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IxDA Interaction12: "What is Interaction Design?" Conference Recap

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It's been two weeks since the Interaction12 conference in Dublin, Ireland. IxDA Dublin Redux events have already been organized and are occurring globally. Attendees continue to tweet and share the abundance of information they absorbed over the course of the four-day conference. Interaction12 consisted of 15 workshops, 6 keynotes, 80 speakers, and several planned activities around Dublin, Ireland. IxDA organizers put together a diverse group of lectures and events throughout the conference for attendees to experience.

To give you an idea of the amount of diversity, talks were categorized into subheadings such as behavior, theory, ecosystems, process, aesthetics, strategy, dialogue and gamification. Most talks were 45 minutes and on the final two days there were 10-minute talks breaking up the larger sessions. The keynote speakers began and ended each day, usually sharing a big picture idea that complimented the other talks programmed throughout that day.

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Luke Williams kicked off Day 2, with his eye-opening and inspiring keynote on disruptive thinking, titled "The Disruptive Age: Thriving in an Era of Constant Change". He gave a similar talk at the Design Research conference at IIT, but at Interaction12 he challenged attendees to consider how to disrupt the cliches of interaction design. This was the kind of energy that was contagious throughout the four days of the conference. Not only did Williams inspire and challenge the crowd, but the first slide of his presentation was a common theme for the rest of the conference. He shared a slide of a tweet that he came across the night before his talk that said, "What is interaction design? Oh shit. Here we go..."

This was a common question and discussion throughout Interaction12. It was as if Interaction Design was having an identity crisis. It was an exploratory process where everyone was working together to challenge and discover the capabilities of the discipline. Some attendees even created a humorous video during the conference, "Shit Interaction Designers Say," styled after the "Shit Girls Say" YouTube meme.

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