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Design Job: Fix Up Your Career: Milwaukee Tool is Seeking an Industrial Designer in Brookfield, WI

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Milwaukee Tool is looking for a dynamic Industrial Designer to join its in-house design team. Industrial design at Milwaukee Tool is chartered to create compelling solutions focused on solving critical user needs. The primary duties of a Staff Industrial Designer center around the development of new products. Every project entails empathetical understanding of users, the inventive exploration of form and function with consideration for the interactions between the user and the product or system.

See the full job details or check out all design jobs at Coroflot.


Reader Submitted: JIGXELS: Multi-Angle Building Blocks

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Cuboid forms a very essential part of the construction of many building toys. Structures tend to look pixelated because you're layering block upon block, forming actual, three-dimensional pixels in an X, Y, and Z axis.

Rather than a pixel-based construction method, JIGXELS® rely on creating forms through wire-frames. Comprising three parts that form the heart of every Jigxel model, JIGXELS®come together to form shapes that look vastly different from ones you'd see made from other toys,.

View the full project here

Anders Ruhwald Creates a Somber Memorial to Detroit Inside an Abandoned Building

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At 2170 Mack Avenue in Detroit's Eastern Market neighborhood stands a 7,000 square-foot residential building from 1910. Over the years, the homes around it have largely been demolished, leaving vacant fields throughout the block. The property was abandoned for many years until ceramic artist Anders Ruhwald bought it in 2014. He's since transformed one of the apartments into a "sensory-rich environment" that serves as "both a memorial and a proposal in which materials and forms coalesce" to tell a story about Detroit's past, "animate the present, and suggest a shifted future."

The project's title, Unit 1: 3583 Dubois, is a reference to the building's original address. At some point, the city changed that address to 2170 Mack Avenue, essentially wiping out it's past. The seemingly insignificant change "underscores a metaphoric loss of this place's history," according to Ruhwald. "Like so many in Detroit and cities like it, this once-abandoned building holds memories waiting to be erased or revived."

To create the immersive, all-black installation, Ruhwald used a variety of materials found in the neighborhood, including lead shingles, charred wood, and molten glass, among others. In a hallway, the ceiling is covered in 400 cast-iron window counterweights that Ruhwald collected from abandoned sites in the area.

Each material offers a different texture as Ruhwald weaves a layered, tactile experience of space. In one corner, a matte tile and charred wood hallway leads into a bathroom covered in petroleum coke—a granular byproduct of the oil refining process that imparts the space with a strange softness.

Ruhwald's ceramics are interspersed throughout the space, creating surreal, even eery, encounters with figure-scaled forms. The installation sometimes plays with visitors' perception of space. For instance, Ruhwald gave the kitchen floor a subtle eight-degree angle from the doorway and clad the walls in tile with grout lines that appear to be level, so visitors experience a slight spatial imbalance in the room.

As critic Anthony Byrt noted, the project riffs on the "violent history of arson" in Detroit, a city famous for its 'Devil's Night' blazes and the "ruin porn that has poured out of the city" in recent years. Detroit's history of fire has also been productive, with heat at the core of the automobile industry that both built up and destroyed the city. And then there's the symbolism of fire as a regenerative process. Ultimately, Ruhwald's work is about understanding Detroit's decline "as an inevitable step in a transformative, and even cyclical, process."

Unit 1: 3583 Dubois will be a longterm installation, but is currently offering regular tours as part of Material Detroit, a performance and public art series that complements Landlord Colors: On Art, Economy, and Materiality, an exhibition at the Cranbrook Art Museum exploring art that grows out of periods of economic and social collapse, such as in Detroit, Cuba and Greece.

Landlord Colors: On Art, Economy, and Materiality andMaterial Detroit's programming will run through October 6, 2019.

Design Job: Laerdal Medical is Seeking a UX/UI Designer in Stavanger, Norway

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Laerdal Medical is looking for a dedicated and ambitious Interaction Designer with special interests in UX and digital design to join their software team in Stavanger, Norway. The Software team is responsible for supporting all other segment-facing teams, like the Nursing Team, the Maternal & Newborn Team and the Emergency Care & Trauma Team by developing awesome applications and powerful cloud services that are used to tackle the demanding needs of all kinds of medical training sessions, and es

See the full job details or check out all design jobs at Coroflot.

Here Are the Winners of Our 2019 Core77 Design Awards Community Choice Prize

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The votes are in and the time has come to announce our Grand Prize winner of our Core77 Design Awards Community Choice Prize and 18 other category winners.

In addition to ultimate bragging rights, the Grand Prize Community Choice Winner will be receiving one free ticket to our 2019 Core77 Conference, "The Third Wave" in Brooklyn!

This year's conference will focus on the ways in which designers can use their skills to shape a more responsible world and will include a number of noteworthy speakers such as Paola Antonelli, John Maeda, Liz Jackson and more (you can buy tickets starting on July 11 here).

*Drumroll please* Here are your 2019 Community Choice Winners:

Grand Prize Winner: Not Only Informed. Confident.

This social impact research project designed by ThinkPlace Kenya to address the challenge of improving the counseling experience for adolescent girls and young women in Mozambique won the most votes from our design community by a landslide. The firm conducted immersive research, which led to crucial insights on improving patient experience and better positioning them to make informed choices about contraceptive methods.

Congratulations to ThinkPlace Kenya and their team of talented designers for a job well done!

Category Winners:


Reader Submitted: Suyo Light: A Lamp Inspired by the Act of Giving

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The Suyo light for Gantri combines thoughtful formal qualities with the utilities of light and storage to become equal parts friendly and functional. Suyo is the result of an exploration into our emotional connections with the objects we surround ourselves with. Borrowing its name from the Spanish word meaning "Yours," the lamp's open base and bowed head are based on the physical gesture of one person giving something to another. The delicate posture instills a touch of sophistication, but its usefulness and friendly form are what ensure Suyo will become more than just an object in people's lives.


Credit: Sean Davidson
Credit: Sean Davidson
Credit: Sean Davidson
Credit: Sean Davidson
Credit: Sean Davidson
Credit: Sean Davidson
Credit: Sean Davidson
Credit: Sean Davidson
Credit: Sean Davidson
Credit: Sean Davidson
View the full project here

This Portable Bidet May Upend Your Bathroom Routine

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"Paper cultures are in fact using the least efficient cleansing medium to clean the dirtiest part of their body," notes Rose George in The Big Necessity: The Unmentionable World of Human Waste and Why It Matters. "I find it rather baffling that millions of people are walking around with dirty anuses while thinking they are clean."

While bidets and water-based cleansing methods are more widespread in other parts of the world, in America we've had a hard time parting with our trusted rolls of toilet paper and packs of flushable wipes. But as George points out, paper-based products just aren't the solution we think they are—not to mention their environmental toll. "Toilet paper moves shit, but it doesn't remove it," she writes. "You wouldn't shower with a dry towel; why do you think that dry toilet paper cleans you?"

Box Clever—the design team behind the Nebia showerhead—are hoping to change the way we think about bathroom hygiene with Sonny—a portable, handheld bidet (described as a "microshower" on their website) that's sleek enough to display on your counter and so easy to use it may just convince you that toilet paper is officially antiquated.

Made of anodized aluminum and finished with an antimicrobial coating, the discrete tube has only one button and a straightforward process. After filling the canister insert with water, users can slide the button up to release the cleaning nozzle, then push down to start the spray (potential buyers beware: the water—at least in this initial model—will not be heated). The nozzle can be removed for easy clean-up and the product comes with a stand that lets you place it horizontally or vertically, depending on your space.

Since the design only features one button, the main problem Box Clever's team had to resolve was the right placement of it, just far enough away from the butt area to make users feel comfortable.

Sonny comes with a rechargeable battery that lasts up to three weeks. But you don't have to keep it around in your bag to make use of its portability—creating a wireless device was important to the team chiefly because it takes away any installation hassles that come with retrofitting a toilet with a bidet. With no need for a plumber or an electrician, Sonny can immediately be put to good use.

If you're still not ready to ditch your paper habit, consider this: Every year the manufacturing of toilet paper requires 15 million trees and 500 billion gallons of water.

Sonny launched on Indiegogo today at an accessible $79.

Design Your Own Truck Tarp Bag at Freitag's New Sweat-Yourself-Shop in Zurich

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In a newly converted micro-factory in Zurich, Freitag is "extending production chains all the way to its storefront." For the first time, truck tarp bag aficionados can fully design and finish their own version of the exclusive F718 BUH model at Freitag's newly opened Sweat-Yourself-Shop. The cheeky news release says the process will appeal to "people who like doing things for themselves, are better than the rest, and are factory fetishists with and without taste as well as all other Do-it-Yourselfies." But don't worry—there will be minimal sweating involved.


Visitors will first pick out a front, backside, bottom, and handles for their bag. Then, they'll chose a bold-patterned piece of tarp cut-off brought in from Freitag's official factory, which will be shaped into the bag's external pouch (this particular model also comes with a key holder). "The sheer amount of color choices for tarp pieces that go into the F718 BUH shopper will probably have our part-time bag makers perspiring more heavily than the production work itself," Freitag says.

Using a plexiglass template, visitors/"part-time bag makers" cut the piece to size and round it off with a punching machine. Next, there's the requisite CI-compliant brand logo that everyone will have to weld onto the fabric, the last step before handing the soon-to-be-ready bag to an experienced team who will finish off the necessary sewing and riveting while you enjoy a complimentary drink for your efforts.

The whole process takes about one and a half hours per person, and there's a two-person maximum per "shift." If you're ready to sign up for a production shift, check out the availabilities and more details here.


One Plastic, One Product

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This post is presented by the K-Show, the world's No.1 trade fair for the plastics and rubber industry. Visionary developments and groundbreaking innovations will again lead the industry into new dimensions at K 2019 in Düsseldorf, Germany.

Working with clients in major in-house design offices my studio follows what we call a materials centric approach: put the materials at the front end of the design process and let their intrinsic properties lead the way in creating new design opportunities. We look at how properties can be brought out and given an emotional, sensorial or functional story. Often these are with totally new materials but often that word 'new' needs to be explored with the essential family that is plastics. We dwell on looking at new materials to replace plastic. However, there is one sticking point in passing the blame on plastics: plastic, as a material for consumer culture, is not going away. Indeed, it does need to answer to very serious problems and to be challenged.

So how inventive can you get with a product if you could only use one material, one type of plastic? Without using glue, additional materials, no clips or screws, could you still get your product to perform all its functions? What are the materials centric opportunities if you try and just use one material? A way demonstrated by the Adidas Future Craft Loop a shoe that uses one type of plastic for everything meaning that there is no complex disassembly to recycle the shoe.

Plastic is embedded in our culture, our economy, our needs. Give it the feeling of a disposable product and we dispose of it. Combine two materials together, like rubber and textile, the product no longer becomes recyclable. But make the product feel like it should to be permanent and we might just want to keep it. Make products from a single material and you won't need to separate them.

Here are some examples of one plastic used in one product that take an alternative look at creating value through plastics, by extracting their properties, seeing how far they can take a product and putting plastic to good use by making it do the work that would otherwise be down to multiple materials.

Warm and sensorial - Recycled PET in the form of felt


Wellbeing, calm tranquillity and an emotional state relaxation is an ongoing trend with products and materials explored largely by textiles through softness and sensorial qualities. Recycled PET thermoformed felt turns rigid plastics and re-characterizes them as products with this softer quality.


Fun and playful - Recycled Gum

Inherently simple, customizable and with the production of each product easily adapted to for the size of different feet these entirely waterproof wellingtons boots have moved from pure function to a playful fashion accessory. Welded together from separate flat -cut-out pieces, these particular boots have another well-meaning story being made of Gumtec, a plastic made from recycled chewing gum waste.


Performance - Endurance and strength

No need for metal parts in this product. Here, material reduction, functionality and mechanical properties are the focus with polyamide facilitating both rigidity and hardness. The use of less material in the rigid handle and at the same time providing the sharp edge for the cutter for thinly sliced cheese.


Alluring sustainability - Premium

If products are designed beautifully and use premium, silky-smooth textures in a well-balanced product, we are more likely to reuse them. These reusable Muji chopsticks illustrate what is so appealing about this brands products. They take commodity plastics, detail them and manufacture them in such a way that disposable products are elevated to enduring products.


Production - Lightness, transparency

Plastic can be used in a way to create new experiences, however, this is not a product that immediately comes to mind when thinking of plastic. It avoids the pitfall of plastic being seen as an impersonator and instead, uses plastic to enable technology and to facilitate the shape-retaining structure of this Issey Miyake scarf.


This post is presented by the K-Show, the world's No.1 trade fair for the plastics and rubber industry. Visionary developments and groundbreaking innovations will again lead the industry into new dimensions at K 2019 in Düsseldorf, Germany.


Mock it up before you fock it up: A lunch box for adults

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Welcome to the second leg of the Core77 Design-Athlon, where designers flex their design-y muscles! Play along by taking the following brief and mocking up your ideas. The emphasis here is on exploration and problem-solving – translating concepts into physical form, ideally at a 1:1 scale where all the context of real-world use can inform the process.

Our first #c77prototyping challenge is "A Lunch Box for Adults" here is the Brief:

Budget. Diet. Schedule. An adult lunch is defined by restrictions – either embrace or escape these realities of a modern work lunch through physical ideation and iteration. Maquette, prototype, sketch-model, or buck – we are looking for quick form & use exploration of a lunch box. Choose a scenario and ideate quickly, work through it with your hands and eyes, build quickly, find a rhythm and let the process guide you to a resolution. It is not about the destination; this is the journey at the heart of design - take a pic to document your path and post it!

For our prototyping leg of the competition we have special guest-star judge Julie Arrivé of Map to help us pick winners!

Prototyping is how a concept meets the real world and with the Design-Athlon it serves as a bridge between the first leg, sketching, and the final and upcoming leg, rendering. We'd like to slow the pace down here – each challenge is (approximately) 2 weeks long.

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How To Enter

1. Follow us on Instagram

2. Explore the concept of "A Lunch Box for Adults" via prototyping and take a picture of your process

3. Post your picture to Instagram, posting must tag us, @core77, and include the hashtags #c77prototyping, #c77challenge

Good luck!

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Rules

• The contest ends Friday, July 19th – 11:59PM – EDT . Winner and runner-ups will be announced within 30 days of close.

• Multiple entries are permitted but a participant can not have more than one winning entry per challenge.

• Winning entries will be selected by a panel of design professional(s) and Core77 staff based on skill, presentation and ideas.

• The contest is hosted by Core77 and there are no eligibility restrictions.

• This contest is in no way sponsored, endorsed or administered by, or associated with, Instagram.

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To learn more about our entire Summer-long design skill series, check out our announcement of the Core77 Design-Athlon.

Greenery pic by Dose Juice


Design Job: NiCE Ltd. is Seeking a Junior to Mid-Level Industrial Designer in New York, NY

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NiCE Ltd. is seeking motivated industrial designer to join their family. They are an internationally renowned branding and packaging design studio with a foundation built on design mastery and a passion for delivering creative solutions. The ideal candidate has to have the ability to think and collaborate across disciplines and mediums. They must possess a creative approach to problem-solving, a positive and collaborative attitude, a meticulous attention to detail, and a fine-tuned eye for desig

See the full job details or check out all design jobs at Coroflot.

Where Does Generative Design Belong? Designers Must Decide

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Ten years ago generative design was not a widely available technology (unless you were running Rhino and Grasshopper). Today it's integrated with Fusion 360. As the technology becomes more ubiquitous, designers who have avoided thinking about it will be caught flatfooted. Even if you yourself are not currently in a position to use it, it's likely you'll encounter it in future projects. The smart money says you should consider GD's place in modern design and form an opinion on how the technology ought be wielded.

The non-I.D. layperson may not have ever heard of Rhino, Grasshopper, Autodesk. But everyone's heard of Volkswagen, and the German automaker recently released shots of a classic Microbus design touched up with Fusion-based generative design elements, created in collaboration with Autodesk. That's meant to build consumer awareness of GD. But before I get into that, let's look at what the technology promises, within the context of what came before.

Figuring out how to create strong structures has been the domain of mankind, ever since the first caveman decided he was done with caves.

"Let's move to the coast."

Fast-forward dozens of millennia, and man had figured out timber frames. By observing basic geometry and learning to interlock different members together in a particular way, incredibly sturdy edifices, which have since been proven to withstand earthquakes and even atomic blasts, began to be erected.

Once we got into metal and mass manufacturing, engineers perfected the steel truss. The support elements were a lot finer, and the assembly of them more straightforward; it was easier to teach a guy named Jack to weld than to teach someone named Josiah to saw and pare a half-lapped dovetail joint.

Steel trusses, of course, changed structural design forever. With the ability to create large spans, architects could now create megachurches, convention centers and casinos with a minimum of support columns.

Industrial designers employ support trusses on a smaller scale. These can often be invisible, inside an injection-molded part…


…or left visible as a functional but stylish element, like on a Ducati Monster 797.

Car rims are another area where structural function and design style can be combined.

Which brings us to the latest example of generative design: The vintage Microbus cooked up by VW and Autodesk. VW's Innovation and Engineering Center California retrofitted an existing 'Bus with an electric drive system, and to strip weight from the vehicle, turned to generative design for some of the components. Exhibit A: The GD'd rims, which provide the required structure while cutting the weight by 18%:


"With generative design it's possible to create structures that we, as human designers and engineers, could never have created otherwise," said Andrew Morandi, senior product designer, Volkswagen Group. "One of the biggest surprises for me was seeing just how much material you could remove from a conventional wheel structure."

They also applied generative design to the sideview mirror mounts, the steering wheel and the rear bench supports:



"A steering wheel is not a particularly heavy component but it's the primary touchpoint for the driver. People aren't really accustomed to touching mounts or supports," said Erik Glaser, principal product designer, Volkswagen Group. "We wanted to put a generatively designed object in a place where people will touch it because not only is it intricate and beautiful, but it can also give a sense of just how strong these parts can be."

This is subjective, but I really do not like the look of these GD'd elements. If you look at the conventional trusses pictured earlier in this entry, you see the hands of man, historical progression. The timber frames, the structures and the Ducatis were designed by the same species.

When I look at the generatively-designed trusses, I see an unnatural combination of organic and technological that read to me as grotesque. I know this is an irrational view; if we look inside the tissue, bones and organs of our own bodies, we'd see similarly optimized and yet random-appearing structures.

Which is where I stand on it--I'd like the benefits of generative design to be largely invisible, used for internal support structures rather than highlighted as aesthetic elements. I'd like for the machine to deliver us the cost and material savings behind the scenes, while human designers are responsible for the forward-facing elements.

Indeed, when I first got to see generative design up close at Autodesk University some years ago, it wasn't the shot of a GD'd chair that impressed me…

…it was a human-bones-based automotive suspension component that drove the potential home to me. It featured a GD'd weight-saving internal lattice that no human could have devised:

As I wrote back then, "The software isn't filling the void with the same repeating pattern. It actually mimics bone by adding material only where it's necessary and removing material where it's not." That's something a human designer cannot do--not in a time-efficient way, in any case--and where the machine can spit out thousands of variants relatively quickly. That is where the machine's strengths lie, not in aesthetic presentation, so I hope that that latter part will be left to human designers.

Ultimately, however, my viewpoint doesn't matter; it will be up to the current and next generation of designers who have the agency to decide how they will incorporate GD into their designs. It will then be up to our corporate masters to greenlight those designs, and finally for the end users to vote with their dollars.

Given the choice, do you think designers should nakedly expose GD'd elements? Is this something that ought be accepted as an aesthetic in its own right?

_________

Up Next: What do practicing industrial designers think of generative design? As it turns out, Core77 forum members have been having this discussion--starting nearly ten years ago. If you were to print out the entire discussion to date, it'd be more than 100 pages. We'll cull through the entire thing and present you with the salient points.

From Toys that Teach Death to Furniture Made From Motorcycle Parts: A Look Inside SCAD's 2019 Grad Show

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We recently had the chance to visit Savannah College of Art and Design (SCAD) to check out their 2019 College of Art and Design (CAD) grad show. We focused mainly on industrial and product design projects during our visit, which were housed in SCAD's The Shed building during the exhibition. Overall, we were very impressed by the quality of work the students had on display, so we weren't too surprised to learn that in 2018, SACD celebrated a whopping 99 percent of alumni employed—90 percent of which are working in a creative profession. We walked the entire show and came up with a list of projects we were most excited to learn about. So, let's take a virtual walk through some recent SCAD grads' work:

Stick & Fish by Alexia Maegli

Stick & Fish is a fishing reel toy designed to attach to any stick, allowing infinite possibilities for DIY fishing rods. Alexia Maegli's original idea was to design a universal, easy-transport reel, but the concept later developed into a toy. Adjustable straps allow the system to be flexible and fit any form of stick—it's primitive, fun and simple to use.

Photography: Jenna Nabridge

TocaTiles by Olivia Vieira (photography by Jenna Nabridge)

"How might I create a sanctuary for children where they can be themselves, be imaginative, create their own space and feel safe and secure?" asked designer Olivia Vieira. The result of this question is TocaTiles, a customizable play space consisting of connecting triangular forms, designed to help children cope with being alone and physically express their need for personal space. TocaTiles come in easy-to-store packaging that helps the child keep their tiles organized.

Parzialmente by Andrea Parziale

The Parzialmente collection by Andrea Parziale takes scrapped motorcycle parts and re-purposes them into customizable furniture—think bar stools made from the front shocks of Ducati Monsters, which use working hydraulics to create a more comfortable seating experience. Parziale sourced the motorcycle parts on ebay, the metal parts where CNC plasma cut by Universal Steel, and they did the leather upholstery, woodwork, welding and assembly themselves. Customers are able to customize most of the parts to their liking on the Parzialmente website.

Simple. Period. by Eduardo Dodge

After hearing a group of women tell stories about horrible PAP smears—freezing rooms, male doctors, steel tools—Eduardo Doge decided to research women's healthcare to see if there is a way to improve the frustrating and uncomfortable PAP smear experience. Simple. Period. is a small personal device that uses menstrual blood to identify diseases such as cervical cancer and endometriosis. It does so using microfluidic chips that isolate cells by their size. Dodge's goal with this project is to, "provide access to affordable healthcare for women in their homes and communities, promote the well-being of women and their families across the globe, and empower women through education, giving them more control over their health."

In terms of cleanliness of the medical device, Dodge states that,"inside the device there is a pump that pulls the blood sample into the chip and pumps acetone or alcohol through it to sterilize it after the test is complete. An acetone container, a solenoid valve to switch between air and acetone, and a battery and bluetooth/wifi transceiver are also included so that the information can be sent to the doctor directly with the consent of the patient. Despite being able to sterilize itself" he continues, "it is also possible to discard the microfluidic chip by pushing the button on the bottom of the device."

Namu Spirits by Tiffany Zhang

Namu Spirits is a toy designed to introduce the difficult reality of death to a kids. With every Spirit, the child receives a story book that explains what the Spirit is and how the relationship between the two can grow. The toy is comprised of three different layers of materials: the first layer is a thin layer of fabric. As the fabric falls away, it will reveal a paper pulp material infused with photochromic pigments that change color in UV light. As the child takes the spirit into the sun, it will change color and slowly decompose. As the child keeps interacting with its Namu Spirit, the final layer (made from coconut husk) will begin to reveal itself. Once this happens, the Namu Spirit is ready to be planted in the ground and nurtured into a real tree.


FrEyes by Mukund Asagodu

Anthropophobia is a fear for people and human company which leads to adverse effects on an individual's psychological as well as physical being. As a way to ease anxiety for people experiencing Anthropophobia, Mukund Asagodu created FrEyes, a pair of simple AI assistive glasses that measures and analyzes the state of mind and level of comfort. In a series of three phases dependent on the user's anxiety level, the glasses play the user's favorite music to reduce anxiety, uses AI to activate real-time filters to eliminate eye contact (e.g. replacing peoples' faces with french fries), and either attempts to calm the user by playing a relaxing video if the area is safe or calls the user's emergency contact if they are under extreme stress.

Photography: Caroline Jakubowski)

Changé Pointe Shoe by Defne Öztürk

For the past 100 years, ballet shoes have been made using the exact same methods, with the same materials such as paper, cardboard and silk. Defne Öztürk created Changé ballet shoes to challenge the traditional ballet shoe by creating a more durable, customizable and comfortable solution. She believes that, "in the age of high-tech sneakers with innovative materials, ballet shoes can also benefit from the same technological advancements."

Changé pointe shoes are modular, meaning the box and shank can be swapped out to allow the dancer to experiment with different levels of hardness without having to buy a new shoe. Changé is also the first pointe shoe to incorporate built-in toe support based on different toe types, so that the dancer can distribute their weight evenly on their toes.

Tilt Project by Zoye Ruehl

Tilt Project explores the idea of customized footwear dependent on arch type. With an adjustable boa lacing structure, the wearer is able to raise and lower the arch support setting to their specific needs. "Some people have one high and one low arch and require different support; some people have flat feet but still supinate; some people like more arch support during different times of the day," says designer Zoye Ruehl. "No two feet are the same, and it's time we stop making shoes as if they are."

Design Job: Looking for a Handle on Your Career? Creature is Seeking a Mid-Level Industrial Designer in Atlanta, GA

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Creature is searching for a mid-level designer to join their team in Atlanta. Their ideal candidate is a sketching fiend with a strong visual vocabulary, but who balances style with an understanding of function and how things work. They're seeking an enthusiastic designer who loves to understand and design for the target user, and can generate a diverse range of solutions to attack any problem.

See the full job details or check out all design jobs at Coroflot.

Reader Submitted: Codependent: Two Interlocking Tables that Rely on Each Other to Function

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The largest project to date from 1th Studio, Fletcher Eshbaugh's "Codependent" melds psychology and design into something termed "AnimaForma", representative of both mind and form. The inaugural piece in the ongoing collection focuses on a physical manifestation of a psychological condition.

Codependency is the focus of this piece, with two interlocking tables that rely upon each other to function, each one incapable of standing on their own. The black void of the larger surface acts as the enmeshed support with two legs, representing the enabler or rescuer and the white table with one leg acts as the victim, a shining beacon of dysfunction. The two tables seemingly have great physical effect on one another. The black table leaning into the white, and the white piercing the black with turned edge much like a bullet exiting a target. As Barbara De Angelis states, "the rescuer needs the victim as much as the victim needs the rescuer".

View the full project here

Grab a Ticket Now! Core77 Conference Tickets Are Now Available

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Get Your 2019 Core77 Conference Ticket while they last! Regular tickets are now available. Don't miss your chance to attend "The Third Wave" on October 4th at New Lab in Brooklyn, including exciting speakers such as Paola Antonelli, John Maeda, Liz Jackson, Francois Nguyen and more!

Once you register, you will be updated regularly with new speaker announcements, activities taking place at the conference, and more information regarding what will be covered at this year's festivities.

Seating is capped at 200 attendees and only a limited number of tickets are still available, so if you're thinking about attending don't wait—buy a ticket now!

What is The Third Wave?

The days of easily disrupting markets with iterations of existing technology are waning. Creating value through planned obsolescence and optimized supply chains is no longer interesting or acceptable to a marketplace with high expectations in performance, functionality and quality. Moving beyond our current commercial and financial understanding of 'innovation' will require transformative ideas and approaching challenges with an experimental mind frame, compelling insights and a focus on the human element.

The future will be a tech-oriented world, but we have a chance to design one with an optimistic view, emphasizing the notions of inclusion, sustainability, and cooperation as we transition into an economy more mindful of our own impact on the planet and the people who live here. The 2019 Core77 Conference: The Third Wave will aim to create an open dialogue around the larger topics at hand, while also taking time to narrow in on ideas that affect day-to-day operations within design firms and independent studios.

Speakers

The Third Wave speakers will lead attendees on a journey towards a better future, addressing topics such as the designer's role in a data-driven world, how empathy should be re-evaluated to include a wide ranges of voices in the design process, the future of food, transportation and more. Confirmed presenters include:

Paola Antonelli - Senior Curator at The Museum of Modern Art in the Department of Architecture & Design

John Maeda - Global Head of Computational Design + Inclusion at Automattic

François Nguyen - Creative Director at frog

Liz Jackson - Founder, The Disabled List

Joe Meersman - Director of Design Strategy at IBM

Dean Malmgren - Executive Portfolio Director at IDEO Chicago

Marijke Jorritsma - Senior User Experience Designer at the NASA Jet Propulsion Laboratory

Archie Lee Coates IV - Co-Founder and Partner at PLAYLAB, INC.

More presenters will be announced soon.

Venue Partner:

New Lab is a platform for scaling frontier technologies, located in the Brooklyn Navy Yard. They champion forward-thinking entrepreneurs and partner with investors, corporations and city stakeholders to catalyze innovation.

Tickets

Seating at this one-day event is limited to 200 attendees, and our first ticket drop went faster than you can say 'The Third Wave'. To receive advance access to our next ticket release, follow the below link to sign up for notification. Act fast to avoid future FOMO:

I want a ticket.

Discounts are available for groups and students. Email us for details if you are interested in either of these options.


Currently Crowdfunding: A Better Camera Strap, Wireless Ear Buds You Can Charge on Your Wrist, and More

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Brought to you by MAKO Design + Invent, North America's leading design firm for taking your product idea from a sketch on a napkin to store shelves. Download Mako's Invention Guide for free here.

Navigating the world of crowdfunding can be overwhelming, to put it lightly. Which projects are worth backing? Where's the filter to weed out the hundreds of useless smart devices? To make the process less frustrating, we scour the various online crowdfunding platforms to put together a weekly roundup of our favorite campaigns for your viewing (and spending!) pleasure. Go ahead, free your disposable income:

You won't need to worry about carrying around a bulky, potentially easy-to-lose charging case for your wireless earbuds with Wearbuds. They come with a sleek fitness wristband where you can both store and charge them, so they'll literally always be at your fingertips, ready to go.

The Spinn camera carrying system shifts your camera's center of gravity from its top to the base, which prevents it from bouncing around on your body when you're walking and will keep the straps from getting in the way when you're ready to take a snap. It also doubles as a tripod mount.

Inside an unassuming exterior, this garbage can packs a lot of features that will keep you from ever having to smell or touch trash again: the lid is powered by a motion sensor, it's self-cleaning, can seal your garbage bags, and comes with an overfill detector.

Made using only a lathe, this sphere inside a cube was carved from inside, not placed where it is! Like the campaign says, "with just a simple twist in how we utilize our resources, we can create many great things and that's what the O Cube keeps on reminding us."

A sleek, highly portable alternative to bulky (and let's face it, hideous) tire inflators.

Do you need help designing, developing, patenting, manufacturing, and/or selling YOUR product idea? MAKO Design + Invent is a one-stop-shop specifically for inventors / startups / small businesses. Click HERE for a free confidential product consultation.



Experience Bauhaus Principles in Action With This Interactive, Online Exhibit

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As the Bauhaus celebrates its centennial this year, it seems there are more resources than ever to learn about the iconic school of design. If you can't catch the Getty Center's ongoing show, Bauhaus Beginnings, in person, the next best thing is this online companion exhibit just launched by the Getty Research Institute. Bauhaus: Building the New Artist is designed by yU+co and explores three seminal Bauhaus lessons through a series of fun, interactive exercises.

There are three modules—Form and Color, Matter and Materials, and Body and Spirit—which contain explanatory texts about each topic, its significance in design, and how they were taught at the school. Each module culminates with an exercise that lets you directly engage with the ideas you read about.

In Form and Color, a simple drag-and-drop game explores Wassily Kandinsky's ideas about the relationship between primary shapes and primary colors. A series of video tutorials show how a single sheet of paper can become a dimensional sculpture through one of Josef Albers' paper exercises in Matter and Materials. The final exercise brings Oskar Schlemmer's dances to life in the Body and Spirit section by letting you customize the choreography, costumes, and music and generating an animation of the resulting performance.

Combining digital and hands-on activities, the result is a lighthearted and entertaining way to experience Bauhaus principles in action.

The online exhibition was conceived in conjunction with Bauhaus Beginnings, on view at the Getty Center in Los Angeles through October 13.


Design Job: Sparx Hockey is Seeking an Art Director in Boston, MA

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Sparx Hockey is seeking an experienced Art Director to join their rapidly growing team. You’re an ideal candidate if you’re a creative, hard-working, highly-competitive team-player and a problem-solver. The Sparx Hockey Art Director will translate marketing and branding strategies into engaging images, layouts, manuals, packaging, advertising pieces, marketing collateral, webpages, videos and other consumer-facing designs. As Art Director, you will be an important member of the Sparx Hockey mar

See the full job details or check out all design jobs at Coroflot.

The Weekly Design Roast, #7

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"You can choose between sleeping in a circular bed with a seam running down the middle, or you can have two sofas with no relationship between the backrest and where your legs would go."

"I don't like how people can just pop earbuds in without paying careful attention. This fixes that."

"Because people can't afford to be bored for even one second."

"You can use this like a chaise longue, or open it up, flip it over and use it like a chaise longue that takes up twice as much space."

"I wanted to design a bed that makes both sleeping and having sex more difficult."

"Bananas can be tough to cut into slices. So I designed this plastic object, which is as difficult to clean as Venetian blinds, to solve the problem."

"I don't know about you, but I can't have a conversation with someone unless my legs are interfering with theirs."

"Conventional bookshelves let you see all of the books at once, making them too easy to scan. My design forces you to walk all the way around the thing to find the book you're looking for."


"I wanted to design a piñata for bears."

I can't write a caption for this one because WAFFLE TONGS. I give up.

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