In traditional industrial design we've got manufacturing realities we need to stay in front of; but what limitations are faced by a concept designer dreaming up vehicles for science fiction movies? Daniel Simon explains here in Part 3 of our video chat with him, shot at Autodesk University. We also pose our favorite question: Any advice for design students who hope to one day do what he's doing?
» Part 1: From Bugatti to Hollywood
» Part 2: Working on Tron and Captain America