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Here's the Dashcam Footage of the Autonomous Uber Hitting the Pedestrian Who Later Died

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(Warning: Some of you may consider this footage a bit graphic.)

The Tempe Police Vehicular Crimes Unit is investigating the self-driving Uber that struck a woman who later died from her injuries. Many of us following the autonomous space were very curious as to how it happened, but could only speculate. Now, however, the police have made the footage publicly available and we can see exactly what happened, including what the human monitor behind the wheel was doing:

It's difficult to tell from the lighting in the video, but if what's portrayed on-screen is similar to what would be seen by a human driver in the same situation, the poor woman does indeed seem to come out of nowhere; is clearly crossing the street at a place with no marked crosswalk; and does not appear to be looking out for herself at all.

That being said, if the lighting situation portrayed in the video is different than what would be seen in real life, an engaged human driver might have been able to spot the woman in their peripheral vision while she was still a lane away. It's impossible to tell. But I think that once she was in the lane the car was in, no human could have applied the brakes in time. Perhaps a computer could have--if it spotted her.

This video raises at least three points, the first two being intertwined. I think the first point is obvious: The entire point of autonomous cars is that they ought be able to prevent accidents that we humans, with our ordinary reflexes and perception, could not.

The second point, which will certainly be debated endlessly, is: Are people willing to live with an autonomous car killing someone in a situation where no human could have prevented the death anyway?

The third point illustrates a danger with having a system meant to hand things off between human and driver. The human monitor has clearly been lulled into not paying avid attention, and I can't fault him, as I think we as humans are wired to either be engaged or not engaged in operating a machine. Once we observe that something is "safe" and automatic, particularly after logging many hours without incident, I think it's natural that our attention would wander.

Lastly I'll ask you: If you were behind the wheel as the monitor, do you think you would have been paying more attention, and could have applied the brakes in time?


Design Job: ZAK+FOX Is Seeking an Illustrator with Experience in Textiles or Pattern-Making in NYC

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ZAK+FOX is a rapidly expanding textile design firm seeking an illustrator with experience in textiles or pattern-making to join our team. We're looking for a wildly creative individual with strong organizational and project management skills. We offer three weeks of paid vacation as well as personal/sick days, healthcare contributions, and more.

View the full design job here

How a Rescue Organization is Upcycling Old Mascara Wands to Help Animals

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With the world's plastics problem spiraling hopelessly out of control, the least we can do is find ways to re-use disposable plastic items before they go into that landfill forever. It's particularly galling to see all of the plastic in the ocean where it causes harm to aquatic creatures that ingest it or become entangled in it.

There is, however, a way to upcycle plastic that actually helps animals. The North-Carolina-based Appalachian Wildlife Refuge has a need for old mascara wands, which can be used to keep their charges healthy. Here's how:

"They work great because the bristles are close together," the organization writes. If you or anyone you know has wands to share, please download and fill out this PDF form and ship it, along with the wands, to:

P.O. Box 1211
Skyland, NC
28776


How to Easily Reverse Engineer Threads

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Here's a great piece of physical problem-solving: Let's say you've got the absolutely perfect threaded female part, but the corresponding male part leaves a little something to be desired. You'd like to create your own male part, but it's impossible to measure the interior threading on the female part and you can't track the manufacturing info down.

Here industrial designer Eric Strebel shows you how he reverse-engineers the threads using commonly available materials:


Urban Design Observations, San Francisco Edition: Bizarre Public Trash Can

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I'm from New York, so everything in San Francisco looks bizarre to me: The hills, the architecture, the parking meters, the street furniture. A good case in point is this public trash can, spotted on Cortland Street in the Bernal Heights area:

I can't make heads nor tails of this thing. According to the perforated letters and the arrows "LITTER" is supposed to go in the bottom, which is obvious enough, but what is one meant to "RECYCLE" up top, and why the heck is that top unit shaped like that? What's with the grate? It looks like something one is meant to grind a cigarette out on, but who wants embers falling onto potentially flammable litter below?

Design Job: Fly Racing Is Currently Seeking a Talented Designer to Develop Projects for Power Sports

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This full-time position, located at our Boise, Idaho headquarters, will work within the Product Design team to design and development of FLY products and apparel. The ideal candidate has experience in product design, product development, and project management with knowledge in the manufacturing and production processes within the powersports or similar industry.

View the full design job here

That Crazy Extruded Apartment in the Spike Jonze HomePod Video Was Created Using Practical Effects

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By now you've surely seen the Spike-Jonze-directed video for Apple's HomePod, where a beleaguered NYC office drone's apartment is magically extruded into a colorful wonderland.

The lead is played by British performer FKA twigs.

You may have spotted something odd around the 1:10 mark:

That something odd is that you can clearly see, when the table begins to stretch, a seam.

In other words, the table is actually, physically being elongated, one part is sliding out of another. While I'd assumed the visual effects that transform the apartment were all CG, it turns out everything was done using practical effects!

Testing the purpose-built table.
An actual stretching sofa was created.
Scale models were created to work out the rotations and stretching of the walls...
...with all of the shots being carefully mapped out.
The walls are on wheels that ride inside a precisely calculated track.
Testing out the wall rotation.
An artist details the extrusions.
Even the bike was stretched, which I didn't catch during the first viewing.
The apartment wall rotating.
The dolly track.
When FKA twigs begins to back up...
...and the wall responds by receding...
...two stagehands are on the other side, manipulating it.
Not the most glamorous part of the job, but the guys that have to spin the couch at the end need to be as un-seen as possible.

AdWeek shot a behind-the-scenes video showing you how Jones and his numerous collaborators made it all work:


DesignMarch 2018: Iceland's Design Festival Celebrates it's 10th Anniversary

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Last weekend, DesignMarch 2018 celebrated its 10th anniversary. Over the span of three days, Iceland came together with its fellow Nordic countries to promote and celebrate Icelandic design.

On Thursday, the festival began with the international DesignTalks at the Harpa Reykjavik Concert Hall to inform and inspire its visitors. During the evening, the festival opened at the Hafnarhus Reykjavik Art Museum with welcoming words from the city's major who was proud to have this festival in Reykjavik and the Iceland Design Centre who organizes the yearly event. And, of course, some live music was involved.

Throughout the next few days, we visited exhibitions, open studios, galleries and live performances. With design being one of Iceland's youngest disciplines, it is impressive to see the quick growth of the creative industry. Enjoy this photo gallery for a design update after 10 year's of celebrating Icelandic design.

30,000 Feet
Iceland Air is one of the main sponsors of DesignMarch. During our flight we enjoy this video inviting us to the biggest design festival in the world.*

(* per capita)
Photo credit: Photo by Aart van Bezooijen
Landscape
A look at the amazing landscape during one of our first bus rides from the airport.
Photo credit: Photo by Paula Raché
Illikambur
Hanna Whitehead and Hilda Gunnarsdottir present their latest collection together at Gallery Harbinger. Their project brings together a ceramic jewelry and a fashion collection for the label Milla Snorrason. The color scheme and mineral patterns of their work are inspired by Illikambur, a rocky area located in the east of Iceland.
Photo credit: Photo by Aart van Bezooijen
Illikambur
Hanna Whitehead and Hilda Gunnarsdottir present their latest collection together at Gallery Harbinger. Their project brings together a ceramic jewelry and a fashion collection for the label Milla Snorrason. The color scheme and mineral patterns of their work are inspired by Illikambur, a rocky area located in the east of Iceland.
Photo credit: Photo by Aart van Bezooijen
1+1+1 + SWEET SALONE
1+1+1 is an experimental project format by three Nordic studios: Hugdetta from Iceland, Petra Lilja from Sweden and Aalto+Aalto from Finland. This year, they worked with the SWEET SALONE label that supports the local crafts industry in Sierra Leone. The lamps with a ceramic and wooden base match well with the handwoven shades by local basket-weavers (see online magazine).
Photo credit: Photo by Aart van Bezooijen
1+1+1 + SWEET SALONE
1+1+1 is an experimental project format by three Nordic studios: Hugdetta from Iceland, Petra Lilja from Sweden and Aalto+Aalto from Finland. This year, they worked with the SWEET SALONE label that supports the local crafts industry in Sierra Leone. The lamps with a ceramic and wooden base match well with the handwoven shades by local basket-weavers (see online magazine).
Photo credit: Photo by Aart van Bezooijen
Harpa Reykjavik
The DesignTalks traditionally take place at the Harpa Reykjavik concert hall. During the lunch break visitors enjoy the amazing views from the multifaceted facade designed by studio Olafur Eliasson in collaboration with Henning Larsen Architects.
Photo credit: Photo by Aart van Bezooijen
DesignTalks
Getting ready with good coffee for the DesignTalks. We particularly enjoyed the research oriented talks by Daisy Ginsberg presenting her research on better futures asking: "What is better? Whose better? And who gets to decide?" - and Kaave Pour's from Space10 in Copenhagen who demonstrates how playful a research approach can actually be.
Photo credit: Photo by Paula Raché
Power and Potential
This year's DesignTalks has a clear motto: Power and Potential. With a series of talks, young designers demonstrate that designing means more than making stuff and can be used as powerful tool to improve the quality of life and work in our society.
Photo credit: Photo by Aart van Bezooijen
Bea Szenfeld
During the DesignTalks she reveals the hands-on work behind the paper-based fashion and large theatre installations. It was nice to see that Icelandic singer Björk has already worn her work 8 years ago (see Björk's outfit at the Polar Music Prize 2010).
Photo credit: Photo by Paula Raché
View the full gallery here

Explaining How Those "Soundwave" Tattoos Actually Work

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It sounds like magic: You have a treasured audio recording of, say, a deceased love one. You transform that audio clip into a visual soundwave. A tattoo artist transfers the soundwave into permanent ink on your skin. Then, whenever you want to hear the clip, you "scan" your arm using a smartphone app and it translates the soundwave into the audio.

That's not actually how it works, despite what some people seem to believe. Which is to say, the scanning app isn't translating physical features into audio in the way that the needle in the groove of a record is.

Instead, what happens is you upload the audio yourself to the Skin Motion app's cloud. The app then connects that clip with the visual representation of the soundwave you're getting tattooed onto you. When you scan it, the app then recognizes the soundwave visually, in the manner of a QR code, and spits out the connected audio.

For this you pay $39.99 for the first year of service, then $9.99 per year after that (plus whatever you paid for the tattoo).

Obviously it would be cheaper to simply get the tattoo and play the clip whenever you want, for free, on your phone's music app. Yet the fact that Soundwave Tattoos are a going concern indicates that there are willing customers.

Why do you suppose this is? Do you think people actually believe the app is scanning the soundwave and turning those scribbles into audio, or do they just not care but enjoy the novelty of "scanning" one's arm?


Introducing the Core77 Design Awards Covestro Materials Prize

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We are proud to be collaborating with Covestro for this year's Core77 Design Awards, and with that, we're also excited to announce a brand new chance to win an award. We present to you the Covestro Materials Prize

Covestro is one of the leading producers of high-performance polymers in North America—manufacturing high-tech materials and developing innovative solutions for products used in many areas of daily life. As a manufacturer of advanced materials, Covestro is constantly raising standards for quality, safety and sustainability and always encouraging designers to think about and incorporate materials in new and exciting ways. 

We will present the honor of the Covestro Materials Prize to the project that takes the most thoughtful, sensitive and intelligent approach to using polycarbonate and/or polycarbonate blend materials. Projects in all categories will be eligible for the Covestro Materials Prize.

Chris Lefteri, Author & Principal at Chris Lefteri Design
Alberto Villarreal, ID Lead, Google
John Skabardonis, PhD, Marketing Communications Polycarbonates at Covestro North America

Have we mentioned that the prized will be juried by an amazing team of designers and materials experts? Judging this year's Covestro Materials Prize are designers and material experts Chris Lefteri, Alberto Villarreal, and John Skabardonis. 

Haven't entered your work yet? The clock is ticking! You have until next Thursday, March 29th at 9 PM EST to submit your project to the Core77 Design Awards with a chance of being awarded our Covestro Materials Prize. 

Yo! C77 Sketch: How to Simulate Woodgrain in a Sketch

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When sketching furniture or architecture it helps to be able to simulate woodgrain. In this video I'll use a simple coffee table design to show you how I add woodgrain to a sketch. I use several tones of markers, pen, and white pencils to achieve this affect. 

As always, if you have any questions or comments on the techniques shown, leave them in the comments below. What other techniques would you like to see?

Yo! C77 Sketch is a video series from Core77 forum moderator and prolific designer, Michael DiTullo. In these tutorials, DiTullo walks you through step by step rapid visualization and ideation techniques to improve your everyday skills. Tired of that guy in the studio who always gets his ideas picked because of his hot sketches? Learn how to beat him at his own game, because the only thing worse than a bad idea sketched well is a great idea sketched poorly.

Why You Should Never Ship a Package With Equilateral Sides

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Remember the earlier post where I received the tiny battery I ordered in a gargantuan box?

Reader Andrew Roberson pointed out that the cause was "on-demand packaging," a practice which the company that provides Staples' fulfillment machinery uses.

In any case, here's another lesson about packaging--not for packages you receive, but for when you DIY your own package and ship it out. Whatever you do, don't make or use a box that has equilateral sides. Why? Because this:


Urban Design Observations, San Francisco Edition: Meter Windows

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Once a month the Con Edison man comes to my building, buzzes every apartment, and enters each in turn to read the gas meters. It's a pain in the neck because I have to leash my intruder-unfriendly dogs and hold them at bay while he enters.

In the San Francisco neighborhood of Bernal Heights, the houses have this feature that obviates the need for the gas man to enter the house, or even ring your buzzer:

Now that's smart.

Jennifer Rittner Says Designing with Inclusivity In Mind Requires Dialogue and Some Uncomfortable Moments

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For this year's Core77 Design Awards, we're conducting in-depth interviews with each of our jury captains to get in a glimpse into their creative minds and hear more about what they'll be looking for in this year's awards submissions.

Jennifer Rittner, our 2018 Core77 Design Awards Design for Social Impact Jury Captain, is a radical thinker and social justice advocate who hopes to inspire designers to become radical and empathetic doers. A former museum educator and now Principal of her own consultancy Content Matters as well as a professor in SVA's Products of Design MFA Program teaching the class entitled "Design and Social Justice". In a recent talk with Rittner, we spoke about how 2017 helped skew the perspective of a designer's role in the social impact space and the true meanings behind words such as inclusivity, bias, and empathy.

Tell me a little bit about your background, how you came to found Content Matters and what led you to working in the design for social impact space.

I actually started my career as a museum educator because I was interested in looking at how art and artifacts could be used as educational tools to help young people develop deeper understandings of their connections with other cultures and people across time and space. And so using art and artifacts as a way to actually be a tool for social justice in a sense, to help people understand these really rich connections we have across cultures.

In the process of working as a museum educator, I also started to understand the role that design as a contemporary medium plays into how we make objects that reflect culture, and how those objects also shape culture. Art artifacts are things that were made by people who weren't concerned with use, but those objects reflect and shape culture. And design as a parallel concern is intentionally trying to shape culture, and intentionally looking at ways in which their understanding of culture and their understanding of the culture of people who are using their objects are critical to how things are made.

Initially, my goal was actually thinking about art and artifacts as a tool for social justice. And when I started to move into the design space, I worked with the AIGA, and then made my way into Pentagram, and then started my business. What I was interested in exploring was the ways in which designers could be more conscious of how what they are making are reflective of issues and ideas in the culture, and that the consciousness of that is an important part of being a contemporary designer.

And I don't think that that is of concern only for designers who talk about being in the social justice sphere or designing for social value. I actually think it's imperative for all designers. And sometimes, to recognize the ways in which you have to be intentionally inclusive of other voices because your perspective is not enough. You have to intentionally bring new voices into your work domains and into your research.

2017 has been a year where globally, a lot of people felt like they needed to show up, especially in the realm of social impact. So do you feel like you've seen anything specifically over the past year that you think shows how designers are showing up in ways that can create significant change?

Yes. In fact, one of the jurors that I chose is at the Design Action Collective, a group of activists and designers. They really define themselves as being both because they see that the work that they can do with their communities and with other activist communities allows them and their collaborators to amplify the voices of people who are really in the trenches of these various struggles. And so they work with a lot of immigrant rights communities, and they work with issues of police brutality. And what they're doing is using design as a megaphone. As a way to allow people to be more visible and more present. And I think that is one of the important things that designers can do, which is to help others who are in these struggles amplify their voices.

I think that it's also happening in a lot of these smaller, local communities where people do feel that they can be more connected, more embedded in the communities that are involved in these various movements. A lot of the design that's making a change, I think, is happening in places where the designers are so embedded in the communities and are part of those communities that in a way, they are crossing the line between design and activism.

And I'm not sure if you're doing it now or if you've done it in the past, but I know that you've taught the Design and Social Justice course at SVA. I'm curious to hear what that curriculum entails, and what you hope to impart on people who have taken that course?

I was invited to come in for one semester at POD to teach a course in design history that could be told from the perspective of disenfranchised or marginalized communities. What I thought would be interesting is exploring actual designers who have been disenfranchised because people literally have just forgotten the impacts that they've had in design. So looking at people of color, and people with disabilities, and people who otherwise have made contributions to design and have sort of been under-sung or unsung. But also to look at the ways in which design comes from people who are not necessarily designers making choices that are creating realities and ways of being that impact a people's lives. So, for example, the design of a slave system is a design system. And in order to understand it as a system, you have to understand the intentionality of choices but then the collateral impact of those choices.

"The design process doesn't just begin with your idea, it begins long before that. And so you have to interrogate the past, you have to understand the contemporary contexts within which you are making a thing"

As a result of that, I was invited to come back and teach what's actually called Design for Social Value, but I have called it Design for Social Justice. The curriculum is a 12-week interrogation of our shared common values, but also the ways in which we understand other people's values in connection to our own and how we make choices about design, about how we make things and what we make, and who it's for, and who we're listening to when we make them. 

And so understanding that the design process doesn't just begin with your idea, it begins long before that. And so you have to interrogate the past, you have to understand the contemporary contexts within which you are making a thing, and have a little bit of prescience to kind of look five to ten years in the future and go, "This is what I intend for this thing to do," and then to still recognize how you are going to track the impact of the thing that you're making as it moves into the public domain and starts to actually make change. So taking responsibility for the thing after it's so-called project launch.

What I hope that the student come out with is a critical lens, critical about themselves, and critical about any project they're working with and any client they're working with, and a desire to be more inclusive. And I think that if I can give them the desire to be more inclusive and the language for inclusivity, a language that actually allows them to go into a space, a system, and entrench the system, and say, "I need to bring more voices in here in order to do my job better," then I think that's a success. I don't think any one of them will make a project that will change things overnight, but I think that incrementally, each of them having that voice and that vision, actually pushes change from the inside. And being inside of those systems is a really good place to be if you want to actually change them.

It's an interesting time to be teaching something like that now too because the idea of understanding bias is becoming more of a mainstream concern thanks to everything that's gone on this year. 

Yeah. I mean this question of bias ... Well I'll tell you something that I actually said at the open house this year, which is for some people, this is a very new topic and for many of us, this is a topic of our lives. It's been going on for my lifetime, and my mother's lifetime, and her mother's lifetime. I'm biracial—my mother is black and an immigrant, and my father is white and Jewish. And so I grew up hearing stories of various forms of oppression, and understanding their personal relationships with oppression, and then also having my own personal relationship with it.

There were all of these ways in which I experienced and saw other people experience being marginalized, being called out, being singled out. And those are very real experiences that we carry with us through our lives, we carry this burden with us. And so what do you do if you're marginalized? You start from a deficit. You're always pulling your way up out of a hole. You're always in a way trying to be taken seriously, to be seen as something other than the thing that exoticises you or marginalizes you. In a way, you're always fighting. And that is a point of view that if you are privileged for whatever reason, because of money, because of racial identity, because of gender, if you have the privilege of not having to fight a battle all the time, it is hard to know what it feels like to be constantly in a state of struggle. And so bias comes from just not having the experience of having to pull your way out of those various forms of marginalization.

Bias is just seeing others through the lens of what immediate culture has told you, and not knowing to ask a different set of questions. Bias is saying, "Well I might have met one person like this once, and I didn't like them, and therefore that person now stands in for the group." Bias is simply having a point of view that's based on your personal experience. And we all carry that, right? So again, intentional inclusivity is a way of mitigating bias. Not saying we can solve for ... We can't solve the problem of bias. Bias is innate to our being. But intentional systemic inclusivity allows us to mitigate bias by simply bringing more voices into the room to answer these big, ugly questions, and to push against what the ugly part of bias is, which is stereotyping and discrimination. 

And on the note of inclusivity, I'm curious to hear your opinion on both the idea of inclusivity in terms of the research you're doing and who you're designing for, but also within the world of design, creating inclusiveness and making sure there are opportunities not just for white, male designers. I'm curious to hear how creating inclusiveness within the research and within the design world can help better the design for social impact space, or just design in general.

A thing that I ask my students to do and professionally what I also talk to my clients about is you have to have a conversation with somebody who is in some fundamental way not like you. And that means that you have to find those people. And again, that is an intentional act. So what it means if you are a white male is you've got to do some research, and you have to sit down, and you have to look at, "What are the ways in which I can find somebody who is fundamentally not like me?". And I've got to use my insight and intelligence to find resources, and then reach out to whoever I think that is. And it means putting myself in rooms where I might be the only one like me. It means that I might have to go into public spaces or even invited spaces and be uncomfortably set apart.

And not only do I then get to experience that feeling of marginalization, but it also means that I get to force myself to have conversations with people and hear their perspectives on things, and have a different way of seeing what it is simply like to see things in the languages that they're using, and in the ways that they're saying them, and the concerns that they are bringing to the table. And the thing is that there's no one prescription for that because it's unique to each of us.

I've been thinking recently just about the future, how technology could potentially affect a field like this, especially in terms of the realm of empathy and understanding one another. Do you think that designers are the best people to tackle this idea of helping other people impart empathy on one another? 

Okay. That's a fantastic question, let me see if I can try to answer. So, I think the word "helping" can be really problematic, and I think that this notion that designers can sort of swoop in and help other people sometimes gets them into a lot of trouble. I think that designers actually, instead of helping, can facilitate through the mediums in which they are experts solutions for very complicated problems. 

"What designers can do well...is they can walk into a social space that has a social challenge that they're trying to address, and say, "I'm here for this expertise," and then everyone in that space is working collaboratively toward a solution, but the designer doesn't somehow own the answer to that."

And I think they can be facilitators through a process, through insight, through interrogation, through research. And I think that facilitating is maybe a form of helping but I think it's more important to think about facilitation and mediation than helping because it starts to feel like this notion that you have an answer to somebody else's problem. And I absolutely think that what designers can do well, if they approach it this way, is they can walk into a social space that has a social challenge that they're trying to address, and say, "I'm here for this expertise," and then everyone in that space is working collaboratively toward a solution, but the designer doesn't somehow own the answer to that.

Empathy I think is a very tricky, political, just complicated word and idea. I think that empathy is limited and limiting. So I don't think you have to have tremendous empathy to be a fantastic designer and an effective designer for social value because I don't think you need to put yourself in another person's shoes, but I do think you need to be able to hear another person. So it's almost like the word "empathy" has gotten tricky because maybe it's getting harder to define exactly what we mean by it. There does have to be, again, intentional inclusivity and a willingness to hear other people and amplify the voices of others, but do you have to somehow be embedded in a feeling of empathy? I just don't know. 

Are designers the best at being able to do that? No. And I think one of the reasons that design for social value has to include other voices and be interdisciplinary is because you can bring in people who can facilitate different forms of "empathy" in different ways. And so sometimes the answer isn't something that feels better, but that something that is better doesn't always feel exactly right. Do you know what I mean? 

I think so. The crux of what you're saying is that designers are a puzzle piece in this whole scheme, but you have other people involved, in a creative sense, in a logical sense, to really do something right.

Yeah. Do you know what? It almost needs people who are really energized by the spirit of debate and not brittle ... Dave Chapelle recently was talking about a brittle spirit. People who don't have a brittle spirit, people who won't be easily offended, people who are willing to take an idea and challenge it, and see it through to a place where maybe nobody's satisfied, maybe everybody's satisfied. But in the pushing of the idea, you are airing things, you are giving light, you are adding oxygen to ideas that haven't been unearthed before or that need to be challenged and considered. And so people who don't want to work linearly toward a single answer, who are willing to, again, be involved in an open and complex dialogue around a thing before they get down to making something happen.

The part of it that makes the designer so good is that in this mix is the designer goes, "That's all great, and I'm hearing all of it but I want you to make a thing." And that's the thing, the designer has a process and has the ability to translate ideas into actual object-ness. And then present it, provide you with something where you can go, "we can talk and work this through at the same time." And so that I think is the thing that the designer brings to the table. And that to me is not empathy exactly, it's bringing form to notion.

In terms of the projects that you hope to see submitted in the works, do you have any words of advice for people submitting or just things that you hope to see within these submissions that will excite you?

Yeah, I'm really excited to see people asking and working through complex questions, and recognizing their own responsibility, their own intentionality, again what they perceive as the intentional and collateral impact of the work they're making. What plans do they have for assessing the results of the work that they have made as it does touch people's lives and enter the public domain? I want to hear that they're thinking about these issues. I'm excited to see how designers are embedding themselves in these challenges, and where they have been challenged to change the way they thought about a question or the way they thought about a community. So to me, I'm excited to hear how designers are using their platforms, again to go back to the beginning, to amplify the voices of others.

And I'm really, really curious and excited to see how that plays out across various platforms and media. I think it's really exciting that the work of design for social impact is it exists in the digital domain as much as in the physical product. The fundamental truth about design is it all has social value. That's what makes it design. And so how we define what the values are, that's the thing that's really exciting and interesting. 

The Core77 Design Awards Design for Social Impact Jury

2018 Design for Social Impact Jury Captain Jennifer Rittner will be joined by these social impact professionals for the awards selection process:

George Aye, Co-founder, Greater Good Studio
Marc Dones, Associate Director, Equity Initiatives
Sabiha Basrai, Graphic Designer/Owner, Design Action Collective
Thinking of submitting to the Design for Social Impact category in the 2018 Core77 Design Awards? Submit today—Final Deadline is March 29th!

New, Magical Measuring Device Has Better UX Than Tape Measures and Lasers--But Comes With a Trade-Off

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When I first saw this thing, I was blown away. Moasure is a new type of motion-sensor-based measuring device that makes tape measures look completely primitive and outdated. Imagine needing to measure a span larger than six feet; you need to keep the tape from sagging or kinking in order to get an accurate measurement. But with this motion-based Moasure device, you simply need to register it at one point, then walk over to the end point and register it there. It can also calculate angles.

Check out how it works:

The bit about being able to measure through walls is what really got me. I was doing a freelance project with an interior designer where we had to measure an entire subdivided floor of an office building to create CAD drawings. Measuring the large, open spans was relatively easy with the laser we were using, but measuring the series of enclosed offices on the perimeter, and getting them to reconcile with the overall floorplan, was a pain in the neck as we had to calculate the wall thicknesses, complicated by inconveniently-placed soffets and columns. If we were using Moasure this would have been infinitely easier.

Is there a catch? Of course there is, though I had to dig through the FAQ to find it. The accuracy of the device is listed as "typically better than 0.5%." To make the math simple:

For Everyone in the World Who Uses a Rational Measuring System:

- For every meter, you're looking at plus/minus 5mm.

- 10 meters means 5cm of potential error.

For the United States:

- For every six feet, you're looking at plus/minus about 3/8".

- 60 feet means 3.6 inches of potential error.

In other words, the device may be good enough for an interior designer measuring a wall on which to hang artwork, or creating rough floorplans of a client's apartment, to drop furniture into a CAD drawing. It might be useful to a furniture designer/builder trying to get the rough dimensions of boards in a pile of reclaimed lumber.

But it certainly would not be useful in actual fabrication, nor in measuring spaces into which components will be installed. We contacted Curt Meissner of Brooklyn-based MPD Design Build, which designs, builds and installs cabinetry, to ask if he could live with 3/8" wiggle room over six feet. Here's his response:

"Never. I'm used to my Hilti laser measure being off by 1/16" over 15 feet or so. That's about the limit for me, especially for hard-to-reach areas or for quick diagonal checks to verify square walls, et cetera."

The technology within the Moasure is clever, and the UX looks great. But in its current iteration, it seems better-suited to DIY'ers and casual users rather than designers who require precision.

Moasure is currently holding a crowdfunding campaign, and I do hope they make it. At press time they were at $17,374 towards a $28,328 goal, with 24 days left to pledge. If you'd like to support them, click here.


A/D/O's Water Futures: A Safe Space for Scientists and Designers to Address Our Water Crisis, Together

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This past Wednesday night kicked off Water Futures, a first-of-its-kind research program hosted by A/D/O in collaboration with Jane Withers. The year long program of events and workshops will focus on water in the urban environment, from the tensions around how we manage water in large cities to the push to ban plastic bottles. Water Futures aims to get designers involved with a topic typically thought of from a purely scientific point of view. To accomplish this right off the bat, A/D/O pulled an even mixture of acclaimed scientists and designers to have an open, honest discussion on where the future of water consumption and management is headed.

Filtered water tasting station by Arabeschi Di Latte

After inspiring opening remarks by Withers and A/D/O's Alyse Archer-Coité, the series of presentations began with a keynote from Columbia University Water Center's Dr. Upmanu Lall. Dr. Lall emphasized the harsh reality that the US has plenty of water problems to deal with, and it's not just third world countries we need to focus on. While his stats and graphs were highly depressing, Dr. Lall managed to uplift the audience with closing remarks on how he believes design can play an unexpected role in addressing the water crisis. 

From Lall's point-of-view, water infrastructures, specifically in cities, are built to break, which leads to large scale problems designers often can't tackle on their own. However, he feels there's an opportunity for designers to attack the system at a more targeted scale to inspire communities and individuals to take action. Hearing these words directly from a scientist with little design experience was quite inspiring and set the tone for the rest of the evening.

Studio Swine ocean plastic stool

Following Dr. Lall was Azusa Murakami and Alexander Groves of Studio Swine, a design duo whose works have been shown everywhere from Salone del Mobile to the 2016 Core77 Conference! Murakami and Groves took the opportunity to discuss their fascinating recent project where they harvested ocean plastic, created an open source stove design to melt the material down and then molded the material into fisherman's stools and other design objects. The designers embraced that this project doesn't intend to target the whole population at once but instead focuses on educating a smaller community on how to reuse an abundant material that has no business invading our waterways.

Willis Elkins of Newton Creek Alliance and Emma Riley of Lonely Whale followed with brief presentations on their two very different companies. Newton Creek Alliance focuses specifically on New York City's Newton Creek, working to protect and revitalize the polluted waterway that divides Queens and Brooklyn. On the other end of the spectrum, Riley is attacking the water crisis from a marketing level, partnering with media and celebrities to raise awareness. During her presentation, Riley put emphasis on the importance of companies removing plastic from their brand strategies to stop encouraging useless waste to go viral—her key example being McDonalds' "The Straw" campaign.

The evening concluded with a panel moderated by marine biologist Dr. Ayana Elizabeth Johnson, featuring Riverkeeper's Paul Gallay, City as a Living Laboratory's Mary Miss and Design Indaba's Ravi Naidoo. Each panelist has a few minutes to explain their current work and how it related to the water crisis. We were particularly struck by Miss' Watermarks, a series of projects carried out in Milwaukee aimed to increase the city's water IQ at a large scale. Right now, Miss is transforming an iconic water tower to glow red after storms to encourage Milwaukee residents to conserve water and blue when it's safe to revert to normal habits.

After the panel, the floor was open for questions. LinYee Yuan of Mold took to the mic to ask Naidoo about how he plans to integrate designed water solutions into Design Indaba. Naidoo took the opportunity to bring Studio Swine back on stage to announce that we can expect a Design Indaba x Studio Swine collaboration in the near future. The designers are currently working on a water filtration sculpture inspired by drinking fountains that have the dual function of high art and drinking water source—think the historic drinking fountains found in Italy. Refreshments of the alcoholic variety were served following the discussions, but I made a beeline back to the filtered water station.

In conjunction with the Water Futures program, A/D/O has launched the Water Futures Design Challenge, a competition that calls upon designers to, "shape the future of drinking water in the urban environment". The Water Futures Design Challenge is open to almost any project type, including packaging design, digital interfaces and infrastructure, and a prize pool of $72,000 will be divided between winners and finalists. If you want in on the action, the Water Futures Design Challenge is open for submissions until June 21. 

Design Job: Pulp+Wire Is Seeking a Packaging Designer to Help Natural & Organic Food Brands Discover Their Unique Identities 

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Pulp+Wire is excited to open up the opportunity for a mid to senior level branding and packaging designer to join our close-knit team in beautiful Portland, Maine. We work closely with both start-up brands and mass market CPG brands throughout the United States in a boutique, team-oriented, client-first setting.

View the full design job here

Great Design, Materials Selection and UX: Oru's Improved Coast XT Folding Kayak

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This should be a case study on how good design and material selection can yield an outstanding product that's a huge improvement over what came before.

Kayaks have traditionally been made from wood, or fiberglass, or roto-molded polyethylene, or marine plywood. The materials are rigid, and an eight-foot-long kayak takes up eight feet of storage space when not in length. But the design team at Oru crafted theirs from extruded polypropylene instead--and, inspired by origami, designed it to fold up when not in use. Their design decisions not only made the kayak light enough to carry, but mean that it takes up a minimum of storage space when not in use.

Since debuting the Oru Kayak five years ago, the team has continued tweaking the design and are now introducing the Coast XT:

New design improvements:

- Thigh braces for better stability and comfort

- New fold pattern gets rid of "space-wasting internal structure, without compromising strength" and makes ingress/egress easier

- Zipper channels. These are super-cool: Whereas Oru's earlier designs joined panels with buckles, here they're using this cool extrusion they designed:

Oru is currently crowdfunding the Coast XT on IndieGogo, and they've already exceeded their target with $104,860 in pledges on a $25,000 goal. Congrats to the team!

One other thing I'd like to mention about Oru that I really dig: They humbly highlight and credit the original source of their inspiration.

Our founder and inventor Anton Willis read an article about Robert J. Lang in the New Yorker magazine about applying the concepts of origami to everyday products. He decided to use origami to solve a very San Francisco problem – how could he store a kayak in a small city apartment? Many paper models later, the first Oru Kayak was born.
While Robert J. Lang doesn't fold origami kayaks, he has a collection of over 160 trademark folds, some of them amazingly complex. They are intricate and beautiful in both their flat and folded state. For this Indiegogo edition of the Coast XT, with the blessing of Robert J. Lang himself, we're paying homage to the "Birdwing Butterfly" with a custom skin print of the fold pattern. Like Oru Kayaks, the butterfly embodies transformation, freedom, and beauty.

If you'd like to get in on it, there's still 16 days left in the campaign.

This Guy Made a Functional Kitchen Knife Out of Aluminum Foil in His Kitchen!

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This is total zombie apocalypse stuff. Let's say the world's ending, there's no more electricity and you need a knife. But all you've got are a roll of aluminum foil, a source of open flame and some unpowered hand tools. What do you do?

In short, this:

Admittedly, not all of you are going to have the sharpening media lying around, unless you're knife nuts or hand tool woodworkers. But the fact that this is possible at all beggars belief.

I also love the Shiba-Inu- and cow-shaped precision-spout water dispensers he used for the diamond plates:

Weird, and awesome, design from Japan.

Urban Design Observations, San Francisco Edition: Looking Down

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I stayed in the Bernal Heights area and didn't have much time to explore, but observed what I could. I was surprised to see that the municipal government goes to the added expense of having the street names etched into the sidewalk at the intersections.

I don't keep my head down much in New York, as you'd do better keeping your eyes up to see what (or more pointedly, who, and if they're a threat) is around you. But looking down I also spotted this sign asking you not to dump things down the sewer drains.

I like that they drew a little crab on it, reminding you that there are living creatures on the outlet end of this drain. It's just a simple outline of a crab but I appreciate the message they're trying to get across.

Of course, if you look down you also see some things that are gross.

If I had to guess, here lives a couple, or perhaps roommates, where one of them smokes and the other can't stand the smell, so it must be done out-of-doors.

And sometimes when you look down, you see things that are sad.

It was a dead hummingbird. I'd hoped it was sleeping, but nope, it was dead.


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