Tetris - Alexey Pajitnov 1984
When you think about what you might encounter at the Museum of Modern Art in New York, Pac-Man and Tetris are generally not first on the list... if they're on the list at all. Last month, MoMA opened the doors on their new exhibition 'Applied Design,' showcasing a range of designed objects, interfaces and interactions dealing with nearly every facet of society. One of the major highlights of the show is the controversial addition of 14 video games to MoMA's permanent collection. The acquisition seems to toe the line between obvious and ridiculous, but we have to admit, MoMA is right on target for envisioning the modern museum collection of the digital age.
The 14 games, showcasing an array of videogames from traditional arcade, single-player fantasy to MMOGs (Massively Multiplayer Online Game) were selected not on their graphic quality or aesthetics, but as exemplary pieces of interaction design.
Applied Design is the brainchild of Senior Curator of Architecture and Design, Paola Antonelli, who is no stranger to stretching the boundaries of the contemporary art museum (she was responsible for such shows as Talk to Me and Design and the Elastic Mind; for years she had been pushing to include a Boeing 747 in the permanent collection). The physical museum display of the games feels a little strange, appearing to transform part of the gallery into an arcade. From the collection of 14, about half of the games are playable for museum guests. Games employing longer narratives (Myst and the Sims among others) are displayed with a pre-recording to show the scope, while not letting guests interact directly.
As Antonelli says of her non-traditional acquisitions in MoMA's Inside/Out Blog:
The process by which such unconventional works are selected and acquired for our collection can take surprising turns as well, as can the mode in which they're eventually appreciated by our audiences. While installations have for decades provided museums with interesting challenges involving acquisition, storage, reproducibility, authorship, maintenance, manufacture, context—even questions about the essence of a work of art in itself—MoMA curators have recently ventured further.
Martin Azua - Basic House (1999)
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