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Kayleen Pike's Impressive Bodypainting Skills

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What do you do when circumstances prevent you from doing the thing you love? Calgary-based Kayleen Pike loves cosplaying so much that she started a company, Canada Cosplay, through which she sells her custom-made hats and hoodies made for the art. But Pike, 28, also suffers from congenital arthritis in her hips. "I can't sit and sew for hours anymore," she told Self magazine, "which is a cosplayer's life!"

Pike discovered the solution accidentally, at the last Edmonton Comic and Entertainment Expo. And, funnily enough, she has a flaky model to thank for it.

"I was working at my booth, and the convention staff brought a makeup artist named Lianne Moseley over to me," says Pike. "Her model had bailed on her, and the convention staff knew I'm always down for anything." Moseley painted Pike as Lady Deadpool, they became fast friends, and Pike's love of cospainting herself was born.
"Painting characters on my body means I can stand instead of sit, and there aren't even high-heels required," she says.

Pike first tried her own hand at it in December. She picked the art up quickly, and launched her YouTube channel shortly thereafter. Take a look at some of her work:

Here's a time lapse of her latest, a very convincing Robin:

Pike is currently cranking out roughly four shows a week on TwitchTV and is also on Patreon.


Goodyear's Trippy "Eagle 360" Concept for Spherical Tires

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Here's a concept that those of you who enjoy putting flashy rims on your car won't like. Goodyear's "Eagle 360" concept tire is completely spherical, precluding you from showing off LED-riddled spinners as you cruise the boulevard.

These spherical wheels would work via mag-lev (duh)...

... and the company has some interesting ideas for how they would evacuate water and eliminate the need for steering linkages. Take a look and see what you think:

Sure, they occupy far more volume than a conventional tire and pose significant technical challenges, but don't be a negative Nellie. Instead let's investigate the possibilities. What I'd really like to see is a provision for the wheels to be hollow and with some type of access hatch. That way you could fill one wheel with dirty laundry, some water and detergent, and by the time you arrive at your destination, boom, clean clothes!

You could also insert peeled avocadoes, limes and some type of pestle in another wheel to create a delicious guacamole as you drive.

The third wheel could be used for smoothies.

As for the fourth wheel, the obvious thing to do is fill it with a large Elide Fire Ball.

Will 4th Wave Coffee Have WiFi?

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Without assuming too much about your particular tastes, you probably know coffee has come a long way in the last century. It's been everything from a quick morning drink for laborers, an unassuming textbook accompaniment, and a scientifically studied subject of gustatory passion. So it fits that our coffee-procurement places have changed drastically too. The shifting shape of our coffee shops is interesting because when our serving environments change, it inevitably influences how we feel about what we're served. 

100+ years into popularized coffee, we're starting to see trends beyond personal preferences for pour-over or those awful pods (which were recently banned in Hamburg), or the prevalence of wood accents in boutique-y corner shops. After talking with several professional coffee lovers and educators, here are some historical coffee shop design trends that might give clues to where where we'll find our brew in the future.

Early lunch counters served hand ground coffee... unless they were posh enough for freeze dried.

Coffee history on American soil is generally lumped into three "waves" as its treatment and presentation have shifted over time. The First Wave arrived in the 1800s, when coffee entered the casual food lexicon as something to fuel your day. Like tea before it, coffee was a functional beverage, made more affordable and approachable through innovative mass production techniques. For the first time ever, Americans could find coffee at cafes, lunch counters, restaurants and rest stops, and buy it without fuss—tinned in a vacuum packed or freeze dried form. 

Coffee-serving environments were the same utilitarian places you'd find food and drink, whether on-the-go or in your own home. And if you were truly chic, you'd spring for the instant stuff!

Get your Maybelline, over the counter opioids & java in one fell swoop at the drugstore.

While industry insiders disagree on the exact turning point, Second Wave coffee started between the '60s and '70s with community coffee shops like Peet's, and exploded in the 1990s thanks to the global takeover of Starbucks. The notion of a personalized cup of coffee, delivered rapidly, and served in a home-away-from-home zone upended expectations of both coffee and cafe culture. 

Goodbye to long-ago brewed carafes, hello to custom-pulled drinks, Italianesque descriptions, easy chairs, plentiful outlets, and World Music compilations on repeat. A hallmark of Second Wave coffee was the use of "third place" interior design—focusing on coffee as a beverage to enjoy while providing a casual social space to imbibe or do hours of work around that unending cup of brew.

America's crowded second living room.

That work element may have been a little too convenient. Most of us who have been young and broke know all about lingering for hours after buying a single coffee. With the rise of the laptop, computer-oriented coffee shop use has raised more and more barista ire over time, as it translates to full tables, lower appreciation of their services, and fewer tips. 

Third Wave coffee shops began to spring up in the late '90s and early 2000s after coffee had become a culturally impactful commodity...and its fluctuating value had caused some major social disturbances around the globe. With an increased interest in ethical production, controlling QA, and honing in on nuances of terroir, this school of bean-lovers got increasingly personal and technical. 

Ritual Roasters, Hayes Valley CA. 

The Third Wave is marked by small roasters working directly with specific farmers and producers, chemically analyzing beans, and giving deep scrutiny to methodologies, all in pursuit the most ideal form of espresso or pour. The shops themselves have reflected this pivot to emphasize the bean and its devoted disciples. 

Coava Coffee, Portland OR. A sparse warehouse that seats maybe 15. Standing is allowed.
You come here for coffee, not a book club.

Whether they feature modern color-blocked interiors or reclaimed wood and roasting equipment, Third Wave coffeeshops emphasize the barista, beans and cashier above all else. The exalted coffee, and the efficiency or spectacle of making it, are what the spaces highlight. 

Seating: limited. WiFi: optional. Ambiance: minimalist to industrial, with very few invitations to linger. 

Intelligensia, Silverlake, CA. Seating? Signage? Nah

Often associated with aggressive posturing and hyperfocus on subtle details, the Third Wave's emphasis on the coffee has been both educational and off-putting for less fervent drinkers. In these cafes, built-in emphasis on the baristas and a comparative lack of relaxation stations can increase interaction with your coffee professional, the idea that these interactions would potentially increase consumer appreciation of beans or methods. But they also tend to prioritize efficiency, lacking the space to hang out or interact past the cash transaction stage. This efficiency can overlook our social attachment to coffee and deepen the stereotype of the pretentious barista.

Stumptown, Portland OR. Long bar, more seats.

So where does coffee shop life go from here? Several Third Wave aficionados believe it's headed back to the lunch counter or bar, of all places. Though actual coffee/bar hybrids certainly exist, the format and relationship promoted are the key point, with more face time encouraged and increased ability to watch a coffee pro work. Comfortable sociability between barista and drinker would do more to educate customers than having them queue, mill around without a seat, and then leave. 

Ever sat at the bar in a sushi restaurant? Watching and chatting with a skilled chef is a lot more informative (and enjoyable) than looking at a menu. And you certainly wouldn't pull out your laptop.

Star Lounge, Chicago IL. Housed in an old bar, it blends corner shop vibe with 3rd wave tech.

The schools of coffee thought have never necessarily displaced one another, so a range of options will continue to exist. You can get your drive-through coffee or hunker in a funky smelling bookshop-cafe for as long as those are in demand. But the coffee futurists hope to see you belly up to their bars.

Thanks to the talented off-record baristas and trainers from Stumptown Coffee and Intelligensia for sharing their insights and love of what they do

Design Job: Tired of the Corporate Grind? Become Lifestyledesign's next Industrial Designer in Santa Barbara

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Seeking talented, keenly aware and detail driven designers with a proven track record of success! Ideal candidates have a solid history of creating persuasive and impactful design solutions, utilizing 2D/3D CAD, stemming from their 3-5 years experience. A degree is required, as is the knowledge of manufacturing processes (hard/soft goods).

View the full design job here

British Product Designer Pioneers Method to Recycle Chewing Gum Into Moldable Plastic

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While studying product design at the University of Brighton, Anna Bullus gave herself an interesting project: She'd pick up every single piece of litter she could find on the way home, then Google each one to see if it was recyclable and how. Inside an empty bag of potato chips she found a piece of spent chewing gum. Her searches for how to recycle chewing gum turned up empty.

So no one was recyling the stuff, yet it was everywhere, all around the world. Every New Yorker has trod on subway platforms caked in black dots that used to be chewing gum, and Brighton's sidewalks apparently suffer from the same affliction. Bullus became determined to develop a worthwhile use for the stuff.

After spending eight months in the U. of B. chemistry lab, then a further three years at the London Metropolitan University's Polymers Department, Bullus succeeded in turning spent chewing gum into a polymer-like material that she calls Gum-Tec. According to British Plastics & Rubber magazine,

"Gum-tec is the brand name we have given for a group of new compounds that are made with recycled chewing gum," explained Anna. "Most of the compounds that we create are thermoplastic and thermoplastic elastomers. It has taken a huge amount of time to develop these different compounds and to understand which applications they would be best suited to. We are still developing and still learning new things everyday, so this process is ongoing as we get better at what we do."

Like plastic, Gum-Tec can be injection- and blow-molded, and the first product Bullus designed with it is rather brilliant: Called the Gumdrop Bin, it's a bubblegum-colored receptacle that passersby are meant to spit their gum into. 

Once the bins are full, the company Bullus set up, Gumdrop LTD., collects the spent gum and uses them to create more bins. (One bin full of gum yields another three bins.) Launched in 2011, Gumdrop Bins have been installed at post offices, shopping centers and in towns and cities across the UK. Studies show that the bins reduce local gum litter by nearly 50% within 12 weeks of being installed.

Gumdrop LTD. is currently in the process of signing deals in Denmark, and Bullus has her sights set on other cities across Europe and the U.S. This year they're also launching an entire line of Gum-Tec-based consumer products including cups, plastic utensils, guitar picks, frisbees, doorstops, rulers, food containers and hairbrushes (the latter being quite ironic as gum is typically the worst thing you can get in your hair). Interested distributors can learn more here.


Knog's New Oi Bell: Unnecessary But Excellent

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Just a couple days in and Knog has hyper-kickstarted their new Oi Bike Bell, a simple accessory that is both super trim and slightly silly. 

Options for all your bling ringing.

As an aesthete, I have a love-hate relationship with safety equipment. It's an easy kind of thing to resent in a life where I've replaced almost all standard items with their sleeker equivalents. Bike helmets, life vests, respirators, and other tools present vexing road bumps in my quest for functional elegance. But we find peace with them because they're still about 1000% cooler than being preventably-dead. All this to say, I both understand and appreciate when a company like Knog comes along to improve an already totally functional safety object by giving it a slick makeover. 

Feeling a bit like bike jewelry.

Bike bells are either a nicety for those of us who get tired of having to yell at distracted pedestrians or cars, or (in places like NYC) an irrationally mandated component of your road equipment. Bells as-is work fine. You can buy them for few dollars at almost any bike shop, and the options are endless. There are really beautiful, resonant, affordable, and more ergonomic options already. Why does the world need the Oi bell? 

There are a couple strong points for it, starting with simplicity. Have you ridden a bike in a populated city? Have you had the chagrinning experience of having something necessary/inane/insane stolen off your bike while it was parked? In populous areas not even the humble bike bell is safe. To the uninitiated this simple thing looks about as valuable as the un-used mounting bracket for a light.

It also has nice material options, to bring some metallic flash or all-black stealth to whatever you're riding. More functionally, the sound quality and resonance seems good. And they managed to make versions for the multiple standard sizes of bar without resorting to their standard easy-to-steal silicone. It even bolts on permanently, though it appears to use a more theft-friendly Philips head, rather than bike-standard Allen attachment. They even figured out a way (if one-sided) to account for the cable housing it'll be competing for real estate with on road bikes.  

Maybe most importantly, the super low-profile shape means I'd be less opposed to putting one on my super-elegant bike. Which is one sign that tighter design can increase the chances of even aesthetics-obsessed jerks adopting a tool towards riding a little more safely and civilly.  

Does this seem like a wise improvement on standard options? Is the narrow band of updated technology and aesthetics why they chose to Kickstart the project, rather than use their status as an already fully functioning international accessory producer? 

Reader Submitted: FreezTHAT: Ice Cube Tray Freezes Ice in 10 Minutes

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FreezTHAT! is a flexible and BPA-free silicone tray that can release frozen treats with a gentle twist. We also designed the tray to fast freeze water into ice with its unique triangular freezing design and internally sealed cooling gel. The cooling fluid stores up coldness from the freezer and rapidly releases it back into the tray, making fast-freeze possible.

View the full project here

National Industrial #DesignDay is 3.5.16

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"Why does ID matter to you?" That's what the Industrial Designers Society of America (IDSA) wants to know on National Industrial Design Day—March 5, 2016. Join the conversation on @IDSA #DesignDay on Twitter, Facebook and LinkedIn.

"Design now has the power and gravitas to affect real change," says IDSA Board of Directors Chair John Barratt, president and CEO of legendary design consultancy TEAGUE. "Industrial design matters as an important part of a much larger ecosystem that's capable of having a profound impact on people's lives."

March 5, 2015 was entered into the US Congressional Record as the first National Industrial Design Day when U.S. Rep. Gerald E. Connolly declared that industrial designers "improve our lives in every way and are worthy of our recognition." The day marked the 50th anniversary of the founding of IDSA, which is headquartered in Herndon, VA, in Connolly's 11th Congressional District just outside Washington, D.C.

A year later at his Capitol Hill office, Connolly is being honored with the IDSA Special Award, which recognizes organizations and individuals for notable results; relative and innovative concepts; and long-term benefits to the industrial design profession, its education function and society at large. Connolly commends IDSA "for being an instrumental force in the growth and expansion" of industrial design.

In the United States, product design and related services generate billions of dollars in sales and the number of U.S.-awarded design patents has reached an all-time high. "The economic impact of this industry helps fuel our nation's economy," says Connolly.

Industrial designers envision the products that fill homes, offices, hospitals, schools and roads—and serve diverse fields ranging from the environment to entertainment; from social impact to service; from communication to recreation. They work in tandem with engineering, manufacturing, marketing and management leaders to create countless innovations used every day such as computers, mobile phones, music players, appliances, GPS, furniture, child safety seats and surgical equipment.

The U.S. Patent Office first recognized the term "industrial design" in 1913. The profession attracted the attention of the American public in 1927 at the Exposition of Art in Trade in New York City, with the U.S. government hailing the craft as an important "modern movement."

IDSA has grown from 600 members in 1950—to thousands of members in more than two dozen countries today. The Society sponsors the annual International Design Excellence Awards (IDEA®) (#IDSAIDEA)—the world's most prestigious and rigorous design competition—which is open for entry this year through April 1. Gold and Silver winners will be unveiled on August 17, 2016 in a ceremony and gala at The Henry Ford Museum in Dearborn, MI.

Annually, IDSA hosts an International Design Conference (#IDSADetroit16), set this year from August 17 to 20 at the Detroit Marriott at the Renaissance Center; five coast-to-coast District Design Conferences (#CDDC16 #WDDC16 #SDDC16 #MWDDC16 #WDDC16) in April; and a Medical Design Conference—bringing together some of the biggest names and brightest minds in industrial design and related fields. IDSA also publishes INNOVATION magazine online and in print. The latest issue, 50.35.50, features 50 Notable IDSA Members; 35 Years of IDEA Winners; and 50 Memorable Moments in IDSA History. IDSA Ambassadors and INsights support industrial design with research, thought leadership and outreach.


The Heroic Future: How Do We Imagine the Better World That We Need?

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Alex Steffen, Core77 friend, longtime environmental advocate, and founder of the beloved Worldchanging, has recently launched a Kickstarter campaign—The Heroic Future—to fund an a live documentary series about “reimagining the world of tomorrow, in order to rebuild the world today.” Core77’s Allan Chochinov sat down with Alex to talk about the project and the critical role that designers have in envisioning the future.

Allan Chochinov: We’re very excited about this new campaign. Can you bring us quickly up to speed on the mission of The Heroic Future? 

Alex Steffen: The Heroic Future is about using our creativity to make it possible to change the world in a time of planetary crisis. It poses the challenge: “If it’s true that we can’t build what we can’t imagine, how do we imagine the radically better world that we need?”

We’ll explore the answers on stage, in three “live documentaries” we’ll be performing in September and shooting as films. We’re raising money on Kickstarter now to make this happen.

Imagination carves the shape of the possible in our minds. We can't build what we can't imagine.

AC: Why is imagining the future important to you at this stage in your career?

AS: I came to this work because after the end Worldchanging in 2010, I was left with some big unanswered questions. One question in particular had gotten a grip on me. That was wondering why—when we had so many amazing solutions available to us—was humanity doing so little to change in the face of planetary crisis? I didn’t know it at the time, but that question would sink its teeth in and refuse to let go for the next five years.

Imagination—that was the answer I came to—imagination carves the shape of the possible in our minds. We can’t build what we can’t imagine.

These times feel exceedingly bleak to many people. A lot of us can’t see a future ahead that feels worth fighting for. Without that, no amount of innovation or invention can save us. I decided I wanted to spend my creative energy helping people understand that we can realistically imagine the world of tomorrow being profoundly better than the world around us today—understand that, in fact, envisioning and sharing successful futures is one of our most powerful tools for changing the world, now.

People ask me why I shifted my focus from sustainability solutions to futurism, but the way I see it, in this crisis, better visions of the future are the sustainability solution we most need. I decided trying to help people find those visions made more sense than anything else I could do with my life.

AC: Alex, you’ve been one of the most positive, optimistic voices for the future that I’ve ever met, and your framing around this new initiative is no different. But of course there IS a new urgency to the mess that we’re in, and I’m wondering if you’ve modified your overall framing around the message you’ll need to make a difference in the immediate and near-term future?

AS: Well, I’m not sure I’ve altered my framing—I still think that optimism is a powerful political choice, that cynicism is obedience to power and that creative, engaged people can accomplish world changing things.

That said, the clock’s running out. Scientists tell us we’re approaching catastrophic tipping points, and from climate change to ocean acidification to mass extinctions, we’re seeing the signs that the ecological crisis is accelerating. Our lack of progress solving human problems has led to a similar strain in our cities and societies. A billion people still live in abject poverty, and as many as a billion more are now at risk from resource conflict, climate change and sea level rise. We have a global city-building crisis. We need to build hundreds of millions of new homes in the next 30-odd years, as well as the infrastructure and government services to support the people who live in them.

Success now is all about transformative systems solutions, but we're not good at talking compellingly about systems or telling stories about their transformation. In fact, we suck at it, and that makes positive futures feel impossible.

The sheer scope, scale and speed of the problems we face means that the solutions we need today can no longer be incremental, small step ideas. Success now is all about transformative systems solutions, but we’re not good at talking compellingly about systems or telling stories about their transformation. In fact, we suck at it, and that makes positive futures feel impossible.

AC: Well, I think we’d like to hope that design might come to the rescue here (acknowledging, of course, that they are the people who have been complicit in creating much of the problem). Talk to us about the “design brief,” since that’s generally the starting point for most designers.

AS: Well, here’s the design brief for humanity, as I see it now: We’ll soon have 10 billion people on Earth. Every one of us deserves a reasonable amount of prosperity, security and joy in our lives, and we know that societies (including our now global society) work best when the greatest number of people benefit from the wealth we create. So we have to design a prosperity that can be shared by 10 billion people.

Our planet is finite, though. The way we’ve delivered human prosperity so far has already destroyed much of our planet’s capacity to sustain humanity. Now our old model of growth threatens to plunge us into incredibly catastrophic climate chaos and ecological collapse. We know that we can deliver material prosperity with a tiny fraction of the ecological damage we now do, but our best designs and approaches are scattered, disconnected and limited to small scales. So we need to design ways to integrate our best ideas together and scale that sustainable prosperity up to include the entire economy.

A huge challenge here is that is that we need change on a massive scale, but we need solutions that come in a variety of shapes and sizes. We’ve learned the hard way that monumental programs administered by elites always go awry, for many reasons—most especially because the diverse design contexts of human cultures and local environments means no answer ever works for everyone everywhere. We need an ecology of solutions. We need to become people who can both keep focused on big targets and design with and for particular people and their needs. In that sense, the scope of the design challenge is almost as difficult as its scale.

What was a good enough solution twenty years ago is now woefully insufficient. Today's solutions will soon be too timid. The need to design and implement quickly itself changes the brief.

We’re also, as I mentioned, fast running out of time. This is the trickiest part for us to get our heads around. Our entire lives, we’ve been told that the solutions we design have to fit with the world we’ve already built—that global sustainability is a matter of incremental improvement and behavior change. But the nature of limits is that they impose timelines, and failure to act escalates the amount of change we need. What was a good enough solution twenty years ago is now woefully insufficient. Today’s solutions will soon be too timid. The need to design and implement quickly itself changes the brief.

Despite all this, we have real reasons for optimism—not least, that great constraints can produce extraordinary design. The pressure the need for huge changes puts on our thinking can lead to breakthrough ideas. Dire necessity can generate beautiful work.

For that to happen, though, designers must focus their creativity not on what we appear to need now (to fit the outdated systems around us), but what we can anticipate needing in the near future. As we come to grips with planetary realities our design needs will evolve. And to incorporate those realities into our creativity usually demands an intuitive grasp of their nature.

That’s why stories about the future are so important. Most of us grasp the reality of change through stories about the effects of change on people. Stories are the best way we have to illuminate possibilities we haven’t yet experienced.

I spent the last years pondering this problem of “futurecraft.” At first, the challenge of finding great stories within the complex, abstract insights of foresight and systems thinking seemed pretty daunting to me. But as I went about my exploration I had the realization that these insights didn’t spring from the air: real people did concrete work that lead them to insight. That work includes some amazing stories. And sharing the stories of how gained insight into the planetary realities around us actually leads really smoothly into telling new stories about how we might reimagine what lies ahead.

We have real reasons for optimism—not least, that great constraints can produce extraordinary design. The pressure the need for huge changes puts on our thinking can lead to breakthrough ideas. Dire necessity can generate beautiful work.

AC: Let’s get to specifics. What are a few of the stories you’ll be featuring in the documentary?

AS: Well, a major narrative thread is one that we seldom think of as a set of stories—science. The stories of humans coming to understand the world around us through science and exploration are fascinating, as is the growing realization that our planet doesn’t work the ways we once assumed it did.

Science hinges, after all, on the crafting of stories—theories—that better explain physical reality. Charles Darwin, for instance, unlocking the process of evolution, an awareness that shattered all our earlier stories about the origin of life on Earth. Svante Arrhenius, the first Nobel prize winner in Chemistry, discovering in 1896 that burning fossil fuels could heat the entire world—that human actions actually had impacts at a planetary scale. Or, more recently, the gathering together of tens of thousands of working scientists in bodies like the Intergovernmental Panel on Climate Change which seek to both grasp the magnitude of the crisis we’ve created and help explain the need to act quickly. So science itself is part of the story we need to tell.

Another main strand involves the history of the future—we have a whole section, Where We Aren’t, that’s about the tropes of science fiction and futurist stories that still influence how we think about the act of looking ahead, even though the people who imagined them are long dead, and we live in a completely different world than they did. One deep example is the idea that Space is an escape hatch for humanity if we render our own planet unlivable. We now know that idea is fairly insane—that for the foreseeable future, preserving the Earth is our only real option for human survival—but the myth of escape to the stars still resonates in our ideas about the future.

Design—in the grand sense, of intentional creation of our environment, tools and culture—sits at the very core of the crisis....We designed our planetary emergency.

The most important narrative, though, focuses on design itself. Design—in the grand sense, of intentional creation of our environment, tools and culture—sits at the very core of the crisis. Our 20th century design choices—industrial design and engineering that turned nature into energy and objects without regard for the cost; the rise of suburban life and the culture of overconsumption; the design of information services and an information industry that elides the most important facts about our existence—literally made the crisis around us. We designed our planetary emergency.

The awkward fact is that many of these design choices originated in idealistic, even utopian impulses. When you look at the original Futurama exhibit from the 1939 World’s Fair—or Le Corbusier’s ideas, or really any of the Modernist visions of the future—their optimism and idealism strike us as almost embarrassing today, and their unintended catastrophic consequences should strike us as a caution. The story of the invention and spread of the automobile alone is a powerful reminder of this: a technology once seen as a vehicle for progress and personal freedom has become a main driver of planetary destruction.

Is success still possible? How do we reinvent our material world without simply designing the next crisis? How do we get better at futurecraft? What future do I believe in? Those are the questions we want our audience to be asking themselves.

AC: So, how will you tell these stories on stage and in the documentaries?

AS: Well, the whole idea of a “live documentary” is to use heighten the storytelling power of both the event and the films at the same time. The experience the audience has in the theater will be rich in the same way as a good documentary film—live, on-stage spoken word narration with great imagery, visual design, sound and music—while the viewers at home get films with the immediacy and vitality of a live performance. This will be an extraordinary experience for everyone involved. 

AC: How can Core77 readers be a part of these events?

AS: Whether people want to come be part of the live events in September or get access to the subsequent sneak preview video release, tickets are being offered as rewards in our Kickstarter campaign. That financial support, in turn, will help us put the completed series itself in front of millions of people.

(We’re also looking for design volunteers to help us make the series amazing, and for a series sponsor: if some great firm our there would like to reach a large audience of design-focused people and get credit for being heroic, drop us a line!)

The live events run September 20th, 21st and 22nd, and the campaign to fund them ends March 17th.

You can help fund The Heroic Future on Kickstarter right here.


A Few Things You Should Know About the "Darkest Material Ever Made"

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The color Vantablack has recently taken the world by storm after artist Anish Kapoor announced that he has acquired exclusive rights to the use of this color. According to sources and scientists, it is the blackest substance known to man and absorbs as much as 99.6% of light.  

Kapoor's trippy application of Vantablack

As questions swirl around about the ethical implications of someone owning such a material, I wanted to dig a little bit more into the details of this fascinating pigment discovery.

First off: how is Vantablack made and why is it ?

As you probably know, pigments originally came from a large variety of organic sources. For example, blue often derives from lapis rock while the oldest source of bright green pigment is malachite, which is found in copper ore deposits. 

Lapis lazuli rock, an organic pigment source. 

Vantablack on the other hand is grown in labs and is actually made from carbon nanotubes—yes, tubes. This "forest" of highly condensed tubes, grown on the surface of aluminum, is what causes the dark pigment as well as helping to explain exactly why it is so dark.

So why IS Vantablack so incredibly dark? 

In order to understand exactly how dark this material is, we have to go back to this idea of carbon nanotubes. Growing carbon nanotubes is not a new technology, and have been proposed for potential use in situations like cleaning oil spills and boosting solar energy storage due to its amazing structural makeup. 

A visualization of the material; to give you an idea of scale, this material is almost 50,000 times smaller than a human hair

The material is 200 times stronger than steel, 1000 times more conductive than copper, and almost half the density of aluminum (an important point that we'll revisit). According to the inventors of Vantablack, Surrey Nanosystems, when light interacts with this incredibly low density material it "is rapidly absorbed as it 'bounces' from tube to tube and simply cannot escape as the tubes are so long in relation to their diameter and the space between them. The near total lack of reflectance creates an almost perfect black surface."

Why in the world was Vantablack made?

To put it simply, Vantablack was originally made for NASA—not only for its color, but also the structural integrity of the pigment. The pigment was applied to telescope components to absorb unwanted light from entering a telescope's incredibly sensitive light detectors, but also proved "to withstand launch shock, staging and long-term vibration, making it suitable for coating internal components."

Vantablack is seen on the far left on a component for the International Space Station.

So given all of this information, what do you guys think of this phenomenon going on right now surrounding this material: should someone be able to gain exclusive rights to a color with this much potential? What are some other uses you see for a pigment like this in the world?

Also anyone who knows about this material and has more information to contribute, we'd love to hear in the comments below.

The Promise of Airships, Team-Building Tips From Google and the Strange Art of America's Secret Societies 

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Core77's editors spend time combing through the news so you don't have to. Here's a weekly roundup of our favorite stories from the World Wide Web.

Helium Dreams

Airships have long been the stuff of dreams. This look at the current international "airship race," with players from, Boeing, Northrop Grumman, Lockheed Martin and private companies like Aeroscraft investing time, money and dreams on engineering a floating cargo ship—"magnificent amounts of trucking going on in the sky." The promise of airships means that goods can now be delivered (and removed) from places that have no access to paved roads.

—Linyee Yuan, managing editor

The Enigmatic Art of America's Secret Societies

The fraternal organizations that had their heyday in America between 1850 and 1930 were built around elaborate, clandestine rituals—and of course they needed on brand visual representations to reflect their elaborate processes and beliefs. Bruce Lee Webb has been collecting all sorts of esoteric paraphernalia from the era for over 25 years, providing an alluring glimpse into an elusive moment in our history. 

—Alexandra Alexa, editorial assistant

Joe Cool: Why isn't Trader Joe's on Social Media?

"If choice is demotivating, can its absence encourage more consumption? Would a uniform generic option be a source of liberation, as the theoretical premises of normcore would have it?"—And if by reading this you discover the mechanisms holding you in thrall, you're merely a more educated consumer; it is ok to continue for your eyes are clear. We give our blessing, see you there.

—Eric Ludlum, editorial director

How the Japanese Diet Became the Japanese Diet

A snacky read on how history has re-designed desire around food in Japan.

—Kat Bauman, contributing writer

What Google Learned From Its Quest to Build the Perfect Team

Today I'm catching up on my reading with this NY Times piece that looks at why some teams gel and others don't. With their Project Aristotle, Google put its considerable data collection and number-crunching prowess towards studying the issue. Is it better to put introverts together? What two qualities make for a good manager? What is "psychological safety," and how do you turn communication and empathy into an algorithm? It's also got this great quote in it: "…The kinds of people who work at Google are often the ones who became software engineers because they wanted to avoid talking about feelings in the first place."

—Rain Noe, senior editor

It's a Bird, It's a...err, Stegosaurus?

If you enjoy reading a good takedown, then this is your week! Santiago Calatrava's World Trade Center Transit Hub has finally opened in New York to scathing reviews: On Monday, the New York Daily News declared it a "monument to waste"; on Tuesday, the Wall Street Journal called it an "inflated spectacle"; on Wednesday, the New York Times proclaimed it a "boondoggle" (and worse); and on Thursday, the Los Angeles Times quoted one critic of the hub as saying, "It's in many ways kind of like an ambiguous tattoo. You don't quite know what it means, but you better start to like it because you're going to have it forever." Hopefully, today will be just as juicy. 

—Rebecca Veit, columnist, Designing Women

Too Sensitive

I've had a few recent instances of microaggressions, but struggled to articulate just what I found so unsettling about these interactions—so was glad to read this very necessary post penned by Sara Wachter-Boettcher. It wonderfully articulates the small breaks in UX that can be insensitive to users and how we can work to make interfaces kinder. I'm eagerly awaiting the release of her book, Design for Real Life, co-authored with Eric Meyer, next week.

—Carly Ayres, columnist, In the Details 

How Snapchat Built a Business by Confusing Olds

A deep dive into the ever-growing and somewhat mysterious phenomenon of Snapchat—including why it's UX is so counterintuitive (in short, so parents can't embarrass their kids), the astounding rates at which millennials are consuming this micro-media and of course, DJ Khaled.

—Allison Fonder, community manager

Top 5 Instagram Videos of the Week

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Here's a roundup of our favorite videos featured this week on Core77's Instagram feed!

5. Premonitions of the Future 

The selfie stick is eerily predicted in the 1969 Czech sci fi series "I Killed Einstein, Gentlemen" (which was identified thanks to some of our very well-informed Core77 readers!).

4. The color Vantablack is nuts 

Fun fact: Vantablack, the darkest material ever made, is so dark that it renders textured surfaces (like this aluminum foil) smooth to the eye. Read more about how the substance is made here

3. The "Quad Dong Bolt Turner" 

These flexible micro-actuators turning a bolt may be highly efficient, but they're also silly as hell (and thanks to @alexandermandeville for the proper video title). 

2. The Hypnotizing Art of Wood Turning

Woodshop master Matthias Wandel puts us in a trance turning a ball on his wooden lathe. 

1. The Rollable Wooden Tabletop

Designer Nathalie Dackelid's rollable wooden table concept had us all in awe this week. 

Want more awesome videos? Find and follow us on Instagram (@core77) !

A No-Electricity Lathe, a Clever Tool for Fixing Hole Screw-Ups and No-Welding Metalworking in This Week's Maker's Roundup

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Tool Tote With Hand-Cut Dovetails

Looks like Jimmy DiResta's not the only one who needed a new toolbox (see latest episode of DiResta's Cut). Here Jay Bates knocks up an oak tool tote featuring hand-cut dovetails and interior organizers, and his attention to detail in both craftsmanship and design is on full display:

King-Size Bed With Multirouter-Made Joinery

Marc Spagnuolo is back after a long absence--cut the guy some slack, he and Mrs. Wood Whisperer just had a second child--and here he shows you his latest project: A king-size bed, produced at the behest of the missus. As a bonus, we get to see Spagnuolo using a tool few of us can afford, a fee-yancy $2,600 Multirouter:

No Electricity: Campaign Stool Produced Using Human-Powered Lathe

Like Matthias Wandel up above, Shannon Rogers is also using a lathe this week--but of a very different variety: Rogers built his own human-powered spring-pole lathe. Here he uses the foot-powered device to create this handsome campaign stool:

Yes Electricity: Guitar Made From a Shovel

I'm guessing most of you won't have need for a one-string guitar made from a distressed shovel, but watching Bob Clagett make one is still edifying: There's plenty of tool improv here, as well as the all-important mid-project screw-up and how Clagett smoothly recovers from it. Learning how to improvise solutions to setbacks is a super-important skill, not just in making things, but in life, no?

Tool Tip: The Clever "Oops" Pilot Arbor

If you've ever cut a hole using a Forstner bit/spade bit/hole saw, then discovered upon installation that the hole was too small, you're in for a headache; the only way I know to fix it is to rout a wider hole on one surface using a bearing-guided rabbeting bit, then flip the workpiece over and hit it with a flush trim bit. But here Ron Paulk shows a very clever little attachment that lets you fix the problem without needing to turn to the router:

Bathroom Cabinet Re-Vamp

April Wilkerson puts the finishing touch on her bathroom remodel. This time she rips out the tired vanity doors, drawers and faux drawer faces, replacing them with self-built Shaker-style versions. She also gains a little extra storage space by turning the faux drawer faces into tip-out units:

Turning Canine Shame Into a Lamp

La Fabrique DIY is also back, this time with a project inspired by an ailing dog. "My sister's dog was sick, we made her a wooden lamp for fun." Here the Cone of Shame is turned into a source of illumination:

Intricate Jewelry Box in the Works

Jesse de Geest looks far too young to be a master craftsman, but don't let the fresh face (or his self-effacing comments) fool you. Look at the absurdly detailed hand-carved jewelry box he's working on as a gift for Mrs. Samurai Carpenter. He also shows you some gi-normous slabs he's drying out for future projects:

Turning a Wooden Sphere

Now that Matthias Wandel has finished his DIY lathe, it's time to test it out on a project: Turning a wooden sphere on it.

Design & Engineering Improvements to the DIY Lathe

Wandel previously stated that he had no interest in building a DIY lathe, and only did it following a viewer's request. But here you see that he cannot help himself; now that he's built it, he seeks to improve upon its design. It's always fun to see and hear Wandel prototyping out loud, and he also shows us how he rules out some of his initial solutions.

Breakfast Bar Drawers With Integrated Handles

With last week's mistakes behind him, Frank Howarth now turns to creating and installing the drawers for his kitchen remodel. Check out his solution for creating beautiful, flowing and integrated handle pulls out of wood:

Live-Edge Coffee Table With Bent Metal Legs

Darbin Orvar's Linn works a live-edge slab into a coffee table with steel metal legs. She uses jig in her vise to bend the metal by hand, showing you a welding-free way to incorporate steel into wooden furniture:

Desktop Organizer

We get two from Linn this week: In the second, she designs and creates an organization unit for her desktop, something that she wants to resemble a small piece of furniture. In this one we get to see her design process:

View-Master Viewer DLX: Virtual Reality that Doesn't Click

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With hotly anticipated entries like the virtual reality Oculus Rift headset dropping for consumers at the end of this month, and Microsoft's Hololens augmented reality hardware available to developers around the same time, this spring makes for as clear of a starting line as we've seen in the race for imaginary-space.

Google's effort in this field is the C77DA Winning Google Cardboard, which has already made gains with real world audiences through a mix of affordable headsets which utilize mobile phones as the display screen and now-available apps. The recent news of note in their ecosystem, other than the Happy Meal headset (!!!), is the launch of the View-Master Viewer DLX, an upgraded version of the VR View-Master toy which Mattel announced last year. 

The new View-Master has an appealing story: it is a seemingly natural evolution of an iconic toy, realizing both in technology and form the futurism of the era of its inception, all while maintaining its nostalgic color palette and basic interaction model. It has emerged, however well considered, in the shadow of the original View-Master, a toy, possibly the only toy, which sits in the pantheon of singular product experiences. Its layers of sensorial and cognitive enjoyment are revelatory and profound. That may sound grandiose but at one point, this single product enterprise had 65% of the global population recognizing its brand. So though it really is unfair, let's measure up the descendant by breaking down the progenitor...

The View-Master's defining experiential components are (in our humble opinion, please hit the comment section with your own):

Physical
- The action and sound of the lever pull
- The manipulation, insertion, movement and errors of the disc
- The orientation of it to oneself and tilting to use it

Metaphysical
- The disc's physical harmony with classical children's narratives: progression, being finite, looping
- The exciting dialectic and dependency of coded artifact and deciphering tool
- The play between the simulation of and abstraction of reality

Of these the new View-Master preserves only the last of each list. Is that enough to give it the cultural significance of its forebear? Already there is a quite similar set of real-world physical ticks marking our use of VR; principally moving us as we move it, but also cocooning and masking us. And yes, as was the case with the diorama-aesthetic that grew to define the View-Master disc as a medium, there is a widely recognizable set of visual tropes in our electronic virtual worlds—the character glitches, connection-error stuttering of action or uncanny valley strangeness. But neither of these clusters of pop-culture reference material are unique to the View Master or to Google Cardboard, they apply to our experience of virtual and augmented reality as a whole. If there is a significance to be found that is specific to the new View-Masters, it is that the brand's history and the disc models' wide use has made them a very natural, and accessible, bridge between VR and consumers at an important time.

Image credit: Twitter @Jeff Faust

Legacy is certainly harnessed to that end; the product design of the DLX continues to develop the retro aspects of the first VR version, the chief one, the red plastic, has moved to the face of the unit and turned translucent. The vestigial lever continues a slow morph to a button. The overall finish level can be expected to be as smooth and flawless as one would expect of a mass-produced artifact. That clean machine-tooled look and sealed construction was always a part of the object, but receded far behind the above mentioned attributes. Without the experiential foundation the View-Master Viewer DLX is reduced to a styling exercise for something which is essentially just a handle for your phone — a haptic theme.

The genius of the original Google Cardboard viewer and, dare I say it, even the Happy Meal viewer, is that it accepts and fits its role. While McDonalds' execution does incorporate a meaningful lesson in repurposing, Google's nears the metaphysical qualities of the original View-Master. Google Cardboard, in its DIY-assembly, disposable, rough-touch material and overall humble supporting-role aesthetic subtly reminds us of systems vs. objects, of the transient qualities of experience and of our own agency in constructing narratives; whether real, augmented or virtual.

The DLX View-Master has made progression on the tricky transition it began last year. The re-orientation towards VR, the new logo, the product design and the collage work on its packaging; they are all very well considered and maintain, on the surface, View-Master's legacy of wonder. But the DLX fails to embrace its new role, instead stretching to preserve the vestigial disc-viewer duality while missing the opportunity to develop a meaningful relationship to its new medium.

A Farewell to Duck-Throwing

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Spain has a lot of regional pride and a lot of weird regional customs. That Spaniards are devout fans of incomprehensible-seeming festivals makes the nation a colorful and wonderful place to spend time. But sometimes the forward march of culture leaves cherished celebrations behind, even in the most steadfast and traditional places. I'm talking, of course, about last week's shocking ban on the annual throwing of ducks practiced in Roses, Spain for the last 97 years.

For almost a century this festival saw people in boats hurling live ducks at swimmers, who would then attempt to grab a panicked duck of their own and wrestle it to the shore. Why? Because it must have felt hilarious, and making it back duck-handed could win you a prize. But alas, the heady days of the Duck Chase are over. In yet another move away from animal-terror-based entertainment, the city council has narrowly sent duck-hocking the way of the bullfight. This move may have been spurred incidents like the one filmed at a recent celebration where a celebrating woman beat an animal rights activist protesting the treatment of the ducks...with a duck

Noting the passing of weird traditions can leave a hole in your soul in the shape of the zero bizarre local traditions your town supports. Maybe it's time to design your own? I'd propose these 5 easy pointers on what will make people want to party with you in perpetuity. 

1. Celebrating should make you look very silly.

2. Celebrations should cause discomfort to yourself, others, or a vulnerable group that your grandchildren will be horrified to hear about.

3. Dedicate it to a regional religious or social figure so that repealing it will insult local pride.

4. Reward people for their questionable behavior. 

5. Repeat!

(Via)


Nike's New Boundary-Blurring KD8 Sneaker

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Nike has announced the KD8, Kevin Durant's 8th signature shoe, and this one appears to be a technical doozy. In a boundary-pushing move, designer Leo Chang (Nike's Basketball Footwear Design Director) and team opted for a low-top form, at least visually; but stretching upwards, past the upper, is a sort of upper-upper in the form of a crew-length compression sock. It is this sock that provides the ankle support required of a basketball shoe, rather than the traditional uppers.

This new sock-sneaker hybrid was presumably created for the sake of greater comfort and lighter weight. While the current press release has Chang stating, somewhat vaguely, that "Transitioning from a low to high is a decision we made with confidence based on our ongoing feedback from Durant to always push the limit on innovative design," we dug up a High Snobiety 2015 interview with Chang--who has been assigned to Durant's kicks ever since Durant signed with Nike--where he provides more detail on the star's preferences:

[Durant] has always loved a really lightweight shoe and he has always wanted a shoe that is tight around his foot so there is very little movement. He's got narrow feet so he wants to make sure he's not sliding around. The solution changes each time – from the technologies to how we construct it. It just gets better every time.

Here's what the unusual sneaker looks like on video:

Durant will be wearing them for the rest of the season, but you mere mortals will have to wait until April 14th to get your hands on a pair.

A Microbiologist Has Invented Self-Healing, "Living" Concrete. Here's How It Works

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We build things out of concrete when we want them to last, and that's why it's the most commonly-used building material in the world. But widespread as it is, concrete has slowly been letting us down. Through expansion and contraction the material inevitably cracks, and once water gets inside, problems start. If the water freezes, the ice will expand, worsening the crack. If the water reaches the rebar inside, it will begin to rust.

The solution to this comes not from the construction industry, but from Hendrik Jonkers, a microbiologist at TU Delft. In trying to solve the problem of cracks forming in concrete, Jonkers observed that the human body, including the bones, are capable of healing their own minor damage. Thus inspired, he set out to find a way that would allow concrete to heal itself naturally—and whaddaya know, he found it:

If Jonkers succeeds in commercializing his discovery, particularly the bit about having it retroactively applied, he will potentially save governments from spending billions. According to the European Patent Office, who named Jonkers a finalist for last year's European Inventor Award,

Because around 70% of Europe's infrastructure is comprised of concrete, maintenance is an extremely costly affair. HealCON, an EU FP-7 funded project, estimates the annual maintenance cost for bridges, tunnels and earth-retaining walls in the EU member countries at up to € 6 billion.

By the way, another interesting thing I learned by reading Delft's webpage on the material: Apparently in Dutch, the abbreviation for "Hendrik" is "Henk." Huh. 

Fail, Fail and F*cking Fail Again

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Five years ago when I began putting together small-business education for budding social entrepreneurs and creatives at General Assembly, there was a buzz in the air around startups. The journey of a would-be entrepreneur starts with coming up with a great idea, putting together a team of friends and close colleagues, learning a wide variety of new skills and then launching. It's nothing less than exhilarating. I know because I've built two organizations and since 2011, I've been advising startup founders. But what most people don't know, because it's not publicized nearly as much as 30 under 30 lists, is that most startups (and projects) fail. If you Google "why startups fail" you'll actually find hundreds of articles, lists and stories of failure. There are even conferences, blogs and communities like Failfaire, Founders @ Fail: Failure is Fuel, Failcon, The Failure Club, Admitting Failure, Hindsight and my favorite: the International Conference on Engineering Failure Analysis.

So what do startups and failure have to do with social impact design? Everything.

For the past year I've been running 30 Weeks, a hybrid program—part incubator/part education program—that transforms designers with product ideas into founders of their own companies. 30 Weeks was dreamed up and is funded by the Google Creative Lab in partnership with the creative business school, Hyper Island. Our teaching methodology is based on experiential learning. It's what we call learn by doing. In the case of 30 Weeks, our designers "learn by launching." We are essentially a laboratory for creatives who, as of Day 1, are catapulted into startup land. Many of our designers enter the program with ideas for apps, websites and hardware. About 25% want to design businesses with a social impact focus.

Social impact design starts and ends with design—design thinking, design strategies, etc. not merely fonts and typefaces. The "social impact" part of social impact design results from a designer's desire to create something that will positively affect social change. But if you want to create positive change you will need to ask yourself the same questions that a startup entrepreneur asks herself: 

• What problem am I solving?
• Why and for whom?
• Who are my "customers" (the recipients of the work you desire to do) and do they actually see value in what you hope to provide through your project?
• What information have you gained from your research?
• What is your value proposition?
• What work has already been done in your area of focus?
• Is the impact you want to create feasible?
• How much money do you need?
• Where are you going to get it from?

The bottom line is that if you don't have answers to the above questions before you get too far, your chances of succeeding are minimal.

Recently, I gave a talk at the 2016 HarvardxDesign conference. The theme was failure. Instead of the usual lists you often see, I put together a list of the character flaws that lead to failure. These flaws are the very same that apply to designers who are working on social impact projects.

Ignorance - Assume nothing. Do your research!

Arrogance - You might have learned something from another project that you think is applicable to your current way of working. But it's a faulty conclusion. Start with a curious beginner's mind.

Laziness - Social impact projects add a layer of complexity that don't factor into non-impact projects. Don't draw quick conclusions so you can "get on with it." Short cuts almost always end in failed projects.

Impulsivity - Social impact design projects have many moving parts. Making quick decisions will only hurt your project. Begin by talking to people who've worked on similar subjects. Put together a strategy that guides you through the steps you'll have to go through to get to the finish line. Imagine that your project is a labyrinth and your task is to find your way out.

Grandiosity - When it comes to international development projects, there's a lot of pressure to scale quickly in order to create the maximum impact. Funding is hard to come by and as a result, many compromises are made. But shortcuts, more often than not, lead to negative results even with the best intentions. When you're in startup mode I suggest you adopt the philosophy "small is beautiful." You will have a hundred things hitting you at once. Figuring it out as you go along is the default strategy and very far away from a winning one. Soon after you're ready to move forward with your product or service you'll need to spend ample time learning about the community you hope to serve. What are their challenges? The obstacles they face? Why are you the right person to work with them?

At 30 weeks we embrace failure with one caveat, we want our designers to do it quickly. We've designed our program that is built on the concepts of ideate, validate, iterate. That cycle continues until a designer lands on an idea that we think is actually feasible and financially viable. Our WiFi password is fail fast and our black coffee mugs say in white type "Fail, fail, and fucking fail again" a gift from Jason Bacher, the co-founder of Good Fucking Design Advice

Check out their manifesto. It's fucking great.

Some print motivation from Good Fucking Design Advice

So here's my advice to you:

Deal with your fear and learn to embrace failure. It's a tremendously valuable teacher. 

Realize that working on a project requires hard business skills so take the necessary time to educate yourself. You'll have to create budgets so embrace Excel. When I hear "I don't do numbers" here's what I have to say, "Good luck!"

And finally, Take advantage of OPM (other people's mistakes). Mistakes are inevitable so surround yourself with other social impact designers.

Shana Dressler is the Executive Director of Google's 30 Weeks, an incubator that transforms designers into founders who are equipped with the entrepreneurial skills, knowledge and tech know-how to create products and start impactful companies.

A deeply committed social entrepreneur, Shana is widely recognized as the first person in New York to organize rigorous educational programming for social entrepreneurs and creatives interested in achieving both financial sustainability and measurable impact. Since 2011, when she founded the Social Innovators Collective, she has been creating and leading workshops on funding and business development for social enterprises and nonprofits at General Assembly, the Social Good Summit, and social enterprise conferences at Harvard, Columbia, New York University, Brown, the School of Visual Arts, Rhode Island School of Design, and others.

Better Living Through Plastic Homewares: The Luuup Litterbox

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House cats generally make less mess than their canine counterparts, but we also tend to keep boxes of their stinkiest work inside the home. The unfortunate upshot is the deferred version of dog walking: we have to scoop it eventually, and it can add up. The options for kitty poopin' places are innumerable, but they rarely shy away from requiring the classic litter scoop without getting into weird or expensive SkyMall territory. The Luuup is an interesting exception.

Meet "The Best Cat Litter Box Ever Made"TM

The Luuup system is based on three slotted plastic trays used simultaneously. The top tray is filled with your sand or litter, and once ready to be emptied you just pick it up and shake to let the clean material filter through to fill the tray below. This leaves your cat-leavings exposed and easy to transport to the trash in one go. Once emptied, the waste-free tray is stacked below the other two (rotated 180 degrees from the bottom-most tray), and the process is repeated with new litter added as needed. 

The beauty of the design is in the trays' identical but directional shape, which allows both easy filtering and spill-security without complicated or tricky to clean parts. Other filtering trays do exist, but with smaller (cloggier) holes or multi-part systems that incur more work or waste more litter.

Like a grill pan, but gross

The Kickstarter photos lack any close-ups showing how secure the system really is (scoop or no, am I still going to get grit all over my floor?), but the 3-tiered concept is simple and they've incorporated a couple idiot-proofing measures. The shape is deep enough to account for some of the scatter made by gymnast kitties who like to fling themselves in and out of the toilet. They've also designed a snap-on spill guard for the guys who really dig enthusiastically. The handles are formed off-center to help you grab only the layer you want without getting fingernails involved, and I'm betting that the slot bottoms avoid the suction-stick you get with stacking containers. My favorite feature is the "Nope, other way, dummy" tab that keeps you from replacing the tray in the wrong direction and thus spilling litter on your floor on the next round. 

Nope. Try again.

One of the stretch goals they hit includes production using better antimicrobial materials, which is an obvious plus. With some adventurous colorways it would blend in nicely in a modern home. 

Maybe it's my own hatred for the inefficiency of poop-scoops, or maybe I just miss infomercials, but I even found the video's weird hard pitch (this is the world's best litter box!!!) endearing. The Luuup's Kickstarter only runs for another week, but based on its 900% successful funding and made-for-TV backstory, you'll probably have no problem finding a Luuup in the future. 

Tonight at Curiosity Club: Astrophysicist Ethan Siegel

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Ethan Siegel is an award-winning astrophysicist, originator of the blog Starts with a Bang for Forbes Magazine, and professor of physics and astronomy at Lewis and Clark College in Portland, OR. He joins us on tonight at 6 pm (PST) to offer some big answers to some big questions. 

Siegel writes a monthly column for NASA's "The Space Place" and his first book "Beyond the Galaxy" is available from World Scientific. He writes on the past, present, and future fate of our universe, and tells us what it's made of. 

Siegel comes to us with a ton of energy and vast knowledge, and we're excited to sip some Ft. George brews as he pulls space a little closer tonight. 

If you can't make it, go to the Curiosity Club homepage for a live stream. 

Image credit: made by E. Siegel, using screenshots from Damien George's website with data from the Planck Mission.


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