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2011 IDSA International: The Community of We

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idsa_day1.JPGFrom left to right: Allan Chochinov (moderator), Margaret Gould Stewart, Kayne Burk, Aaron Zinman and Grant McCracken

This year's IDSA International conference, hosted in New Orleans, represents an incredible time for the design profession—a moment of true collaboration enabled by technology, new modes of media and communication, and a blurring of traditional lines between designer/user.

Chaired by Teague Creative Director and Core77 columnist Tad Toulis, the focus of this year's event is community and what better city to host these conversations than New Orleans. Residents who call this beautiful city home showed the world the power of creative collaboration to rebuild, rethink and reshape their shared history. This year's IDSA conference attempted to tap into that innovation with a series of offsite events, fieldtrips and a keynote on New Orleans' new generation of social entrepreneurs.

On Wednesday night Clay Shirky, writer and educator, set the tone for the conference with an insightful opening keynote on the current networked landscape—for the first time in history we work in a large connective network of people sharing information almost instantaneously and at a very low cost. What results from this connected network and an increase of free time is what Shirky identifies as a cognitive surplus. And what results from this new economy of cognitive surplus is something for designers to get excited about. Consumers are actively reshaping the landscape of design—surfacing once "invisible" demands through networks, co-creating objects for purchase (think about customization trend—sneakers, mobile device cases, apparel) and participating in feedback loops. Another big idea is the expanding universe around a designed object is the invention of services. Now, successful design solutions create platforms that separate a recipe for creation. Great examples of this new trend include makerbot's Thingaverse site, Local Motors' user-generated car platform, and Lego's recognition of a successful business opportunity in selling individual parts. Cognitive surplus means that customers have become co-creators and users.

The following day, Margaret Gould Stewart, Director of User Experience at YouTube, continued this exploration with a focus on designers as facilitators. Stewart asks: How do designers tap into the larger creativity of the masses? Using a series of delightful examples and, of course, YouTube clips, she argues that designers should think of consumers as active participants by giving them the tools to create. A small sampling of the joy of open-ended creation found on YouTube includes:

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