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Maker Faire New York 2012 Preview: Interview with Travis Feldman of Molecule Synth + Ticket Giveaway!

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Travis Feldman's Molecule Synth was one of those Kickstarter projects that I discovered just a little too late in the game: the Portland, OR-based tinkerer reached his funding goal within two weeks and I bookmarked the 'buzzy' project for future coverage. Still, the charmingly lo-fi video made me feel guilty that I'd neglected my trusty Microkorg for years, piqued by the modular synthesizer kit that offers a hands-on experience for electronic musicians of all skill levels.

Lo and behold, Feldman's taking the show on the road to upcoming Maker Faire New York and I'm eager to see the it in person at the New York Hall of Science this weekend. Feldman will be in Zone B, and he's given us some exclusive insight into his design process and the future of the Molecule Synth in anticipation of the Faire.

Core77: I understand you are a scholar of Comparative Literature and Classics; how did the Molecule Synth come about? Conversely, does your background in humanities inform your approach to design?

Travis Feldman: My approach to design comes less from my background in humanities and more from being a geeky kid, making 'zines and comics, playing Dungeons & Dragons, skateboarding, hacker culture and Arduino tinkering. I've kept various art, programming and electronics going on almost nonstop since I can remember. My interest in music always seemed especially impractical, even when compared to something like translating ancient Greek texts, but they initially inspired me to pick up the soldering iron and begin making my own modified microphones, altered effects pedals, and, finally, my own homemade modular synth gear.

The Internet is teaching us all how to research and learn in new ways, and my understanding of electronics and my abilities to find out about everything that has gone into the Molecule Synth has depended a lot more upon the Internet than upon any traditional resources or formalized ways of learning. I might add that my attention to detail, patience to figure out unfamiliar things, interest in seeing the big picture in relation to "minute particulars," and intuition about what looks, feels and sounds "right" have been important for bringing the Molecule into existence, and those traits served me well in academic research projects. It's fair to say that the last few months have been busier than any other time of my life and challenged me to work harder than ever, but rather than think about how this could connect to academia, I keep coming back to the thrill of realizing that I am doing exactly what I want to do right now.

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You note the "Lego-like interchangeability" of the Molecule Synth, but I also see some affinity to Sifteo cubes, with each element representing part of an analog synth patch bay. In other words, it appeals to novices and experts alike. What was the development process like?

Those Sifteo cubes are super cool! I can't afford them though and I've never actually played with them... I like the gaming component to them, too—I want the Molecule Synth to feel like a game of sorts. One important distinction between the concept behind the Molecule Synth and those cubes is my interest in hardware. Sifteos are software-based. I am reminded too of the design sensibility of the Reactable Synthesizer, have you seen that? It's also a software-based synth, with a brilliantly conceived set of cubes used to trigger and control it. I got to meet some of the designers and play with one recently while in Barcelona. But Legos are worth bringing back into comparison here, since the Molecule Synth is entirely hardware-based, snap-together circuitry, except for the Arduino-powered MIDI input.

My idea for the Molecule Synth came from experiences prototyping and experimenting. I spend a lot of time breadboarding synth circuits and then just listening to the results of swapping out one capacitor for another, or one type of controller for another. I thought I might be able to capture that in some device, and that idea led me to the Molecule Synth. I also like circuit bending, when you bring home a toy instrument from the thrift store, open up the back, and begin prodding and poking around the circuit board, seeking out that 555 timer circuit by rubbing a little slobber onto the resistors—that's tons of fun!—and I wanted to have some of that experimental chaos and closeness to the actual, physical circuits built into the Molecule Synth's design.

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