is more open and is chamfered on the back and on the ends. The sticks (some people call them spindles) are very John Brown. The arrangement of four long sticks for the backrest is found on many John Brown chairs. The crest rail is, as far as I know, my design and is more modern-looking than most chairs of this ilk.

My competitors might say I stole elements from disparate makers and combined them in a way that's more like a jackalope and less like a mule. They will decry it as an inauthentic example of a Welsh chair because I bent the arm with hot steam (a process the Welsh didn't use historically). They'll also sniff at the chamfers and angles I added to the arms and crest rail as too modern for the form. In other words, it's a hot mess of influences with some modern touches slapped on.

While I've combined some traditional elements in a new-ish way and added some touches that bring the form into the modern era, the chair is heavily influenced by other, more traditional chairmakers. It's only fair to call this chair a derivative design.

The answers to these three questions helped me write a description that went something like this:

This chair combines significant design elements from traditional Welsh stick chairmakers John Brown and Don Weber. But it attempts to bring the chair into the present century with modern details – chamfers, bevels and sharp angles – plus modern construction methods, such as steambending. It is a design with one foot planted firmly in the past and the other in the modern day.

Yup, that is some serious spin. And that spin was the direct result of forcing myself to answer those difficult questions. It turned out to be a good approach. I sold a lot of these chairs and avoided a lot of criticism and accusations of theft.

The other healthy thing about performing this exercise is that you will develop a much keener sense as to when you have really crossed over with a design into something you can call your own. It also gives you a punchlist of things to work on as your designs evolve.

I knew I had to get away from Don Weber's legs and stretchers (what we affectionately call the "undercarriage") and the long backrest. After refining those important elements again and again (I leaned into the facets and chamfers), the rest of the chair's parts began to evolve and get in line with the new legs, stretchers and backrest. My spindles became straighter and crisper (no bulges in the middle) and the sharp lines of the stretchers suggested I should add a sharp line to the seat as well. The chair design then snapped into focus.

I can (and do) consider this chair my design. It still owes a debt to the great stick chairs of Wales, but it's in the same way that all playwrights owe a debt to William Shakespeare.

I feel confident calling it my design because I know how I got to this point. Now I have my fingers crossed that my customers and competitors will agree – and not send me to the same woodshed where the Wood River planes ended up.

Christopher Schwarz is the editor at Lost Art Press and one of the founders of Crucible Tool. He works from a restored 1896 German barroom in Covington, Ky. You can see his furniture at christophermschwarz.com.


Design Job: SRAM is Seeking an Associate Industrial Designer in Colorado Springs

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SRAM is seeking a creative and motivated Industrial Designer to join our Mountain Bike (MTB) Suspension and Brakes team. This role will help define the next generation of RockShox products and SRAM brakes. Join our team on the cutting edge of mountain bike component development.

View the full design job here

Yuri Suzuki Used AI to Bring a Visionary Electronic Music Machine to Life 

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Raymond Scott was a musician, engineer, inventor, and an early pioneer of electronic music, but he's rather unsung compared to his achievements. Most famous for the jazz melodies he wrote for Warner Bros cartoons like Looney Tunes and The Simpsons, he went on to serve as the director of Motown's Electronic Music Research and Development during the 1970s.

Throughout Scott's career, he secretly worked on the near-mythic Electronium, what he conceived as a machine that could intelligently and instantaneously compose music based on melodic phrases input by a person—essentially something between a musical instrument and a musical accompanist. Scott wasn't able to realize his work during his lifetime, but with the aid of cutting-edge technologies, Pentagram partner and sound designer Yuri Suzuki has finally been able to create a version of Scott's magnum opus.

Scott had always been interested in sound capture and manipulation, with a special interest in the technical aspects of recording. He was the first person to build an electronic sequencer and in 1946 he founded Manhattan Research, a company dedicated to the design and manufacture of electronic music devices which he described as "more than a think factory—a dream center where the excitement of tomorrow is made available today."

Nothing was as forward-thinking as the Electronium, which he spent 11 years and more than $1 million developing. It was a visionary generative tool that created a unique human-machine collaboration. The "player" would start with a short melody and the computer would respond by turning it into a full composition. It wasn't unlike working with another person, as it put new ideas out there and was intended to take you down unpredictable paths. "At the time, electronics were not sophisticated enough to realize his dream," Suzuki said to Fast Company. "He tried to make random access memory (the hardware inside a computer that stores memory) by hand."

Working with Counterpoint, a creative studio that specializes in artificial intelligence, it only took Suzuki a few weeks to create a piece of software, powered by Google's Magenta AI, that could perform as Scott intended.

But the research was still a complicated process, largely because Scott worked on it in secret and deliberately avoided detailed documentation of his inventions to prevent contemporaries from stealing his ideas. Suzuki worked alongside Mark Mothersbaugh, the current owner of Scott's Electronium, and Scott's family and had access to recently uncovered schematics that helped the team make sense of Scott's system.

With Suzuki's version, the player of the Electronium can simply tap a melody or a few notes on the center panel, which the AI takes and runs with, composing music and illustrating its process on the right panel. The player can then "play" with the Electronium by adding new effects and beats on the left panel.

The team explains that the AI's neural networks were trained on Bach chorales to understand relationships between contrapuntal voices. "As a result of its Baroque influence, the results are often extremely idiosyncratic as the code tries to work around a more 'pop' sensibility offered in the major scale of the Electronium."

The digital interface is more user-friendly than Scott's. "We took special consideration in retaining its visual aesthetics while omitting any redundant functions," explains Suzuki. "Because of the way it was built originally, users have no way to tell where they are in a sequence, so we've added an extra explanation layer to help players visualize the connections between the different parts of the machine." A longtime fan of Scott's work, Suzuki hopes to eventually create a version with real knobs and buttons that would be even more faithful to the original analog design.

Suzuki's instrument will be on display at the Barbican Center in London as part of the exhibition AI: More Than Human opening on May 16 and you can listen to some of its music below.




This Self-Sustainable Micro-Home is Coming to Times Square

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Ecocapsule first captured the imagination of the nomadically-inclined in 2015 when the sleek, egg-shaped design was first revealed. The Slovakia-based company won fast acclaim and was even shortlisted for the Lexus Design Award that year, followed by several years of further development and a very limited edition sale run of 50 units last year. Now, ready to open up to the US market, the clever micro-home is taking temporary residence in an unlikely venue—the center of bustling Times Square—where NYCxDesign visitors will be able to walk through a sample pod and get a sense for what off-the-grid, capsule living would be like.

Entirely self-sustaining, each Ecocapsule contains a 9,744 watt-hour battery, a 750 watt wind turbine, and high-efficiency solar cells that can support two people for about a year in virtually any location (it's even been touted as a potential solution to homelessness, though current high costs—one will set you back roughly $98,000—make that seem unlikely).

Designed by Nice&Wise Studio, each capsule has a rainwater collection and filtration system, a kitchenette with running water, a composting toilet, a shower, built-in storage, a foldable double bed, and a fold-down table in about 88 square feet of usable interior space. The solid exterior shell measures 7.8 inches thick and allows the egg-shaped pod to be placed in locations with temperatures as low as 14 degrees Fahrenheit or as high as 104 degrees Fahrenheit.

"It has been a long time coming and we are very excited to launch Ecocapsule in the U.S., this is an important market for us and we already have a lot of supporters here," says Tomas Zacek, founder, CEO and design director of Ecocapsule. "We are looking forward to meeting people and showing them what Ecocapsule is about, and we also expect to find new distributors and attract businesses for cooperation."

Ecocapsule will be on view at the Design Pavillion in Times Square from May 10 to May 22, 2019.




Design Job: Quip is Seeking a Lead Industrial Designer in Brooklyn, NY

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At quip, we design and deliver delightful products and services that keep your mouth healthy. In order to support our rapidly growing user base, we are looking for a Lead Industrial Designer to help continue with this growth. The ideal candidate would be able to help build our product portfolio, including both existing and in-process products.

View the full design job here
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