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Lucida Dreams Come True: Kickstart a 21st-Century Version of a 19th-Century Optical Drawing Aid

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PabloGarcia_GolanLevin-Neolucida-1.jpgLooks cool...

When I used to work for an artist who specialized in photorealistic portraiture, I remember watching the assistants use a projector to draft the preliminary pencilwork for his medium-to-large scale (30”×40”+) paintings. Since we were working with digital compositions, it was a simple matter of lining up the image with the canvas or archival paper, then painstakingly tracing the photograph and background onto it.

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Now that software has democratized and simplified the tools of creating images, I imagine this is a common practice in artists' studios. But what about drawing from real life? Most everyone has seen or at least heard of camera obscura, but it turns out there's a somewhat more, um, obscure tool that draftsmen of yore had at their disposal.

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Pablo Garcia and Golan Levin (Art Professors at SAIC and CMU, respectively) note that "long before Google Glass... there was the Camera Lucida." The device is a "prism on a stick," a portable lens-like device that is affixed to a drawing surface, allowing the user to accurately reproduce an image before them by hand.

We have designed the NeoLucida: the first portable camera lucida to be manufactured in nearly a century—and the lowest-cost commercial camera lucida ever designed. We want to make this remarkable device widely available to students, artists, architects, and anyone who loves to draw from life. But to be clear: our NeoLucida is not just a product, but a provocation. In manufacturing a camera lucida for the 21st century, our aim is to stimulate interest in media archaeology—the tightly interconnected history of visual culture and imaging technologies.

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According to the well-illustrated history page on the Neolucida website, the device was invented by Sir William Hyde Wollaston in 1807, though the Wikipedia article suggests that it was actually developed by Johannes Kepler, whose dioptrice dates back to 1611, nearly two centuries prior.

PabloGarcia_GolanLevin-Neolucida-egs.jpgSelections from Pablo Garcia's personal collection of vintage camera lucidas

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On the Anniversary of V-E Day, Buick Releases Photos of "The Hot Rod of World War II"

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Today marks "V-E Day," the day that World War II ended in Europe. And in a couple of weeks, it will be the 110th anniversary of Buick. To tie both anniversaries together, the automaker has released photos of the most fearsome Buick to ever come off the production line: The M18 Hellcat, a World-War-II-era tank destroyer.

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In 1942, the last civilian Buick rolled off of the production line, and the factory immediately began retooling for war. Like much of American industry, GM had earlier been tasked with supporting the war effort, and when the tasks were divvied up Harley Earl's design studio found themselves with an unusual design assignment: Forget the Roadmaster—we need something that can kill enemy tanks.

Earl and his team came up with the Hellcat, a bad-ass nine-cylinder, 450 horsepower vehicle that weighed 20 tons. (For scale, a Roadmaster of the era weighed about two tons.) Despite the weight, the Hellcat had a top speed of over 60 miles per hour thanks to its engines, which were actually designed to power airplanes.

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"The Hellcat was considered the hot rod of World War II," says Bill Gross, an historian with M18 restoration experience. "And Buick engineers also made it quiet by tank standards, so it was very successful at getting in, hitting a target, and getting out. To give perspective, most German tanks of the day were capable of just 20 mph and even today's M1 Abrams tank is outpaced by the Hellcat."

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Creatively Defaced Streetscapes

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As we saw in "Creatively Defaced Textbooks," it's easy enough to create drawings in a book that you take home with you, or hide behind the back of the student in front of you. It's a much greater challenge to deface—or upgrade, depending on your point of view—a streetscape, where your artistic talents may draw the unwanted attention of the authorities.

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But, you know, nothing stops art.

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Antonin Fourneau's 'Water Light Graffiti': LEDs Activated by H2O

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Water and electricity don't mix, at least not where safety's concerned. But artist Antonin Fourneau, while in residence with the French R&D and prototyping collective DigitalArti, devised a safe and spectacular way that even children could safely activate LED lights with water.

Fourneau's proprietary hack, called "Water Light Graffiti," is a traveling installation that will next touch down at the Grohe showroom during New York Design Week. It consists of a grid of thousands of LED bulbs that light up as soon as water hits them. "You can use a paintbrush, a water atomizer, your fingers or anything damp to sketch a brightness message or just to draw," DigitalArti explains. "Water Light Graffiti is a wall for ephemeral messages in the urban space... A wall to communicate and share magically in the city."

Check it out:

Water Light Graffiti will go live in New York City on May 13th, at the Grohe Live! Center at 160 Fifth Ave; RSVP required.

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Mirrorball Wants an Underpaid, Bitter, Difficult Art Director to Join Their Team in New York, New York

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Work for Mirrorball!


wants an Art Director
in New York, New York

This job posting speaks for itself...

"If you work here, you will churn out such insanely good work, you'll get your portfolio to the point where you'll develop an unbarable ego and start bitching about being underpaid. That's the goal, anyway."

What will you be working on at Mirrorball?

"Client categories include: Beer, Spirits, Soft Drinks, Beauty & Motorcycles (The stuff you want to be working on... and the stuff that your friends will hate you for.)"

Read the rest of the posting by clicking the link below. Yes, this is as awesome a career opportunity as it sounds.

Apply Now

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Adobe's Project Mighty Input Tools Look Pretty Awesome

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Color me impressed! I figured the next generation of designer-relevant input devices would come from Apple or Wacom, but surprise—it's Adobe. The software giant is venturing into hardware, and their resultant Project Mighty looks pretty damn wicked so far.

The Adobe Mighty Pen is designed for sketching on tablets, and it's got at least two brilliant features integrated with their drawing app: Since the screen can distinguish between the pen's nib and your mitts, you can draw with the pen, then erase with your finger. No more having to click a submenu to change the tool. And when you do need a submenu, you click a button on the pen itself to make it appear on-screen.

The truly awesome device, however, is the pen's Napoleon Ruler. Adobe's VP of Product Experience Michael Gough was trained as an architect, and wanted to bring the efficacy of sketching with a secondary guiding tool--like we all once did with our assortment of plastic triangles, French curves and the like--to the tablet experience. What the Napoleon does is so simple and brilliant, you've just got to see it for yourself:

Presumably they're still working out the kinks, as the release date is TBD.

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The New Clarity: RISD MFA Furniture Show 2013

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Last week, a vacant industrial loft was magically transformed into an elegant gallery space for the evening, as the Rhode Island School of Design's Department of Furniture Design celebrated its graduating Masters Candidates in a show titled, 'The New Clarity.'

The show opened its doors in downtown Providence to members of RISD and the local community who came out to show their support. 'The New Clarity' exhibited the Masters' theses of seven graduate students, featuring work by Adrianne Ho'o Hee, Elish Warlop, F Taylor Colantonio, Chen Liu, Carley Eisenberg, Simon Lowe, and Marco Gallegos, this year's graduating Masters' candidates of the department.

RISD2013-TheNewClarity-FTaylorColantonio-Woven.jpgWoven vessels by F Taylor Colantonio

The title of the exhibition drew its name from "Letters to a Young Poet" by Rainer Maria Rilke:

...Everything is gestation and then birthing. To let each impression and each embryo of a feeling come to completion, entirely in itself, in the dark, in the unsayable, the unconscious, beyond the reach of one's own understanding, and with deep humility and patience to wait for the hour when a new clarity is born: this alone is what it means to live as an artist: in understanding as in creating."

Each designer took a fresh approach to that understanding, re-envisioning what furniture could be and giving a glimpse of what that development looked like on the path to their final work.

RISD2013-TheNewClarity-ElishWarlop-Divider.jpgBent-wood room divider by Elish Warlop

Pieces ranged from the bent-wood room divider above to a chair to facilitate sex with multiple partners simultaneously--running the gamut of what comes to mind (and doesn't) when one thinks of 'furniture design.' The diverse array of work explored not only a new understanding, but varying motifs of tradition, from daily traditions of the everyday to ornate, woven tapestries re-imagined in plastic.

One of the most memorable pieces from the evening was the latter, the work of Colantonio, which looked at commodities of the past, seeped in ancient tradition, and adapted them utilizing contemporary tools and technologies.

RISD2013-TheNewClarity-FTaylorColantonio-PersianRug.jpgPlastic Persian carpet by F Taylor Colantonio

"Most of my work deals with historical 'types' of objects, at least as a point of departure," said Colantonio. "I'm interested in taking a thing like a Persian carpet, and all the baggage that comes with it, and abstracting it beyond the qualities we would normally associate with a Persian carpet. I wanted to create a kind of a ghost of the source object, something that is both familiar and entirely strange. In many of the pieces, this is done with a shift in material, often as a result of exploiting a manufacturing method in a new way."

RISD2013-TheNewClarity-FTaylorColantonio.jpgF Taylor Colantonio

RISD2013-TheNewClarity-FTaylorColantonio-Patterns.jpgPatterns on patterns on patterns by F Taylor Colantonio

RISD2013-TheNewClarity-MarcoGallegos-BeerBag.jpgThe Beer Bag, by Marco Gallegos

The aptly titled "Beer Bag" was part of Gallegos' "Rethinking the Familiar" Collection, which looked to further the relationship and value people place on everyday objects. With the capacity to carry a six-pack of beer, the bag fits snugly onto one's bike. Beer holders included.

RISD2013-TheNewClarity-MarcoGallegos-LiluTable.jpgThe Lilu Table, by Marco Gallegos

The Lilu Table is also the work of Gallegos, who sought to create a self-supporting structure, where each part provides vital support to the rest--working together as a system. The power-coated steel legs fit into the top, locking them all together in a secure fit.

The breadth of the work left little to be desired in terms of heterogeneity, leaving the future work of each designer just as varied and unpredictable as the collection produced. We'll be eager to see what divergent paths they take after graduation this June!

DSC_0291.JPGThe Graduate Furniture class, photo by Anelise Schroeder

More photos from the opening night after the jump.

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NY Design Week Preview: Apocalypse Now? Haiti as a New Frontier for Design, by Patty Johnson

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Text & Photos by Patty Johnson

Core 77's excellent series Apocalypse 2012: The End Starts Here saw 'mild polemics' and lively discussions used to demonstrate and suggest new roles for design at the beginning of the end of time. But what about designing in the apocalypse? Or, more accurately, in places that do not enjoy the easy availability of first world design practice.

All over the world, or rather the real futuristic world we live in where everything is indeed made by hand, artisans continue to make things that are essential to culture, history and most important livelihood. The artisan sector is the second largest employer after agriculture in the developing world. It is the only cultural industry where developing countries are the leaders in the global marketplace, with trade totalling over $23.2 billion annually.

Current design approaches and systems are, to a very great extent, dissociated or disengaged from the needs of 'people-on-the-ground' and from the capacities of local production processes. Contemporary product aesthetics that fail to capture consumers' attention are a result and reflection of this sense of detachment and ill-advised development. In order to create products that are at once sustainable, locally meaningful and globally marketable, it is imperative to begin developing, or perhaps retrieving, these integral connections.

So what about designing in Haiti? Not with the assumption that the nature of "first world" design practise and problem solving is appropriate for all situations as frequently demonstrated by the continued use of developing countries as part of a vast outsourcing system of product manufacture. Instead, what about a commercial design project in Haiti?

Haiti: media whipping boy; poster child for poverty and chaos; site for the projection of our collective fears—it has endured both metaphysical and real slings and arrows. It was the first country to take independence through rebellion—Haitians ousted Napoleon and for their efforts paid billions in reparations to compensate France for its loss of men and slaves over the next centuries. They have endured trade embargos by France and the United States. Haitian Voodoo has been pilloried and stereotyped by Hollywood. And, of course, they have recently barely survived a devastating earthquake.

And through all of this, Haitian artistic culture has continued to innovate and adapt proving a robust challenge to our common exclusion of things on the edge.

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From Bike Parts to Biomechanical Prosthetics: Colin Macduff 'Looks Forward to Giving You the Finger'

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Semi-obscure pop culture reference: surely some of you "Futurama" fans remember Professor Farnsworth's fanciful Fing-Longer, which is essentially a prosthetic extension of one's index finger. At the end of the episode, we learn that the plot is itself a recursive loop of hypothetical situations, in which the professor was merely speculating as to what would have happened if he invented the Fing-Longer.

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I'm sure that everyone can understand the appeal of having longer phalanges (the sheer brilliance of Farnsworth's invention is beyond the scope of this article), but few of us know what it's like to lose a finger. Sure, I've broken or otherwise injured all of my digits at some point, but my hand has only been out of commission temporarily, for no more than a week or so at a time. It's frustrating enough to be handicapped for a week but I can't imagine not being able to fix my bike, cook or clean, or tie my shoes, etc., without an ad hoc workaround for the rest of my life.

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Colin Macduff of Olympia, Washington, lost most his right middle finger in an explosives accident in 2010 and decided to do something about it. Where Professor Farnsworth's source of inspiration begged the question (he got the idea for the Fing-Longer from his future self), Macduff, an experienced welder/fabricator, realized he could fabricate a simple biomechanical finger out of spare bicycle parts:

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Massive Multi-Tool: The Cole-Bar Hammer

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Statistically speaking, most of us only use crowbars when we're about to be arrested for Menacing, but if you've ever had to do light demo around the house you know how handy they can be. Someone actually stole my crowbar a couple of years ago, and I never bought a replacement since I haven't recently needed to pry anything open or dispense street justice.

Maybe it's just as well that I've held off, as a new crowbar may be hitting the market at the end of this summer. And, usefully, it also happens to be a hammer. And a 1/2-inch socket wrench, and a couple of other things. I'm normally skeptical of multi-tools, but the Cole-Bar Hammer, which is currently up on Kickstarter, look pretty promising:

I know what you're thinking: How well would that central joint hold up when the tool is extended into a full-length crowbar?

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Good Design Is Long Lasting: Vitsoe Reintroduces Dieter Rams-Designed 620 Chair Program

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Vitsœ, exclusive licensee of Dieter Rams' furniture designs, is very pleased to announce that they are re-releasing the "620 Chair Programme." As of yesterday, the ultraminimal armchair is available on the Vitsœ website and will be in showrooms worldwide shortly.

Vitsœ's new production of 620 shows characteristic rigour and attention to detail. The chair has been completely re-engineered, right down to the last purpose-designed stainless-steel bolt. In turn, the very best traditional upholstery skills have been revived to ensure a chair that will last for generations, a point reinforced by the choice of a sumptuous full-grain aniline-dyed leather that will only improve with age. All of this has been achieved while prices have been reduced.

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Although Rams is best known for designing household wares for a certain German company, he also dabbled in larger objects such as furniture; as with the better-known Vitsœ 606 shelving unit, the 620 is modular (similarly, the first two numbers refer to the year in which the product was designed, per the company's naming convention). As the story goes, a knockoff turned up by 1968; company co-founder "Niels Vitsœ, fought a lengthy court case that culminated in the chair being granted rare copyright protection in 1973."

DieterRams-Vitsoe620-BlownAwayGuy.jpgI was tempted to photobomb this image with Blown Away Guy...

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Trailblazing Product Designer Wanted at Klout in San Francisco, California

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Work for Klout!


wants a Product Designer
in San Francisco, CA

Klout is pioneering the science behind social media and they are searching for trailblazers who think outside the establishment and work harder than anyone else.

As a Product Designer, you'll be a key player in the creative group, interfacing closely with product managers and designers to create beautiful and engaging content across the business. You must be able to work closely with the Creative Director and the product team with high synergy and most importantly, get things done quickly and beautifully. The design language of Klout is still being formed and they need your help in creating a compelling and engaging experience.

Ready to take on this outstanding challenge? Apply Now

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Contribute to Advancement of Healthcare at FUJIFILM SonoSite in Bothell, Washington

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Work for FUJIFILM SonoSite!


wants an Interaction Designer
in Bothell, WA

The high performance, lightweight and portable ultrasound systems FUJIFILM SonoSite makes enable clinicians all over the world to provide improved patient care when and where it's needed. This posting isn't just about a job opportunity - it's about a chance to create designs that significantly improve the lives of others.

By working with SonoSite as an Interaction Designer, you'll be working along side other committed designers to create experiences that will empower clinicians. You will be expected to seek the truths of the users needs, habits and work environments and combine that understanding with your own perspective to bring fresh, new ideas that will inspire others.

Apply Now

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Trendlet: Food-Inspired Furnishings

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We're talking about food now more than ever—so much so that food-centered innovation isn't just taking place in the kitchen anymore. Interest in our edibles has officially made the leap from plate to apartment. Sure, you've seen a sleeping bag in the style of a pizza slice and a scarf painted like strips of bacon, but recently we've spotted furniture that takes subtler cues from the kitchen. The end result is infinitely more palatable.

Trendlet-BicubeDesign-PastaCollection-1.jpgImage by Carola Merello; via The Mag

How do you stand out among a group of 120-odd young international designers all trying to capture the attention of customers and buyers? During Milan's recent SaloneSatellite, Francesco Barbi and Guido Bottazzo of Italy's Bicube Design created a line of furniture inspired by their country's national cuisine: pasta.

Trendlet-Cassina-ChocoliteLamp-1.jpgVia Architonic

Before chocolate transforms into a topping or a candy bar, it's poured. The action has been reproduced over and over in commercials and advertisements to whet our palates. Designers Vinta Toshitaka Nakamura and Kohei Okamoto captured that same liquid quality—and our attention—in their Chocolite lamp.

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LOHOCLA Growler by Herald Urena

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By Herald Ureña, College for Creative Studies ’13

I chose the name LOHOCLA, backwards for Alcohol, for this project in order to suggest that my new design inherits the past by incorporating it into a modern object. It is a redesign of the growler, a reusable vessel to carry beer from the pub or store to your home, commonly used in the USA but also used in Australia and Canada.

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I investigated the history of the growler and based a new design on the product's forms from the past so the reinterpretation has an aspect of 'design memory.' Growlers in USA circa 1800's we actually repurposed metal buckets. During the 50's and 60's people would reuse packaging and food containers as growlers, including waxed cardboard containers and plastic storage products. Half-gallon jugs became popular in the 80's, though those glass jugs were also re-purposed (apple) cider or moonshine jugs. The design of the growler shifted to closed containers once refrigeration became standard in American homes.

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It was important to me that the redesign of the growler keep an aesthetic of other preexisting objects in some way. The overall shape still looks like the cider jug but I have created a handle that is reminiscent of the bucket handles from the 1800's, as well as the look of a common pitcher.

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Function

I investigated ergonomics from the point of view of the common user, bartender, waiters, user trends, consumption habits at home, in restaurants, and pubs. I then decided to ensure that the shape of this growler could also be used as a decanter / pitcher as well, so it can be used for serving in a pub if the user decides to stay. This growler is smaller in size, contrary to high American consumption habits. Existing designs are notoriously difficult to clean; thus, I made the top wider to facilitate this process, as well as for pouring. To reduce the material used on the cap, the cap now screws on to the inside of the glass wall and is also hollow to reduce weight. I added texture to the bottom of the growler so that the bartender can grip it and fill it up easier. There is also a bubble marking system on the outer surface of the glass, marking every half pint and indicating exactly how much to fill the jug with an extruded line on the surface of the jug. It is intended to be filled very close to the top, near the lid, in order to reduce airspace in the growler so the beer stays fresher.

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Although some growlers are now being made out of aluminum, people complain about not being able to see the beer, particularly when someone is serving them from a growler. The interior of the growler has a helix that circulates the beer as it is being poured to keep it circulating and equally fresh throughout the drinking experience—the user will not get the bitter butt of the beer that is sometimes discarded altogether. That large inner helix clearly is the driving differentiating element applied.

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Jeff Baenen's "The Rising" Box

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"The first time somebody acknowledged your skill," writes craftsperson Jeff Baenen, "and asked you to personally make them something (and they would pay you!)... was a moment I will always remember." Years ago the Illinois-based Baenen, a mechanical designer by training, was having drinks with a co-worker who asked if Jeff could build him a special box: One that would hold his wife's family Bible.

A box to hold a book, sounds simple, no? But religious tomes that double as family heirlooms require a certain amount of reverence, and there was also a nuts-and-bolts design problem to solve:

The size of the family bible had a huge impact on how the box would be designed. I think it was somewhere around 14”×10”×4”. Being of such a large size I didn't want to have a person reach into the box to pull out the bible (it was pretty heavy). Nor did I want them picking the box up and dumping the bible out.

Baenen's solution was to design and build an interior mechanism that would enable the user to raise the book up out of the box, like something from an Indiana Jones movie. "I designed a lifting mechanism that would allow the bible to 'rise' out of the box by rotating two cam arms," Baenen explains. "In the down state the mechanism is only .75” thick. When actuated it will raise the bible 3.5” out of the box... easy to just grab with your hands."

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Here's shots of the mechanism and the SolidWorks drawings he did to work it out:

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Save the Date: California College of Arts Senior I.D. Thesis Show Comfort Objects Opens May 16

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CCAID13-AndrewCheng-CopperChair.jpgAndrew Cheng - Copper Chair

CCAID13-CandiceLin-Loungi.jpgCandice Lin - Loungi

CCAID13-NuriKim-NuServeWare-1.jpgNuri Kim - Nu Serveware

By Colin Owen

These projects are the culmination of a course I've been teaching in conjunction with Sandrine Lebas, Chair of CCA-ID, building on a 'research' semester last fall, which I co-taught with Raffi Minasian. Per the syllabus:

This studio will investigate the role, mechanisms, history, and potentials of the concept of comfort. We will leverage this foundation into a particular project in which the students will use the mechanisms and conceptual paradigms of comfort to challenge, lead, or disrupt a chosen facet of human life. We will use comfort to alter behavior through the practice of Industrial Design.

The application of comfort as a theme for the studio was to explicitly address the emotional component of product design. Comfort is a deliberately slippery theme—highly variable from client to client and context to context. Students immediately grappled with the 'goal' of the products, the various means by which that goal may be physically manifested, and the mechanisms which lead and reinforce feelings and behaviors. It allowed the group to ask the deeper questions, not just "What's a better version of device X?" but "What's a better solution for problem Y?" The theme also lent clear guidance to decisions of detail, material, and brand aspirations—how does this engender that?

The students really ran with the theme. Each applied their own interests and career aims to the effort. Responses range from hyper-ergonomic cutlery, open-ended construction toys—ahem. the world's best blanket-fort kit—new notions in play and childhood fear, furniture that encourages the new habit of working from bed, novel snowboard bindings and a superior chemotherapy sling.

CCA's Industrial Design class of 2013 is excited to share its thesis work: Comfort Objects, the culmination of eight months of design and research covering a wide array of expertise, including soft goods, furniture, sports products, and homewares. Come hang out, eat some good food, and don't miss the opportunity to see 24 unique projects in the field of Industrial Design.

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Comfort Objects - Senior Thesis Show
The NWBLK
1999 Bryant St
San Francisco, CA 94110

CCAID13-AndrewCheng-NylonChairs.jpgAndrew Cheng - Nylon Chairs

CCAID13-ScottRoss-AxiomKnife.jpgScott Ross - Axiom Knife

Hit the jump for more...

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NY Design Week 2013: BKLYN Designs Celebrates Ten Years of Exhibiting the Best of the Borough

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The Jacob K. Javits Convention Center won't be opening its doors for the 25th annual ICFF for another week, but the NYCxDesign festivities are well underway as of this weekend, and besides the second edition of Frieze New York and its satellites, today also saw the opening of BKLYN Designs at St. Ann's Warehouse in DUMBO. After a brief hiatus (including a stint at the Javits in 2011), the showcase of independent designers from the borough du jour is back in Brooklyn for its tenth anniversary.

Organizer Karen Auster and the Brooklyn Chamber of Commerce have wisely opted for first weekend of the inaugural NYCxDesign festival so as not conflict with ICFF—the exhibition will be on view through this Sunday, May 12. (BKLYN Designs is rather more accessible than Frieze, both geographically and metaphorically, though we recommend the humble bicycle as the most pleasant mode of transportation to either location; rest assured most of next week's events are clustered in the more central districts of Soho and Noho. Check out our NYDW Guide for more details.)

Here are some of the standouts from our quick tour of the space this morning:

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Palo Samko, an elder statesman of the Brooklyn scene, has been exploring with casting in earnest ever since he started making his own brass hardware (drawer pulls, table legs).

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As with many of the woodworkers at the show, Bien Hecho was a custom/contract studio for years before debuting their first collection at BKLYN Designs.

BKLYNDesigns-BienHecho-2.jpgFounder John Randall noted that "Water Tower" was made of reclaimed wood from the very same; it's intended to hold a standard five-gallon water bottle, as an alternative to the mundane water cooler.

BKLYNDesigns-Hooker-1.jpgWhat's that around the corner...?

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NY Design Week 2013: BKLYN Designs Celebrates Ten Years in Brooklyn

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The Jacob K. Javits Convention Center won't be opening its doors for the 25th annual ICFF for another week, but the NYCxDesign festivities are well underway as of this weekend, and besides the second edition of Frieze New York and its satellites, today also saw the opening of BKLYN Designs at St. Ann's Warehouse in DUMBO. After a brief hiatus (including a stint at the Javits in 2011), the showcase of independent designers from the borough du jour is back in Brooklyn for its tenth anniversary.

Organizer Karen Auster and the Brooklyn Chamber of Commerce have wisely opted for first weekend of the inaugural NYCxDesign festival so as not conflict with ICFF—the exhibition will be on view through this Sunday, May 12. (BKLYN Designs is rather more accessible than Frieze, both geographically and metaphorically, though we recommend the humble bicycle as the most pleasant mode of transportation to either location; rest assured most of next week's events are clustered in the more central districts of Soho and Noho. Check out our NYDW Guide for more details.)

Here are some of the standouts from our quick tour of the space this morning:

BKLYNDesigns-PaloSamko-1.jpg

Palo Samko, an elder statesman of the Brooklyn scene, has been exploring with casting in earnest ever since he started making his own brass hardware (drawer pulls, table legs).

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As with many of the woodworkers at the show, Bien Hecho was a custom/contract studio for years before debuting their first collection at BKLYN Designs.

BKLYNDesigns-BienHecho-2.jpgFounder John Randall noted that "Water Tower" was made of reclaimed wood from the very same; it's intended to hold a standard five-gallon water bottle, as an alternative to the mundane water cooler.

BKLYNDesigns-Hooker-1.jpgWhat's that around the corner...?

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Alno's Pull-Out Dining: How'd They Do That? (Or: How Would You Do This?)

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This photo began making the blog rounds some time last year, and continues to resurface on Pinterest, usually with the word "clever" in the description. But is it? Let's think about this for a second.

First off there's the table. Treehugger wrote "I don't know how they get such a big table into the counter, perhaps there is a fold in it." By zooming in on the photo, we can tick that box:

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As you can see inside the circle, the faintest of reveals is visible, indicating the table's in two halves. My guess is the front half folds up and back onto the rear half for stowage. The two red arrows indicate where conventional leaf hinges (as seen below) might be, conveniently concealed in the photo by the dish and the newspaper.

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However, as this piece of furniture is ascribed to German manufacturer Alno (though I could not find it anywhere on their site, probably due to the language barrier), I wouldn't be surprised if they used hidden hinges like this:

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Those bad boys are inserted into simple holes drilled into the edges of each board, and then you join them like you're doweling them together. Hinges like that don't come cheap, maybe a hundred bucks U.S.

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